Files
egwwindowlua/Profiles/WinSaveProjectFile.lua
Emmanuele Sassi 4c976f87cc - gestita creazione solo telaio
- gestiti nuovi casi di giunzione con spine degli split
- nascosto gruppo delle aree
- gestita funzione di creazione multisplit con aggiunta definizione posizione in percentuale
- elimino profile su apertura file da BatchTest
2024-01-25 10:35:11 +01:00

590 lines
27 KiB
Lua

--
-- EEEEEEEEEE GGGGGG TTTTTTTTTTTTTT
-- EEEEEEEEEE GGGGGGGGGG TTTTTTTTTTTTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEEEEEEEE GGGGGGGGGG TTTT
-- EEEEEEEEEE GGGGGG TTTT
--
-- by Egalware s.r.l.
-- Window project software by Egalware s.r.l. 2023/05/02
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( true)
-- EgtEnableDebug( false)
-- Imposto direttorio per librerie
local sBaseDir = EgtGetSourceDir()
EgtOutLog("BaseDir=" .. sBaseDir)
EgtAddToPackagePath( sBaseDir .. '?.lua')
EgtAddToPackagePath( sBaseDir .. 'WinLib\\' .. '?.lua')
_G.package.loaded.WinConst = nil
require( 'WinConst')
_G.package.loaded.WinCreate = nil
local WinCreate = require( 'WinCreate')
_G.package.loaded.WinCalculate = nil
local WinCalculate = require( 'WinCalculate')
_G.package.loaded.WinManageProject = nil
local WinManageProject = require( 'WinManageProject')
------------------------------------------- PARAMETERS -------------------------------------------
local DebugCode = false
local HoleWidth = 1835
local HoleHeight = 1516
local WindowWidth = 1800
local WindowHeight = 1500
local WindowTree
local sProfilePath = 'c:\\EgtData\\EgwWindowLua\\Profiles\\Profilo78 - Offset.nge'
------------------------------------------- ************** -------------------------------------------
-- ciclo principale
EgtStartCounter()
EgtNewFile()
-- importo profilo prescelto
WinCreate.ImportProfile( sProfilePath)
local sFileName = ''
-- creo telaio rettangolare
sFileName = 'Rect_'
local FrameJointType = WIN_JNT.FULL_H
local nFrameId = WinCreate.CreateFrame( WindowWidth, WindowHeight, FrameJointType, FrameJointType, FrameJointType, FrameJointType)
-- -- creo telaio generico
-- sFileName = 'RoundArc_'
-- local nDrawFramePartId = EgtGroup( GDB_ID.ROOT)
-- EgtSetName( nDrawFramePartId, 'DrawFrame')
-- local nDrawFrameLayerId = EgtGroup( nDrawFramePartId)
-- local nFrameBottomId = EgtLine( nDrawFrameLayerId, Point3d( 0, 0, 0), Point3d( WindowWidth, 0, 0))
-- local nFrameRightId = EgtLine( nDrawFrameLayerId, Point3d( WindowWidth, 0, 0), Point3d( WindowWidth, WindowHeight, 0))
-- local nFrameTopId = EgtArc2PV( nDrawFrameLayerId, Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0), Vector3d( 0, 1, 0))
-- --local nFrameTopId = EgtLine( nDrawFrameLayerId, Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0))
-- local nFrameLeftId = EgtLine( nDrawFrameLayerId, Point3d( 0, WindowHeight, 0), Point3d( 0, 0, 0))
-- local FrameJointType = WIN_JNT.FULL_H
-- local nFrameId = WinCreate.CreateGenFrame( nFrameBottomId, nFrameRightId, nFrameTopId, nFrameLeftId, FrameJointType, FrameJointType, FrameJointType, FrameJointType)
------------------------ Finestra vetro fisso ------------------------
-- sFileName = sFileName .. 'FixedGlass'
-- -- aggiungo zoccolo
-- WinCreate.AddBottomRail( nFrameId)
-- -- aggiungo vetro
-- local nFillId = WinCreate.AddFill( nFrameId, WIN_FILLTYPES.GLASS)
------------------------ Finestra vetro fisso con divisione orizzontale ------------------------
-- sFileName = sFileName .. 'FixedGlass_HorizontalSplit'
-- -- aggiungo zoccolo
-- WinCreate.AddBottomRail( nFrameId)
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
-- -- aggiungo vetri
-- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS)
-- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra vetro fisso con divisione verticale ------------------------
-- sFileName = sFileName .. 'FixedGlass_VerticalSplit'
-- -- aggiungo zoccolo
-- WinCreate.AddBottomRail( nFrameId)
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
-- -- aggiungo vetri
-- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS)
-- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra vetro fisso con divisione orizzontale e verticale ------------------------
--sFileName = sFileName .. 'FixedGlass_Vertical&HorizontalSplit'
--
---- aggiungo zoccolo
--WinCreate.AddBottomRail( nFrameId)
--
---- definisco divisioni
--local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
--local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
--local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
--
---- aggiungo vetri
--local nFill1Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS)
--local nFill2Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS)
--local nFill3Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS)
--local nFill4Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra anta singola ------------------------
-- sFileName = sFileName .. 'Sash'
-- -- aggiungo anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFillId = WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
------------------------ Finestra anta singola con divisione orizzontale ------------------------
-- sFileName = sFileName .. 'Sash_HorizontalSplit'
-- -- aggiungo anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3)
-- -- aggiungo vetri
-- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS)
-- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra anta singola con divisione verticale ------------------------
-- sFileName = sFileName .. 'Sash_VerticalSplit'
-- -- aggiungo anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
-- -- aggiungo vetri
-- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS)
-- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra anta singola con divisione orizzontale e verticale ------------------------
-- sFileName = sFileName .. 'Sash_Vertical&HorizontalSplit'
-- -- aggiungo anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- definisco divisioni
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
-- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
-- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
-- -- aggiungo vetri
-- local nFill1Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS)
-- local nFill2Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS)
-- local nFill3Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS)
-- local nFill4Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra doppia anta con montante verticale ------------------------
-- sFileName = sFileName .. 'DoubleVerticalSash_Mullion'
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra doppia anta battente ricevente ------------------------
-- sFileName = sFileName .. 'DoubleVerticalSash_French'
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2, _, WIN_SPLITTYPES.FRENCH)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra doppia anta con montante orizzontale ------------------------
--sFileName = sFileName .. 'DoubleHorizontalSash_Mullion'
--
---- definisco prima divisione
--local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
--
---- aggiungo prima anta
--local SashJointType = WIN_JNT.FULL_V
--local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
--
---- aggiungo vetro
--local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo seconda anta
--local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType)
--
---- aggiungo vetro
--local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tripla anta con montanti verticali ------------------------
-- sFileName = sFileName .. 'TripleVerticalSash_Mullion'
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- -- definisco seconda divisione
-- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tripla anta con montante verticale e ante battente e ricevente ------------------------
-- sFileName = sFileName .. 'TripleVerticalSash_Mullion&French'
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- -- definisco seconda divisione
-- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- aggiungo vetro
-- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tripla anta con montanti orizzontali ------------------------
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3)
-- -- definisco seconda divisione
-- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tripla anta con montante orizzontale e verticale ------------------------
--sFileName = sFileName .. 'TripleVertical&HorizontalSash_Mullion'
--
---- definisco prima divisione
--local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
--
---- definisco seconda divisione
--local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2)
--
---- aggiungo prima anta
--local SashJointType = WIN_JNT.FULL_V
--local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo seconda anta
--local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo terza anta
--local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra sei ante con montanti verticali e orizzontale ------------------------
--sFileName = sFileName .. 'SixSash_Horizontal&VerticalSplit_Mullion'
--
---- definisco divisione orizzontale
--local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
--
---- definisco divisioni verticali
--local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
--local nArea12Id, nArea13Id = WinCreate.AddSplit( nArea12Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
--local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
--local nArea22Id, nArea23Id = WinCreate.AddSplit( nArea22Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
--
---- aggiungo prima anta
--local SashJointType = WIN_JNT.FULL_V
--local nSash1Id = WinCreate.AddSash( nArea11Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo seconda anta
--local nSash2Id = WinCreate.AddSash( nArea12Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo terza anta
--local nSash3Id = WinCreate.AddSash( nArea13Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo quarta anta
--local nSash4Id = WinCreate.AddSash( nArea21Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo quinta anta
--local nSash5Id = WinCreate.AddSash( nArea22Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill5Id = WinCreate.AddFill( nSash5Id, WIN_FILLTYPES.GLASS)
--
---- aggiungo sesta anta
--local nSash6Id = WinCreate.AddSash( nArea23Id, SashJointType, SashJointType, SashJointType, SashJointType)
---- aggiungo vetro
--local nFill6Id = WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra sei ante con montanti verticale e orizzontali ------------------------
sFileName = sFileName .. 'SixSash_Vertical&HorizontalSplit_Mullion'
-- definisco divisioni verticali
local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- definisco divisione orizzontali
local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
local nArea31Id, nArea32Id = WinCreate.AddSplit( nArea3Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
-- aggiungo prima anta
local SashJointType = WIN_JNT.FULL_V
local nSash1Id = WinCreate.AddSash( nArea11Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- aggiungo seconda anta
local nSash2Id = WinCreate.AddSash( nArea12Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- aggiungo terza anta
local nSash3Id = WinCreate.AddSash( nArea21Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
-- aggiungo quarta anta
local nSash4Id = WinCreate.AddSash( nArea22Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS)
-- aggiungo quinta anta
local nSash5Id = WinCreate.AddSash( nArea31Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill5Id = WinCreate.AddFill( nSash5Id, WIN_FILLTYPES.GLASS)
-- aggiungo sesta anta
local nSash6Id = WinCreate.AddSash( nArea32Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- aggiungo vetro
local nFill6Id = WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra sei ante con montante verticale e orizzontale ed ante battente ricevente ------------------------
-- -- definisco divisione orizzontale
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2)
-- -- definisco divisioni verticali
-- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- local nArea12Id, nArea13Id = WinCreate.AddSplit( nArea12Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH)
-- local nArea21Id, nArea23Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea21Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea11Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea12Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- aggiungo vetro
-- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea13Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- aggiungo vetro
-- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo quarta anta
-- local nSash4Id = WinCreate.AddSash( nArea21Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- aggiungo vetro
-- local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo quinta anta
-- local nSash5Id = WinCreate.AddSash( nArea22Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- aggiungo vetro
-- local nFill5Id = WinCreate.AddFill( nSash5Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo sesta anta
-- local nSash6Id = WinCreate.AddSash( nArea23Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetro
-- local nFill6Id = WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tre ante con montante verticale, ante battente ricevente e split di tutte le ante ------------------------
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- -- definisco seconda divisione
-- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- definisco divisione
-- local nArea11Id, nArea12Id = WinCreate.AddSplit( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill11Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS)
-- local nFill12Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- definisco divisione
-- local nArea21Id, nArea22Id = WinCreate.AddSplit( nSash2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill21Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS)
-- local nFill22Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- definisco divisione
-- local nArea31Id, nArea32Id = WinCreate.AddSplit( nSash3Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill31Id = WinCreate.AddFill( nArea31Id, WIN_FILLTYPES.GLASS)
-- local nFill32Id = WinCreate.AddFill( nArea32Id, WIN_FILLTYPES.GLASS)
------------------------ Finestra tre ante con montante orizzontale e verticale, ante battente ricevente e split di tutte le ante ------------------------
-- -- definisco prima divisione
-- local nArea1Id, nArea0Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight)
-- -- definisco prima divisione
-- local nArea1Id, nArea2Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3)
-- -- definisco seconda divisione
-- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH)
-- -- aggiungo anta sopra
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash0Id = WinCreate.AddSash( nArea0Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- aggiungo vetri
-- local nFill0Id = WinCreate.AddFill( nSash0Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo prima anta
-- local SashJointType = WIN_JNT.FULL_V
-- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType)
-- -- definisco divisione
-- local nArea11Id, nArea12Id = WinCreate.AddSplit( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill11Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS)
-- local nFill12Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo seconda anta
-- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE)
-- -- definisco divisione
-- local nArea21Id, nArea22Id = WinCreate.AddSplit( nSash2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill21Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS)
-- local nFill22Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS)
-- -- aggiungo terza anta
-- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE)
-- -- definisco divisione
-- local nArea31Id, nArea32Id = WinCreate.AddSplit( nSash3Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5)
-- -- aggiungo vetri
-- local nFill31Id = WinCreate.AddFill( nArea31Id, WIN_FILLTYPES.GLASS)
-- local nFill32Id = WinCreate.AddFill( nArea32Id, WIN_FILLTYPES.GLASS)
-----------------------------------------------------------------------------------
-- imposto se calcolare i solidi o meno
WinCalculate.SetCalcSolid( true)
-- creo i pezzi
local nFrameId = EgtGetFirstNameInGroup( GDB_ID.ROOT, WIN_AREAASTERISK)
WinCalculate.CreatePartFromArea( nFrameId)
-- salvo progetto su file
local sSaveDirPath = 'c:\\EgtData\\EgwWindowLua\\Projects'
local sSaveFilePath = sSaveDirPath .. '\\' .. sFileName
WinManageProject.WriteToFile( nFrameId, sSaveFilePath)
EgtZoom( SCE_ZM.ALL)
-- riporto tempi di esecuzione
local sOut = string.format( ' ExecTime = %.2f ms', EgtStopCounter())
EgtOutLog( sOut)