f8c998f6ff
- primo commit.
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelTexture2DGroup.h defines the Model Texture2D Group Resource Class.
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A model color group resource is an in memory representation of the 3MF
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texture2d group resource object.
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--*/
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#ifndef __NMR_TEXTURE2DGROUP
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#define __NMR_TEXTURE2DGROUP
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#include "Model/Classes/NMR_ModelResource.h"
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#include "Model/Classes/NMR_ModelTypes.h"
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#include "Model/Classes/NMR_Model.h"
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#include <vector>
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namespace NMR {
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class CModel;
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typedef std::shared_ptr <CModel> PModel;
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class CModelTexture2DGroupResource : public CModelResource {
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private:
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PModelTexture2DResource m_pTexture2D;
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std::map<ModelPropertyID, MODELTEXTURE2DCOORDINATE> m_pUVCoordinates;
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ModelPropertyID m_nNextPropertyID;
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public:
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CModelTexture2DGroupResource() = delete;
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CModelTexture2DGroupResource(_In_ const ModelResourceID sID, _In_ CModel * pModel, _In_ PModelTexture2DResource pTexture2D);
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nfUint32 addUVCoordinate(_In_ MODELTEXTURE2DCOORDINATE UV);
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nfUint32 getCount();
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void removePropertyID(_In_ ModelPropertyID nPropertyID);
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void setUVCoordinate(_In_ ModelPropertyID nPropertyID, _In_ MODELTEXTURE2DCOORDINATE sCoordinate);
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MODELTEXTURE2DCOORDINATE getUVCoordinate(_In_ ModelPropertyID nPropertyID);
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void mergeFrom(_In_ CModelTexture2DGroupResource * pSourceMaterial);
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void buildResourceIndexMap();
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PModelTexture2DResource getTexture2D();
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};
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typedef std::shared_ptr<CModelTexture2DGroupResource> PModelTexture2DGroupResource;
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}
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#endif // __NMR_TEXTURE2DGROUP
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