f8c998f6ff
- primo commit.
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelTexture2DGroup.cpp implements the Model Color Group Resource Class.
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A color group is an in memory representation of the 3MF color groups node.
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--*/
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#include "Model/Classes/NMR_ModelTexture2DGroup.h"
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#include "Model/Classes/NMR_ModelConstants.h"
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#include "Common/NMR_Exception.h"
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#include <sstream>
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namespace NMR {
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CModelTexture2DGroupResource::CModelTexture2DGroupResource(_In_ const ModelResourceID sID,
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_In_ CModel * pModel, _In_ PModelTexture2DResource pTexture2D)
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: CModelResource(sID, pModel)
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{
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m_nNextPropertyID = 1;
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if (!pTexture2D.get())
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throw CNMRException(NMR_ERROR_INVALIDPARAM);
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m_pTexture2D = pTexture2D;
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}
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nfUint32 CModelTexture2DGroupResource::addUVCoordinate(_In_ MODELTEXTURE2DCOORDINATE UV)
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{
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nfUint32 nID = m_nNextPropertyID;
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if (getCount() >= XML_3MF_MAXRESOURCEINDEX) {
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throw CNMRException(NMR_ERROR_TOOMANYCOLORS);
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}
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m_pUVCoordinates.insert(std::make_pair(nID, UV));
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m_nNextPropertyID++;
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clearResourceIndexMap();
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return nID;
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}
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nfUint32 CModelTexture2DGroupResource::getCount()
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{
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return (nfUint32)m_pUVCoordinates.size();
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}
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void CModelTexture2DGroupResource::setUVCoordinate(_In_ ModelPropertyID nPropertyID, _In_ MODELTEXTURE2DCOORDINATE sCoordinate)
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{
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auto iIterator = m_pUVCoordinates.find(nPropertyID);
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if (iIterator != m_pUVCoordinates.end()) {
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iIterator->second = sCoordinate;
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}
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else {
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throw CNMRException(NMR_ERROR_INVALIDINDEX);
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}
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}
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void CModelTexture2DGroupResource::removePropertyID(_In_ ModelPropertyID nPropertyID)
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{
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m_pUVCoordinates.erase(nPropertyID);
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clearResourceIndexMap();
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}
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MODELTEXTURE2DCOORDINATE CModelTexture2DGroupResource::getUVCoordinate(_In_ ModelPropertyID nPropertyID)
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{
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auto iIterator = m_pUVCoordinates.find(nPropertyID);
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if (iIterator != m_pUVCoordinates.end()) {
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return iIterator->second;
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}
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else {
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throw CNMRException(NMR_ERROR_INVALIDINDEX);
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}
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}
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void CModelTexture2DGroupResource::mergeFrom(_In_ CModelTexture2DGroupResource * pSourceTexture2DGroup)
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{
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if (pSourceTexture2DGroup == nullptr)
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throw CNMRException(NMR_ERROR_INVALIDPARAM);
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nfUint32 nCount = pSourceTexture2DGroup->getCount();
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pSourceTexture2DGroup->buildResourceIndexMap();
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for (nfUint32 nIndex = 0; nIndex < nCount; nIndex++) {
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ModelPropertyID nPropertyID;
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pSourceTexture2DGroup->mapResourceIndexToPropertyID(nIndex, nPropertyID);
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MODELTEXTURE2DCOORDINATE UVCoordinate = pSourceTexture2DGroup->getUVCoordinate(nPropertyID);
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addUVCoordinate(UVCoordinate);
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}
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clearResourceIndexMap();
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}
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void CModelTexture2DGroupResource::buildResourceIndexMap()
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{
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m_ResourceIndexMap.clear();
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m_ResourceIndexMap.reserve(m_pUVCoordinates.size());
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auto iIterator = m_pUVCoordinates.begin();
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while (iIterator != m_pUVCoordinates.end()) {
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m_ResourceIndexMap.push_back(iIterator->first);
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iIterator++;
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}
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m_bHasResourceIndexMap = true;
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}
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PModelTexture2DResource CModelTexture2DGroupResource::getTexture2D()
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{
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return m_pTexture2D;
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}
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}
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