f8c998f6ff
- primo commit.
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium (Original Author)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract: This is a stub class definition of CTexture2DIterator
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*/
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#include "lib3mf_texture2diterator.hpp"
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#include "lib3mf_interfaceexception.hpp"
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#include "lib3mf_texture2d.hpp"
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// Include custom headers here.
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using namespace Lib3MF::Impl;
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/*************************************************************************************************************************
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Class definition of CTexture2DIterator
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**************************************************************************************************************************/
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ITexture2D * CTexture2DIterator::GetCurrentTexture2D ()
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{
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// Create specific API class
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return new CTexture2D(std::dynamic_pointer_cast<NMR::CModelTexture2DResource>(GetCurrentResource()));
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}
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