73 lines
1.8 KiB
JavaScript
73 lines
1.8 KiB
JavaScript
import {
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ShaderMaterial,
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UniformsUtils,
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NoToneMapping,
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LinearToneMapping,
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ReinhardToneMapping,
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CineonToneMapping,
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ACESFilmicToneMapping
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { OutputShader } from '../shaders/OutputShader.js';
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class OutputPass extends Pass {
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constructor( toneMapping = NoToneMapping, toneMappingExposure = 1 ) {
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super();
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this.toneMapping = toneMapping;
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this.toneMappingExposure = toneMappingExposure;
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//
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const shader = OutputShader;
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this.uniforms = UniformsUtils.clone( shader.uniforms );
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this.material = new ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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if ( toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = '';
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else if ( toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';
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else if ( toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';
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else if ( toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
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this.fsQuad = new FullScreenQuad( this.material );
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}
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render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
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this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.uniforms[ 'toneMappingExposure' ].value = this.toneMappingExposure;
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if ( this.renderToScreen === true ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
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this.fsQuad.render( renderer );
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}
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}
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dispose() {
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this.material.dispose();
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this.fsQuad.dispose();
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}
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}
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export { OutputPass };
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