Files
mapo-iob-test/IOB-OPC-UA/Applications/Quickstarts.Servers/Boiler/BoilerStateMachineState.cs
T
2022-03-30 11:30:34 +02:00

71 lines
2.7 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using Opc.Ua;
namespace Boiler
{
public partial class BoilerStateMachineState
{
#region Initialization
/// <summary>
/// Initializes the object as a collection of counters which change value on read.
/// </summary>
protected override void OnAfterCreate(ISystemContext context, NodeState node)
{
base.OnAfterCreate(context, node);
Start.OnCallMethod = OnStart;
Start.OnReadExecutable = IsStartExecutable;
Start.OnReadUserExecutable = IsStartUserExecutable;
Suspend.OnCallMethod = OnSuspend;
Suspend.OnReadExecutable = IsSuspendExecutable;
Suspend.OnReadUserExecutable = IsSuspendUserExecutable;
Resume.OnCallMethod = OnResume;
Resume.OnReadExecutable = IsResumeExecutable;
Resume.OnReadUserExecutable = IsResumeUserExecutable;
Halt.OnCallMethod = OnHalt;
Halt.OnReadExecutable = IsHaltExecutable;
Halt.OnReadUserExecutable = IsHaltUserExecutable;
Reset.OnCallMethod = OnReset;
Reset.OnReadExecutable = IsResetExecutable;
Reset.OnReadUserExecutable = IsResetUserExecutable;
}
#endregion
}
}