f8c998f6ff
- primo commit.
129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium (Original Author)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract: This is a stub class definition of CComponentsObject
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*/
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#include "lib3mf_componentsobject.hpp"
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#include "lib3mf_interfaceexception.hpp"
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#include "lib3mf_component.hpp"
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#include "lib3mf_utils.hpp"
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// Include custom headers here.
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using namespace Lib3MF::Impl;
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/*************************************************************************************************************************
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Class definition of CComponentsObject
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**************************************************************************************************************************/
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IComponentsObject* CComponentsObject::fnCreateComponentsObjectFromModelResource(NMR::PModelResource pResource, bool bFailIfUnkownClass)
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{
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if (!pResource.get())
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throw ELib3MFInterfaceException(LIB3MF_ERROR_INVALIDPARAM);
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NMR::CModelComponentsObject * pMeshObject = dynamic_cast<NMR::CModelComponentsObject *> (pResource.get());
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if (pMeshObject) {
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return new CComponentsObject(pResource);
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}
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if (bFailIfUnkownClass)
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throw ELib3MFInterfaceException(NMR_ERROR_UNKNOWNMODELRESOURCE);
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return nullptr;
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}
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CComponentsObject::CComponentsObject(NMR::PModelResource pResource)
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: CResource(pResource), CObject(pResource)
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{
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}
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NMR::CModelComponentsObject * CComponentsObject::getComponentsObject()
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{
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NMR::CModelComponentsObject * pComponentsObject = dynamic_cast<NMR::CModelComponentsObject *> (resource().get());
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if (pComponentsObject == nullptr)
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throw ELib3MFInterfaceException(LIB3MF_ERROR_INVALIDCOMPONENTSOBJECT);
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return pComponentsObject;
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}
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IComponent * CComponentsObject::AddComponent(IObject* pObjectResource, const sLib3MFTransform Transform)
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{
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NMR::CModelComponentsObject * pComponentsObject = getComponentsObject();
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NMR::CModel * pModel = pComponentsObject->getModel();
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if (pModel == nullptr)
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throw ELib3MFInterfaceException(LIB3MF_ERROR_INVALIDMODEL);
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// Get Resource ID
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NMR::UniqueResourceID nObjectID = pObjectResource->GetResourceID();
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if (GetResourceID() == nObjectID)
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throw ELib3MFInterfaceException(LIB3MF_ERROR_FORBIDDENCYCLICREFERENCE);
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// TODO: check all ancestors to avoid circular references
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// Find class instance
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NMR::CModelObject * pObject = pModel->findObject(nObjectID);
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if (pObject == nullptr)
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throw ELib3MFInterfaceException(LIB3MF_ERROR_RESOURCENOTFOUND);
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// Convert Transform, if given
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NMR::NMATRIX3 mMatrix = TransformToMatrix(Transform);
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// Create Model component
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NMR::PModelComponent pNewComponent = std::make_shared<NMR::CModelComponent>(pObject, mMatrix);
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pComponentsObject->addComponent(pNewComponent);
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return new CComponent(pNewComponent);
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}
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IComponent * CComponentsObject::GetComponent (const Lib3MF_uint32 nIndex)
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{
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NMR::CModelComponentsObject * pComponentsObject = getComponentsObject();
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NMR::PModelComponent pNewComponent = pComponentsObject->getComponent(nIndex);
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return new CComponent(pNewComponent);
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}
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Lib3MF_uint32 CComponentsObject::GetComponentCount ()
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{
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return getComponentsObject()->getComponentCount();
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}
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bool CComponentsObject::IsMeshObject()
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{
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return false;
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}
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bool CComponentsObject::IsComponentsObject()
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{
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return true;
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}
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