f8c998f6ff
- primo commit.
220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
/*++
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Copyright (C) 2018 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelReaderNode093_Triangle.cpp implements the Model Reader Triangle Node
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Class. A triangle reader model node is a parser for the triangle node of an
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XML Model Stream.
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--*/
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#include "Model/Reader/v093/NMR_ModelReaderNode093_Triangle.h"
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#include "Model/Classes/NMR_ModelConstants.h"
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#include "Common/NMR_Exception.h"
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#include "Common/NMR_Exception_Windows.h"
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#include "Common/NMR_StringUtils.h"
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#include <climits>
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#include <cmath>
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#include <wchar.h>
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namespace NMR {
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CModelReaderNode093_Triangle::CModelReaderNode093_Triangle(_In_ PModelWarnings pWarnings)
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: CModelReaderNode(pWarnings)
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{
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// Initialise default values
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m_nIndex1 = -1;
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m_nIndex2 = -1;
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m_nIndex3 = -1;
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m_nTextureIndex1 = -1;
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m_nTextureIndex2 = -1;
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m_nTextureIndex3 = -1;
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m_nColorID1 = 0;
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m_nColorID2 = 0;
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m_nColorID3 = 0;
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m_nMaterialID = 0;
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m_nTextureID = 0;
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}
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void CModelReaderNode093_Triangle::parseXML(_In_ CXmlReader * pXMLReader)
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{
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// Parse name
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parseName(pXMLReader);
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// Parse attribute
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parseAttributes(pXMLReader);
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// Parse Content
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parseContent(pXMLReader);
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}
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void CModelReaderNode093_Triangle::retrieveIndices(_Out_ nfInt32 & nIndex1, _Out_ nfInt32 & nIndex2, _Out_ nfInt32 & nIndex3, nfInt32 nNodeCount)
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{
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if ((m_nIndex1 < 0) || (m_nIndex2 < 0) || (m_nIndex3 < 0))
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throw CNMRException(NMR_ERROR_INVALIDMODELNODEINDEX);
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if ((m_nIndex1 >= nNodeCount) || (m_nIndex2 >= nNodeCount) || (m_nIndex3 >= nNodeCount))
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throw CNMRException(NMR_ERROR_INVALIDMODELNODEINDEX);
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nIndex1 = m_nIndex1;
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nIndex2 = m_nIndex2;
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nIndex3 = m_nIndex3;
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}
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nfBool CModelReaderNode093_Triangle::retrieveTextureIndices(_Out_ nfInt32 & nIndex1, _Out_ nfInt32 & nIndex2, _Out_ nfInt32 & nIndex3)
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{
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nIndex1 = m_nTextureIndex1;
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nIndex2 = m_nTextureIndex2;
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nIndex3 = m_nTextureIndex3;
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return ((nIndex1 >= 0) && (nIndex2 >= 0) && (nIndex3 >= 0));
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}
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void CModelReaderNode093_Triangle::OnAttribute(_In_z_ const nfChar * pAttributeName, _In_z_ const nfChar * pAttributeValue)
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{
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__NMRASSERT(pAttributeName);
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__NMRASSERT(pAttributeValue);
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nfInt32 nValue;
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_V1) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nIndex1 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_V2) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nIndex2 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_V3) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nIndex3 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_CV1) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nTextureIndex1 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_CV2) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nTextureIndex2 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_CV3) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nTextureIndex3 = nValue;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_COLORID) == 0) {
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std::string sValue(pAttributeValue);
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std::string sSubStr = sValue.substr(0, 4);
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if (sSubStr == "tex(") {
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if (sValue.length() > 4) {
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std::string sTexID = sValue.substr(4, sValue.length() - sSubStr.length() - 1);
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nfInt32 nValue = fnStringToInt32(sTexID.c_str());
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if ((nValue < 0) || (nValue >= XML_3MF_MAXRESOURCEINDEX))
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throw CNMRException(NMR_ERROR_INVALIDTEXTUREREFERENCE);
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m_nTextureID = nValue + 1;
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}
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else {
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throw CNMRException(NMR_ERROR_INVALIDTEXTUREREFERENCE);
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}
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}
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else {
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const nfChar * pCommaValue = strchr(pAttributeValue, ',');
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// Check, if we have a single value
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if (pCommaValue == nullptr) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX)) {
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m_nColorID1 = nValue + 1;
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m_nColorID2 = nValue + 1;
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m_nColorID3 = nValue + 1;
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}
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}
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else {
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// Check, if we have a color triplet
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nfInt32 nColorID1 = -1;
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nfInt32 nColorID2 = -1;
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nfInt32 nColorID3 = -1;
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fnStringToCommaSeparatedIntegerTriplet(pAttributeValue, nColorID1, nColorID2, nColorID3);
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if ((nColorID1 >= 0) && (nColorID1 < XML_3MF_MAXRESOURCEINDEX))
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m_nColorID1 = nColorID1 + 1;
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if ((nColorID2 >= 0) && (nColorID2 < XML_3MF_MAXRESOURCEINDEX))
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m_nColorID2 = nColorID2 + 1;
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if ((nColorID3 >= 0) && (nColorID3 < XML_3MF_MAXRESOURCEINDEX))
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m_nColorID3 = nColorID3 + 1;
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}
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}
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TRIANGLE_MATERIALID) == 0) {
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nValue = fnStringToInt32(pAttributeValue);
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if ((nValue >= 0) && (nValue < XML_3MF_MAXRESOURCEINDEX))
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m_nMaterialID = nValue + 1;
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}
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}
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nfBool CModelReaderNode093_Triangle::retrieveColorIDs(_Out_ nfInt32 & nColorID1, _Out_ nfInt32 & nColorID2, _Out_ nfInt32 & nColorID3)
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{
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nColorID1 = m_nColorID1;
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nColorID2 = m_nColorID2;
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nColorID3 = m_nColorID3;
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return ((nColorID1 != 0) && (nColorID2 != 0) && (nColorID3 != 0));
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}
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nfInt32 CModelReaderNode093_Triangle::retrieveTextureID()
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{
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return m_nTextureID;
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}
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nfInt32 CModelReaderNode093_Triangle::retrieveMaterialID()
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{
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return m_nMaterialID;
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}
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}
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