f8c998f6ff
- primo commit.
132 lines
7.3 KiB
C++
132 lines
7.3 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_Vector.cpp implements all needed direct operations on 2D and 3D vectors.
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--*/
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#ifndef __NMR_VECTOR
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#define __NMR_VECTOR
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#include "Common/Math/NMR_Geometry.h"
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namespace NMR {
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NVEC2 fnVEC2_make(_In_ nfFloat fX, _In_ nfFloat fY);
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NVEC2 fnVEC2_add(_In_ const NVEC2 vVector1, _In_ const NVEC2 vVector2);
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NVEC2 fnVEC2_sub(_In_ const NVEC2 vMinuend, _In_ const NVEC2 vSubtrahend);
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NVEC2 fnVEC2_scale(_In_ const NVEC2 vVector, _In_ nfFloat vFactor);
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NVEC2 fnVEC2_combine(_In_ const NVEC2 vVector1, _In_ nfFloat vFactor1, _In_ const NVEC2 vVector2, _In_ nfFloat vFactor2);
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nfFloat fnVEC2_dotproduct(_In_ const NVEC2 vVector1, _In_ const NVEC2 vVector2);
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nfFloat fnVEC2_crossproduct(_In_ const NVEC2 vVector1, _In_ const NVEC2 vVector2);
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nfFloat fnVEC2_length(_In_ const NVEC2 vVector);
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nfFloat fnVEC2_distance(_In_ const NVEC2 vPoint1, _In_ const NVEC2 vPoint2);
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NVEC2 fnVEC2_normalize(_In_ const NVEC2 vVector);
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NVEC3 fnVEC3_make(_In_ nfFloat fX, _In_ nfFloat fY, _In_ nfFloat fZ);
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NVEC3 fnVEC3_add(_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2);
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NVEC3 fnVEC3_sub(_In_ const NVEC3 vMinuend, _In_ const NVEC3 vSubtrahend);
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NVEC3 fnVEC3_scale(_In_ const NVEC3 vVector, _In_ nfFloat vFactor);
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NVEC3 fnVEC3_combine(_In_ const NVEC3 vVector1, _In_ nfFloat vFactor1, _In_ const NVEC3 vVector2, _In_ nfFloat vFactor2);
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nfFloat fnVEC3_dotproduct(_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2);
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NVEC3 fnVEC3_crossproduct(_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2);
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nfFloat fnVEC3_length(_In_ const NVEC3 vVector);
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nfFloat fnVEC3_distance(_In_ const NVEC3 vPoint1, _In_ const NVEC3 vPoint2);
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NVEC3 fnVEC3_normalize(_In_ const NVEC3 vVector);
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NVEC3 fnVEC3_calcTriangleNormal(_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2, _In_ const NVEC3 vVector3);
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NVEC2I fnVEC2I_make(_In_ nfInt32 nX, _In_ nfInt32 nY);
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NVEC2I fnVEC2I_floor(_In_ NVEC2 vVector, _In_ nfFloat fUnits);
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NVEC2 fnVEC2I_uncast(_In_ NVEC2I vVector, _In_ nfFloat fUnits);
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NVEC2I fnVEC2I_add(_In_ const NVEC2I vVector1, _In_ const NVEC2I vVector2);
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NVEC2I fnVEC2I_sub(_In_ const NVEC2I vMinuend, _In_ const NVEC2I vSubtrahend);
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NVEC2I fnVEC2I_scale(_In_ const NVEC2I vVector, _In_ nfInt32 vFactor);
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nfInt64 fnVEC2I_dotproduct(_In_ const NVEC2I vVector1, _In_ const NVEC2I vVector2);
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nfFloat fnVEC2I_distance(_In_ const NVEC2I vPoint1, _In_ const NVEC2I vPoint2);
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nfFloat fnVEC2I_length(_In_ const NVEC2I vVector);
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NVEC3I fnVEC3I_make(_In_ nfInt32 nX, _In_ nfInt32 nY, _In_ nfInt32 nZ);
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NVEC3I fnVEC3I_floor(_In_ NVEC3 vVector, _In_ nfFloat fUnits);
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NVEC3I fnVEC3I_round(_In_ NVEC3 vVector, _In_ nfFloat fUnits);
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NVEC3 fnVEC3I_uncast(_In_ NVEC3I vVector, _In_ nfFloat fUnits);
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NVEC3I fnVEC3I_add(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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NVEC3I fnVEC3I_sub(_In_ const NVEC3I vMinuend, _In_ const NVEC3I vSubtrahend);
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NVEC3I fnVEC3I_scale(_In_ const NVEC3I vVector, _In_ nfInt32 vFactor);
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nfInt64 fnVEC3I_dotproduct(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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NVEC3I fnVEC3I_crossproduct(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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NVEC3I64 fnVEC3I_crossproduct64(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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nfFloat fnVEC3I_length(_In_ const NVEC3I vVector);
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nfFloat fnVEC3I_distance(_In_ const NVEC3I vPoint1, _In_ const NVEC3I vPoint2);
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nfInt32 fnVEC3I_comparelexicographic(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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nfBool fnVEC3I_iszero(_In_ const NVEC3I vVector);
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nfBool fnVEC3I_triangleIsDegenerate(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2, _In_ const NVEC3I vVector3);
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NVEC3I fnVEC3I_setOrderedVector(_In_ nfInt32 nValue1, _In_ nfInt32 nValue2, _In_ nfInt32 nValue3);
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nfBool fnVEC3I_checkForCollinearity(_In_ NVEC3I vVector1, _In_ NVEC3I vVector2);
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NVEC2 operator+ (_In_ const NVEC2 vVector1, _In_ const NVEC2 vVector2);
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NVEC2 operator- (_In_ const NVEC2 vMinuend, _In_ const NVEC2 vSubtrahend);
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NVEC2 operator* (_In_ const NVEC2 vVector, _In_ nfFloat vFactor);
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NVEC2 operator* (_In_ nfFloat vFactor, _In_ const NVEC2 vVector);
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nfFloat operator* (_In_ const NVEC2 vVector1, _In_ const NVEC2 vVector2);
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NVEC2I operator+ (_In_ const NVEC2I vVector1, _In_ const NVEC2I vVector2);
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NVEC2I operator- (_In_ const NVEC2I vMinuend, _In_ const NVEC2I vSubtrahend);
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NVEC2I operator* (_In_ const NVEC2I vVector, _In_ nfInt32 vFactor);
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NVEC2I operator* (_In_ nfInt32 vFactor, _In_ const NVEC2I vVector);
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nfUint64 operator* (_In_ const NVEC2I vVector1, _In_ const NVEC2I vVector2);
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NVEC3 operator+ (_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2);
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NVEC3 operator- (_In_ const NVEC3 vMinuend, _In_ const NVEC3 vSubtrahend);
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NVEC3 operator* (_In_ const NVEC3 vVector, nfFloat vFactor);
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NVEC3 operator* (nfFloat vFactor, _In_ const NVEC3 vVector);
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nfFloat operator* (_In_ const NVEC3 vVector1, _In_ const NVEC3 vVector2);
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NVEC3I operator+ (_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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NVEC3I operator- (_In_ const NVEC3I vMinuend, _In_ const NVEC3I vSubtrahend);
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NVEC3I operator* (_In_ const NVEC3I vVector, _In_ nfInt32 vFactor);
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NVEC3I operator* (_In_ nfInt32 vFactor, _In_ const NVEC3I vVector);
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nfUint64 operator* (_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2);
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nfInt32 fnInt32_sign(_In_ nfInt32 nValue);
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nfInt32 fnInt64_sign(_In_ nfInt64 nValue);
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nfInt32 fnInt32_compare(_In_ nfInt32 nValue1, _In_ nfInt32 nValue2);
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nfInt32 fnInt64_compare(_In_ nfInt64 nValue1, _In_ nfInt64 nValue2);
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void fnOutboxInitialize(_Out_ NOUTBOX3 &oOutbox);
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void fnOutboxMergeVector(_Inout_ NOUTBOX3 &oOutbox, _In_ NVEC3 vVector);
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void fnOutboxMergeOutbox(_Inout_ NOUTBOX3 &oOutboxDest, _In_ NOUTBOX3 &oOutboxSource);
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nfBool fnOutboxIsValid(_In_ const NOUTBOX3 oOutbox);
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void fnOutbox3IMergeVector(_Inout_ NOUTBOX3I &oOutbox, _In_ NVEC3I vVector);
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void fnOutbox3IMergeOutbox(_Inout_ NOUTBOX3I &oOutboxDest, _In_ NOUTBOX3I &oOutboxSource);
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NOUTBOX3I fnCalcTriangleOutbox3I(_In_ const NVEC3I vVector1, _In_ const NVEC3I vVector2, _In_ const NVEC3I vVector3);
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nfBool fnOutbox3IDoIntersect(_In_ const NOUTBOX3I oOutbox1, _In_ const NOUTBOX3I oOutbox2);
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}
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#endif // __NMR_VECTOR
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