lib3mf :
- primo commit.
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/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelBaseMaterial.cpp implements the Model Base Material Class.
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A base material is an in memory representation of the 3MF basematerial node.
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--*/
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#include "Model/Classes/NMR_ModelBaseMaterial.h"
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#include "Common/NMR_Exception.h"
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#include "Common/NMR_StringUtils.h"
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#include <sstream>
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namespace NMR {
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CModelBaseMaterial::CModelBaseMaterial(_In_ const std::string sName, _In_ nfColor cDisplayColor, _In_ ModelPropertyID nPropertyID)
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{
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m_sName = sName;
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m_cDisplayColor = cDisplayColor;
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m_nPropertyID = nPropertyID;
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}
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nfColor CModelBaseMaterial::getDisplayColor()
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{
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return m_cDisplayColor;
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}
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void CModelBaseMaterial::setColor(_In_ nfColor cColor)
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{
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m_cDisplayColor = cColor;
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}
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std::string CModelBaseMaterial::getName()
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{
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return m_sName;
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}
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void CModelBaseMaterial::setName(_In_ const std::string sName)
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{
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m_sName = sName;
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}
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std::string CModelBaseMaterial::getDisplayColorString()
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{
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return fnColorToString(m_cDisplayColor);
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}
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nfUint32 CModelBaseMaterial::getPropertyID()
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{
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return m_nPropertyID;
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}
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}
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