Files
eqn.ios/Sources/Earthquake Network/Controllers/Realtime Alert/RealtimeAlertViewController.swift
T
2022-06-17 14:42:47 +02:00

169 lines
6.1 KiB
Swift

//
// RealtimeAlertViewController.swift
// Earthquake Network
//
// Created by Andrea Busi on 15/06/22.
// Copyright © 2022 Earthquake Network. All rights reserved.
//
import UIKit
import MapKit
class RealtimeAlertViewController: UIViewController, MKMapViewDelegate {
@objc var onClose: () -> Void = {}
// MARK: - Internal
private let notificationView = RealtimeAlertView()
/// Alert to display
private let realtimeAlert: EQNRealtimeAlert
/// Timer to constantly update countdown label
private var countdownTimer: Timer?
/// Refresh time for wave animation
private let waveAnimationRefreshRate = 0.1
/// Current radius of the wave animation on the map
private var waveAnimationCurrentRadius: CLLocationDistance = 0
private var waveAnimationVelocity: Double = 1_000
/// Timer to simulate animation for the wave
private var waveAnimationTimer: Timer?
// MARK: - Init
@objc
init(alert: EQNRealtimeAlert) {
self.realtimeAlert = alert
super.init(nibName: nil, bundle: nil)
self.waveAnimationCurrentRadius = currentWavePosition()
self.waveAnimationVelocity = evaluateWaveAnimationVelocity()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
// importante togliere il delegato, altrimenti causa crash
notificationView.mapView.delegate = nil
}
// MARK: - View Lifecycle
override func loadView() {
view = notificationView
}
override func viewDidLoad() {
super.viewDidLoad()
configureUI()
updateUI()
startCountdown()
startWaveAnimation()
}
// MARK: - Private
private func configureUI() {
notificationView.closeButton.addTarget(self, action: #selector(onTapClose(_:)), for: .touchUpInside)
}
private func updateUI() {
notificationView.descriptionLabel.text = realtimeAlert.title
// update title with distance from earthquake
let distanceRound = Int(round(realtimeAlert.distanceFromUser() / 1_000))
notificationView.descriptionLabel.text = (notificationView.descriptionLabel.text ?? "")
+ ".\n"
+ String(format: NSLocalizedString("timer_message2_other", comment: ""), distanceRound)
// center map on the earthquake coordinate
let span = MKCoordinateSpan(latitudeDelta: 10.5, longitudeDelta: 10.5)
let region = MKCoordinateRegion(center: realtimeAlert.coordinate.coordinate, span: span)
notificationView.mapView.setCenter(realtimeAlert.coordinate.coordinate, animated: false)
notificationView.mapView.setRegion(region, animated: true)
// aggiungiamo annotation con epicentro sisma
notificationView.addMapAnnotation(center: realtimeAlert.coordinate.coordinate, intensity: realtimeAlert.intensity)
// simuliamo animazione dell'onda sismica
notificationView.addMapCircle(center: realtimeAlert.coordinate.coordinate, radius: waveAnimationCurrentRadius, overlayId: "wave_animation")
// aggiungiamo un segmento tra la posizione del sisma e quella dell'utente
if let lastPosition = EQNUser.default().lastPosition {
notificationView.addMapLine(coordinates: [realtimeAlert.coordinate.coordinate, lastPosition.coordinate])
}
}
private func startCountdown() {
// show countdown only if time is less than 300 seconds
if realtimeAlert.currentCountdown() < 300 {
// start a timer for the countdown label
notificationView.waveTimeLabel.isHidden = false
countdownTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(countdownTimerFired(_:)), userInfo: nil, repeats: true)
countdownTimer?.fire()
}
}
private func startWaveAnimation() {
waveAnimationTimer = Timer.scheduledTimer(timeInterval: waveAnimationRefreshRate, target: self, selector: #selector(mapWaveAnimationFired(_:)), userInfo: nil, repeats: true)
waveAnimationTimer?.fire()
}
// MARK: - Action
@objc private func onTapClose(_ sender: UIButton) {
// invalidiamo i timer, altri
countdownTimer?.invalidate()
countdownTimer = nil
waveAnimationTimer?.invalidate()
waveAnimationTimer = nil
onClose()
dismiss(animated: true)
}
// MARK: - Timer
@objc private func countdownTimerFired(_ sender: Timer) {
let countdown = realtimeAlert.currentCountdown()
notificationView.waveTimeLabel.text = String(format: NSLocalizedString("alert_wave", comment: ""), countdown)
if countdown <= 0 {
// stop the countdown
countdownTimer?.invalidate()
countdownTimer = nil
}
}
@objc private func mapWaveAnimationFired(_ sender: Timer) {
waveAnimationCurrentRadius += waveAnimationVelocity
notificationView.addMapCircle(center: realtimeAlert.coordinate.coordinate, radius: waveAnimationCurrentRadius, overlayId: "wave_animation")
}
// MARK: - Helpers
/// Evaluate current position for the wave
/// Used to define initial position for the wave circle
/// - Returns: Distance of the wave from the original earthquake point
private func currentWavePosition() -> Double {
// distanza tra utente e terremoto
let distance = realtimeAlert.distanceFromUser()
// calcoliamo la distanza rimanente da mostrare, perchè la schermata potrebbe anche essere aperta in ritardo
let remainingDistance = realtimeAlert.waveSpeed * Double(realtimeAlert.currentCountdown())
return distance - remainingDistance
}
/// Evaluate wave velocity based on push notification data
/// - Returns: Wave velocity, used for animation
private func evaluateWaveAnimationVelocity() -> Double {
let velocity = realtimeAlert.waveSpeed
return velocity * waveAnimationRefreshRate
}
}