f8c998f6ff
- primo commit.
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium (Original Author)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract: This is the class declaration of CTexture2D
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*/
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#ifndef __LIB3MF_TEXTURE2D
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#define __LIB3MF_TEXTURE2D
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#include "lib3mf_interfaces.hpp"
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// Parent classes
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#include "lib3mf_resource.hpp"
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4250)
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#endif
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// Include custom headers here.
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#include "Model/Classes/NMR_ModelTexture2D.h"
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namespace Lib3MF {
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namespace Impl {
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/*************************************************************************************************************************
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Class declaration of CTexture2D
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**************************************************************************************************************************/
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class CTexture2D : public virtual ITexture2D, public virtual CResource {
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private:
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/**
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* Put private members here.
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*/
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protected:
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/**
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* Put protected members here.
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*/
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NMR::PModelTexture2DResource texture();
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public:
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/**
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* Put additional public members here. They will not be visible in the external API.
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*/
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CTexture2D(NMR::PModelTexture2DResource pResource);
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/**
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* Public member functions to implement.
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*/
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IAttachment * GetAttachment ();
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void SetAttachment (IAttachment* pAttachment);
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eLib3MFTextureType GetContentType ();
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void SetContentType (const eLib3MFTextureType eContentType);
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void GetTileStyleUV (eLib3MFTextureTileStyle & eTileStyleU, eLib3MFTextureTileStyle & eTileStyleV);
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void SetTileStyleUV (const eLib3MFTextureTileStyle eTileStyleU, const eLib3MFTextureTileStyle eTileStyleV);
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eLib3MFTextureFilter GetFilter ();
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void SetFilter (const eLib3MFTextureFilter eFilter);
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};
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}
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}
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#endif // __LIB3MF_TEXTURE2D
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