Files
egwwindowlua/Designing/WinProject.lua
T
SaraP 9e2c46108d DataWindow :
- aggiunta prima versione preview 2d.
2025-07-22 16:49:04 +02:00

252 lines
9.1 KiB
Lua

--
-- EEEEEEEEEE GGGGGG TTTTTTTTTTTTTT
-- EEEEEEEEEE GGGGGGGGGG TTTTTTTTTTTTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEEEEEEEE GGGGGGGGGG TTTT
-- EEEEEEEEEE GGGGGG TTTT
--
-- by Egalware s.r.l.
-- Window project software by Egalware s.r.l. 2023/05/02
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- Imposto direttorio per librerie
local sBaseDir = EgtGetSourceDir()
EgtOutLog("BaseDir=" .. sBaseDir)
EgtAddToPackagePath( sBaseDir .. '?.lua')
EgtAddToPackagePath( sBaseDir .. 'WinLib\\' .. '?.lua')
_G.package.loaded.WinConst = nil
require( 'WinConst')
_G.package.loaded.WinCreate = nil
local WinCreate = require( 'WinCreate')
_G.package.loaded.WinCalculate = nil
local WinCalculate = require( 'WinCalculate')
_G.package.loaded.WinManageProject = nil
local WinManageProject = require( 'WinManageProject')
-- WDG
-- funzioni
----------------------------------------------------------------------------------
local function GetVariableList( sName)
local List = {}
local nIndex = 1
while WDG[sName .. nIndex] do
table.insert(List, WDG['JOINT' .. nIndex])
nIndex = nIndex + 1
end
return List
end
----------------------------------------------------------------------------------
local function CleanVariableList( sName)
local nIndex = 1
while WDG[sName .. nIndex] do
WDG[sName .. nIndex] = nil
nIndex = nIndex + 1
end
end
----------------------------------------------------------------------------------
local function SetProfilePath()
_G.sProfilePath = WDG.PROFILEPATH
end
_G.SetProfilePath = SetProfilePath
----------------------------------------------------------------------------------
local function WinCreate_ImportProfile()
_G.sProfile = WDG.PROFILE
if _G.sProfilePath then
WinCreate.ImportProfile( _G.sProfilePath .. '\\' .. WDG.PROFILE .. '.nge')
end
end
_G.WinCreate_ImportProfile = WinCreate_ImportProfile
----------------------------------------------------------------------------------
local function FindThresholds( nGrpId)
local tThresholds = {}
local tHash = {}
-- scorro tutti i profili del telaio
local nCurrId = EgtGetFirstInGroup( nGrpId)
while nCurrId do
-- verifico se di tipo bottom
local nBottomType = EgtGetInfo( nCurrId, WIN_BOTTOM, 'i') or WIN_THRESHOLD_TYPES.NULL
if nBottomType ~= WIN_THRESHOLD_TYPES.NULL then
-- recupero il nome
local vNames = EgtSplitString( EgtGetName( nCurrId), '_')
local sName = vNames[#vNames]
if not tHash[sName] then
table.insert( tThresholds, { nType = nBottomType, sName = sName})
tHash[sName] = 1
end
end
nCurrId = EgtGetNext( nCurrId)
end
return tThresholds
end
local function GetProfileThresholdsList()
local tThresholds = {}
if _G.sProfile == WDG.PROFILE then
-- se profilo corrente
local nProfileGrp = EgtGetFirstNameInGroup( GDB_ID.ROOT, WIN_PROFILE)
local nFrameGrp = EgtGetFirstNameInGroup( nProfileGrp, WIN_FRAME)
tThresholds = FindThresholds( nFrameGrp)
else
-- importo temporaneamente il profilo
local nLastId = EgtGetLastInGroup( GDB_ID.ROOT)
local bOk = EgtInsertFile( _G.sProfilePath .. '\\' .. WDG.PROFILE .. '.nge')
local nCurrId = EgtGetNext( nLastId or GDB_ID.NULL) or EgtGetFirstInGroup( GDB_ID.ROOT)
while nCurrId do
if EgtGetName( nCurrId) == WIN_FRAME then
tThresholds = FindThresholds( nCurrId)
end
-- passo al successivo e cancello il corrente
local nOldId = nCurrId
nCurrId = EgtGetNext( nCurrId)
EgtErase( nOldId)
end
end
WDG.THRESHOLDSLIST = tThresholds
end
_G.GetProfileThresholdsList = GetProfileThresholdsList
----------------------------------------------------------------------------------
local function WinCreate_CreateFrame()
local JointList = GetVariableList( 'JOINT')
WDG.AREAID = WinCreate.CreateFrame( WDG.FRAMETYPE, JointList, WDG.WIDTH, WDG.HEIGHT, WDG.HEIGHT2)
CleanVariableList('JOINT')
end
_G.WinCreate_CreateFrame = WinCreate_CreateFrame
----------------------------------------------------------------------------------
local function WinCreate_AddSash()
local JointList = GetVariableList( 'JOINT')
WDG.AREAID = WinCreate.AddSash( WDG.AREAID, {WDG.JOINTBL, WDG.JOINTBR, WDG.JOINTTR, WDG.JOINTTL, WDG.JOINTBL}, WDG.SASHTYPE, WDG.OPENINGTYPE)
CleanVariableList( 'JOINT')
end
_G.WinCreate_AddSash = WinCreate_AddSash
----------------------------------------------------------------------------------
local function WinCreate_AddHardware()
WinCreate.AddHardware( WDG.AREAID, WDG.FAVOURITE, WDG.HANDLE)
end
_G.WinCreate_AddHardware = WinCreate_AddHardware
----------------------------------------------------------------------------------
local function WinCreate_AddFill()
WDG.AREAID = WinCreate.AddFill( WDG.AREAID, WDG.FILLTYPE)
end
_G.WinCreate_AddFill = WinCreate_AddFill
----------------------------------------------------------------------------------
local function WinCreate_AddBottomRail()
WinCreate.AddBottomRail( WDG.AREAID, WDG.NBR)
end
_G.WinCreate_AddBottomRail = WinCreate_AddBottomRail
----------------------------------------------------------------------------------
local function WinCreate_AddThreshold()
WinCreate.AddThreshold( WDG.AREAID, WDG.THRESHOLDPROFILE)
end
_G.WinCreate_AddThreshold = WinCreate_AddThreshold
----------------------------------------------------------------------------------
local function WinCreate_AddSplits()
local AreaIndex = 1
while WDG['AREAID' .. AreaIndex] do
WDG['AREAID' .. AreaIndex] = nil
AreaIndex = AreaIndex + 1
end
local PositionList = {}
local PositionIndex = 1
while WDG['POSITION' .. PositionIndex] do
table.insert( PositionList, WDG['POSITION' .. PositionIndex])
PositionIndex = PositionIndex + 1
end
local AreaList = WinCreate.AddSplits(WDG.AREAID, WDG.SPLITORIENTATION, WDG.MEASURETYPE, PositionList, WDG.PROPORTION, WDG.SPLITTYPE)
for AreaIndex = 1, #AreaList do
WDG['AREAID' .. AreaIndex] = AreaList[ AreaIndex]
end
PositionIndex = 1
while WDG['POSITION' .. PositionIndex] do
WDG['POSITION' .. PositionIndex] = nil
PositionIndex = PositionIndex + 1
end
end
_G.WinCreate_AddSplits = WinCreate_AddSplits
----------------------------------------------------------------------------------
local function WinCalculate_SetCalcSolid()
WinCalculate.SetCalcSolid( WDG.VALUE)
end
_G.WinCalculate_SetCalcSolid = WinCalculate_SetCalcSolid
----------------------------------------------------------------------------------
local function WinCalculate_SetSimplifiedSolid()
WinCalculate.SetSimplifiedSolid( WDG.VALUE)
end
_G.WinCalculate_SetSimplifiedSolid = WinCalculate_SetSimplifiedSolid
----------------------------------------------------------------------------------
local function WinCalculate_SetCalcPreview()
WinCalculate.SetCalcPreview( WDG.VALUE)
end
_G.WinCalculate_SetCalcPreview = WinCalculate_SetCalcPreview
----------------------------------------------------------------------------------
local function WinCalculate_CreatePartFromArea()
WinCalculate.CreatePartFromArea( WDG.FRAMEID)
end
_G.WinCalculate_CreatePartFromArea = WinCalculate_CreatePartFromArea
----------------------------------------------------------------------------------
local function WinCalculate_RecalcSolids()
WinCalculate.RecalcSolids( WDG.FRAMEID)
end
_G.WinCalculate_RecalcSolids = WinCalculate_RecalcSolids
----------------------------------------------------------------------------------
local function WinCalculate_AddHardware()
WinCalculate.AddHardware( WDG.FRAMEID)
end
_G.WinCalculate_AddHardware = WinCalculate_AddHardware
----------------------------------------------------------------------------------
local function WinCreate_GetHardwareOptionPath()
WDG.HWDOPTPATH = WinCalculate.AddHardwareForSash( WDG.AREAID, true)
end
_G.WinCreate_GetHardwareOptionPath = WinCreate_GetHardwareOptionPath
----------------------------------------------------------------------------------
local function WinCalculate_AddAccessories()
WinCalculate.AddAccessories( WDG.FRAMEID, WDG.DRAW)
end
_G.WinCalculate_AddAccessories = WinCalculate_AddAccessories
----------------------------------------------------------------------------------
local function WinGetImage()
-- sistemo la vista
EgtSetView( SCE_VD.TOP, false)
EgtZoom( SCE_ZM.ALL, false)
-- salvo immagine
EgtGetImage( SCE_SM.SH, EgtStdColor('WHITE'), EgtStdColor('WHITE'), 1920, 1080, WDG.FILE)
end
_G.WinGetImage = WinGetImage
----------------------------------------------------------------------------------
local function WinSetAuxGrpStatus()
-- recupero il gruppo aux della ferramenta e accessori e assegno stato
local nAuxGrp = EgtGetFirstNameInGroup( GDB_ID.ROOT, WIN_AUX) or GDB_ID.NULL
EgtSetStatus( nAuxGrp, EgtIf( WDG.AUXSTATUS, GDB_ST.ON, GDB_ST.OFF))
end
_G.WinSetAuxGrpStatus = WinSetAuxGrpStatus