aeeaac3326
- Prima versione ordinamento lavorazioni - In WinLib funzioni base per ordinamento
114 lines
4.4 KiB
Lua
114 lines
4.4 KiB
Lua
-- WinLib.lua by Egalware s.r.l. 2024/06/14
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-- Libreria globale per Serramenti
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-- Tabella per definizione modulo
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local WinLib = {}
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-- Include
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require( 'EgtBase')
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local WinData = require( 'WinData')
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EgtOutLog( ' WinLib started', 1)
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-------------------------------------------------------------------------------------------------------------
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-- restituisce le facce della parte interessate dalla feature Proc
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function WinLib.GetAffectedFaces( Proc, Part)
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local vtFacesAffected = { bTop = false, bBottom = false, bFront = false, bBack = false, bLeft = false, bRight = false}
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if Proc.b3Box and not Proc.b3Box:isEmpty() then
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-- caso speciale foro
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if Proc.sType == 'Hole' and Proc.ReferenceSide then
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if Proc.ReferenceSide == Part.SideNames.sLeft then
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vtFacesAffected.bLeft = true
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elseif Proc.ReferenceSide == Part.SideNames.sRight then
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vtFacesAffected.bRight = true
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elseif Proc.ReferenceSide == Part.SideNames.sFront then
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vtFacesAffected.bFront = true
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elseif Proc.ReferenceSide == Part.SideNames.sBack then
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vtFacesAffected.bBack = true
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end
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-- caso speciale profilo
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elseif Proc.sType == 'Profiling' then
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if not Part.SideNames then
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Part.SideNames = {}
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end
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if Proc.b3Box:getMax():getX() < Part.b3FinishedPart:getCenter():getX() then
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vtFacesAffected.bLeft = true
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Part.SideNames.sLeft = Proc.sEntityName
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elseif Proc.b3Box:getMin():getX() > Part.b3FinishedPart:getCenter():getX() then
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vtFacesAffected.bRight = true
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Part.SideNames.sRight = Proc.sEntityName
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elseif Proc.b3Box:getMax():getY() < Part.b3FinishedPart:getCenter():getY() then
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vtFacesAffected.bFront = true
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Part.SideNames.sFront = Proc.sEntityName
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elseif Proc.b3Box:getMin():getY() > Part.b3FinishedPart:getCenter():getY() then
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vtFacesAffected.bBack = true
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Part.SideNames.sBack = Proc.sEntityName
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end
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-- caso standard
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else
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if Proc.b3Box:getMax():getZ() > Part.b3FinishedPart:getMax():getZ() - 500 * GEO.EPS_SMALL then
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vtFacesAffected.bTop = true
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end
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if Proc.b3Box:getMin():getZ() < Part.b3FinishedPart:getMin():getZ() + 500 * GEO.EPS_SMALL then
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vtFacesAffected.bBottom = true
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end
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if Proc.b3Box:getMin():getY() < Part.b3FinishedPart:getMin():getY() + 500 * GEO.EPS_SMALL then
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vtFacesAffected.bFront = true
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end
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if Proc.b3Box:getMax():getY() > Part.b3FinishedPart:getMax():getY() - 500 * GEO.EPS_SMALL then
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vtFacesAffected.bBack = true
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end
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if Proc.b3Box:getMin():getX() < Part.b3FinishedPart:getMin():getX() + 500 * GEO.EPS_SMALL then
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vtFacesAffected.bLeft = true
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end
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if Proc.b3Box:getMax():getX() > Part.b3FinishedPart:getMax():getX() - 500 * GEO.EPS_SMALL then
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vtFacesAffected.bRight = true
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end
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end
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end
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return vtFacesAffected
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end
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-------------------------------------------------------------------------------------------------------------
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function WinLib.SwapElements( Table, Pos1, Pos2)
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Table[Pos1], Table[Pos2] = Table[Pos2], Table[Pos1]
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return Table
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end
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-------------------------------------------------------------------------------------------------------------
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function WinLib.ChangeElementPositionInTable( Table, nCurrentPosition, nTargetPosition)
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-- se indici uguali esco subito
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if nTargetPosition == nCurrentPosition then
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return Table
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end
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local Item = Table[nCurrentPosition]
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if nTargetPosition > nCurrentPosition then
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nTargetPosition = nTargetPosition - 1
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end
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table.remove( Table, nCurrentPosition)
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table.insert( Table, nTargetPosition, Item)
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return Table
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end
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-------------------------------------------------------------------------------------------------------------
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function WinLib.GetAddGroup( PartId)
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-- recupero il nome del gruppo di lavoro corrente
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local sMchGrp = EgtGetMachGroupName( EgtGetCurrMachGroup() or GDB_ID.NULL)
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if not sMchGrp then
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return nil, nil
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end
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-- cerco il gruppo aggiuntivo omonimo nel pezzo e se esiste lo restituisco
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local AddGrpId = EgtGetFirstNameInGroup( PartId or GDB_ID.NULL, sMchGrp)
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-- restituisco Id e Nome
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return AddGrpId, sMchGrp
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end
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-------------------------------------------------------------------------------------------------------------
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return WinLib |