f8c998f6ff
- primo commit.
163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
/*++
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Copyright (C) 2018 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelReaderNode093_Texture.cpp implements the Model Reader Texture Class.
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--*/
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#include "Model/Reader/v093/NMR_ModelReaderNode093_Texture.h"
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#include "Model/Classes/NMR_ModelConstants.h"
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#include "Model/Classes/NMR_ModelMeshObject.h"
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#include "Model/Classes/NMR_ModelResource.h"
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#include "Model/Classes/NMR_ModelTexture2D.h"
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#include "Model/Classes/NMR_Model.h"
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#include "Common/NMR_StringUtils.h"
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#include "Common/NMR_Exception.h"
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#include "Common/NMR_Exception_Windows.h"
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namespace NMR {
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CModelReaderNode093_Texture::CModelReaderNode093_Texture(_In_ CModel * pModel, _In_ PModelWarnings pWarnings)
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: CModelReaderNode(pWarnings)
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{
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// Initialize variables
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m_nID = 0;
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m_pModel = pModel;
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}
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void CModelReaderNode093_Texture::parseXML(_In_ CXmlReader * pXMLReader)
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{
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// Parse name
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parseName(pXMLReader);
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// Parse attribute
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parseAttributes(pXMLReader);
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// Use parameter and assign to model Object
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if (m_nID == 0)
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throw CNMRException(NMR_ERROR_MISSINGMODELRESOURCEID);
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PModelAttachment pAttachment = m_pModel->findModelAttachment(m_sPath);
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m_pTexture2DResource = CModelTexture2DResource::make(m_nID, m_pModel, pAttachment);
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m_pModel->addResource(m_pTexture2DResource);
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m_pTexture2DResource->setContentTypeString(m_sContentType, true);
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if (!m_sTileStyleU.empty()) {
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try {
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m_pTexture2DResource->setTileStyleUString(m_sTileStyleU);
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}
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catch (CNMRException & e) {
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if (e.getErrorCode() == NMR_ERROR_INVALIDTILESTYLE)
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m_pWarnings->addException(e, mrwInvalidOptionalValue);
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else
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throw e;
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}
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}
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if (!m_sTileStyleV.empty()) {
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try {
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m_pTexture2DResource->setTileStyleVString(m_sTileStyleV);
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}
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catch (CNMRException & e) {
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if (e.getErrorCode() == NMR_ERROR_INVALIDTILESTYLE)
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m_pWarnings->addException(e, mrwInvalidOptionalValue);
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else
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throw e;
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}
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}
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// Parse Content
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parseContent(pXMLReader);
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}
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void CModelReaderNode093_Texture::OnAttribute(_In_z_ const nfChar * pAttributeName, _In_z_ const nfChar * pAttributeValue)
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{
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__NMRASSERT(pAttributeName);
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__NMRASSERT(pAttributeValue);
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TEXTURE2D_ID) == 0) {
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if (m_nID != 0)
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throw CNMRException(NMR_ERROR_DUPLICATERESOURCEID);
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// Convert to integer and make a input and range check!
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m_nID = fnStringToUint32(pAttributeValue);
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// Increase ID to avoid 0 (was allowed for 0.9.3)
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m_nID++;
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TEXTURE2D_PATH) == 0) {
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m_sPath = std::string(pAttributeValue);
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TEXTURE2D_CONTENTTYPE) == 0) {
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m_sContentType = std::string(pAttributeValue);
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TEXTURE2D_TILESTYLEU) == 0) {
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m_sTileStyleU = std::string(pAttributeValue);
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}
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if (strcmp(pAttributeName, XML_3MF_ATTRIBUTE_TEXTURE2D_TILESTYLEV) == 0) {
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m_sTileStyleV = std::string(pAttributeValue);
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}
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}
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ModelResourceID CModelReaderNode093_Texture::getID()
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{
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return m_nID;
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}
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std::string CModelReaderNode093_Texture::getPath()
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{
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return m_sPath;
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}
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std::string CModelReaderNode093_Texture::getContentType()
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{
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return m_sContentType;
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}
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std::string CModelReaderNode093_Texture::getTileStyleU()
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{
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return m_sTileStyleU;
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}
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std::string CModelReaderNode093_Texture::getTileStyleV()
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{
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return m_sTileStyleV;
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}
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}
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