f8c998f6ff
- primo commit.
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelBaseMaterials.h defines the Model Base Material Resource Class.
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A model material resource is an in memory representation of the 3MF
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material resource object.
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--*/
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#ifndef __NMR_MODELBASEMATERIALS
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#define __NMR_MODELBASEMATERIALS
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#include "Model/Classes/NMR_ModelBaseMaterial.h"
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#include "Model/Classes/NMR_ModelResource.h"
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#include "Model/Classes/NMR_ModelTypes.h"
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#include "Model/Classes/NMR_Model.h"
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#include <vector>
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namespace NMR {
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class CModel;
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typedef std::shared_ptr <CModel> PModel;
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class CModelBaseMaterialResource : public CModelResource {
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private:
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std::map<ModelPropertyID, PModelBaseMaterial> m_pMaterials;
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ModelPropertyID m_nNextPropertyID;
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public:
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CModelBaseMaterialResource() = delete;
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CModelBaseMaterialResource(_In_ const ModelResourceID sID, _In_ CModel * pModel);
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nfUint32 addBaseMaterial(_In_ const std::string sName, _In_ nfColor cDisplayColor);
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nfUint32 getCount();
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PModelBaseMaterial getBaseMaterial(_In_ nfUint32 nPropertyID);
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void removeMaterial(_In_ nfUint32 nPropertyID);
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void mergeFrom(_In_ CModelBaseMaterialResource * pSourceMaterial);
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void buildResourceIndexMap();
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};
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typedef std::shared_ptr <CModelBaseMaterialResource> PModelBaseMaterialResource;
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}
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#endif // __NMR_MODELBASEMATERIAL
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