-- -- EEEEEEEEEE GGGGGG WW WW WW -- EEEEEEEEEE GGGGGGGGGG WW WW WW -- EEEE GGGG GGGG WW WW WW -- EEEE GGGG WWW WWWW WWW -- EEEEEEE GGGG GGGGGGG WW WWWW WW -- EEEEEEE GGGG GGGGGGG WWW WWWW WWW -- EEEE GGGG GGGG WWWW WWWW -- EEEE GGGG GGGG WWWW WWWW -- EEEEEEEEEE GGGGGGGGGG WWW WWW -- EEEEEEEEEE GGGGGG WW WW -- -- by Egalware s.r.l. -- Window project software by Egalware s.r.l. 2023/05/02 require( 'EgtBase') _ENV = EgtProtectGlobal() EgtEnableDebug( true) -- EgtEnableDebug( false) -- Imposto direttorio per librerie local sBaseDir = EgtGetSourceDir() EgtOutLog("BaseDir=" .. sBaseDir) EgtAddToPackagePath( sBaseDir .. '?.lua') EgtAddToPackagePath( sBaseDir .. 'WinLib\\' .. '?.lua') _G.package.loaded.WinConst = nil require( 'WinConst') _G.package.loaded.WinCreate = nil local WinCreate = require( 'WinCreate') _G.package.loaded.WinCalculate = nil local WinCalculate = require( 'WinCalculate') _G.package.loaded.WinManageProject = nil local WinManageProject = require( 'WinManageProject') ------------------------------------------- PARAMETERS ------------------------------------------- local DebugCode = false local HoleWidth = 1835 local HoleHeight = 1516 local WindowWidth = 900 local WindowHeight = 1500 local WindowTree local sProfilePath = 'c:\\EgtData\\EgwWindowLua\\Profiles\\Profilo78 - Offset.nge' ------------------------------------------- ************** ------------------------------------------- -- ciclo principale EgtStartCounter() EgtNewFile() -- importo profilo prescelto WinCreate.ImportProfile( sProfilePath) -- creo telaio rettangolare local FrameJointType = WIN_JNT.FULL_H local nFrameId = WinCreate.CreateFrame( WindowWidth, WindowHeight, FrameJointType, FrameJointType, FrameJointType, FrameJointType) -- -- creo telaio generico -- local nDrawFramePartId = EgtGroup( GDB_ID.ROOT) -- EgtSetName( nDrawFramePartId, 'DrawFrame') -- local nDrawFrameLayerId = EgtGroup( nDrawFramePartId) -- local nFrameBottomId = EgtLine( nDrawFrameLayerId, Point3d( 0, 0, 0), Point3d( WindowWidth, 0, 0)) -- local nFrameRightId = EgtLine( nDrawFrameLayerId, Point3d( WindowWidth, 0, 0), Point3d( WindowWidth, WindowHeight, 0)) -- local nFrameTopId = EgtArc2PV( nDrawFrameLayerId, Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0), Vector3d( 0, 1, 0)) -- --local nFrameTopId = EgtLine( nDrawFrameLayerId, Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0)) -- local nFrameLeftId = EgtLine( nDrawFrameLayerId, Point3d( 0, WindowHeight, 0), Point3d( 0, 0, 0)) -- local FrameJointType = WIN_JNT.ANGLED -- local nFrameId = WinCreate.CreateGenFrame( nFrameBottomId, nFrameRightId, nFrameTopId, nFrameLeftId, FrameJointType, FrameJointType, FrameJointType, FrameJointType) ------------------------ Finestra vetro fisso ------------------------ -- -- aggiungo zoccolo -- WinCreate.AddBottomRail( nFrameId) -- -- aggiungo vetro -- local nFillId = WinCreate.AddFill( nFrameId, WIN_FILLTYPES.GLASS) ------------------------ Finestra vetro fisso con divisione orizzontale ------------------------ -- -- aggiungo zoccolo -- WinCreate.AddBottomRail( nFrameId) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra vetro fisso con divisione verticale ------------------------ -- -- aggiungo zoccolo -- WinCreate.AddBottomRail( nFrameId) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra vetro fisso con divisione orizzontale e verticale ------------------------ -- -- aggiungo zoccolo -- WinCreate.AddBottomRail( nFrameId) -- -- definisco divisioni -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS) -- local nFill3Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS) -- local nFill4Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS) -- ------------------------ Finestra anta singola ------------------------ -- aggiungo anta local SashJointType = WIN_JNT.FULL_V local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType) -- aggiungo vetro local nFillId = WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS) ------------------------ Finestra anta singola con divisione orizzontale ------------------------ -- -- aggiungo anta -- local SashJointType = WIN_JNT.FULL_V -- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra anta singola con divisione verticale ------------------------ -- -- aggiungo anta -- local SashJointType = WIN_JNT.FULL_V -- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra anta singola con divisione orizzontale e verticale ------------------------ -- -- aggiungo anta -- local SashJointType = WIN_JNT.FULL_V -- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType) -- -- definisco divisioni -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nSashId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS) -- local nFill3Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS) -- local nFill4Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra anta singola con divisione custom ------------------------ -- -- aggiungo anta -- local SashJointType = WIN_JNT.FULL_V -- local nSashId = WinCreate.AddSash( nFrameId, SashJointType, SashJointType, SashJointType, SashJointType) -- local nTempSplitLayerId = EgtGroup( nFrameId) -- EgtSetName( nTempSplitLayerId, WIN_TEMPSPLIT) -- -- creo decoro -- local nRectangleId = EgtRectangle2P( nTempSplitLayerId, Point3d( WindowWidth / 3, WindowHeight / 3, 0), Point3d( WindowWidth * 2 / 3, WindowHeight * 2 / 3, 0)) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddGenSplit( nSashId, nRectangleId) -- EgtErase( nTempSplitLayerId) -- -- aggiungo vetri -- local nFill1Id = WinCreate.AddFill( nArea1Id, WIN_FILLTYPES.GLASS) -- local nFill2Id = WinCreate.AddFill( nArea2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra doppia anta con montante verticale ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra doppia anta battente ricevente ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2, _, WIN_SPLITTYPES.FRENCH) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra doppia anta con montante orizzontale ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta con montanti verticali ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta con montanti verticali(2) ------------------------ -- definisco prima divisione --local nAreaList = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, { WindowWidth / 3, WindowWidth / 3}) --local nAreaList = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.PROPORTIONAL, { 1}, 3) --local nAreaList = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.PERCENTAGE, { 0.33}) -- definisco seconda divisione --local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) ---- aggiungo prima anta --local SashJointType = WIN_JNT.FULL_V --local nSash1Id = WinCreate.AddSash( nAreaList[1], SashJointType, SashJointType, SashJointType, SashJointType) -- ---- aggiungo vetro --local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- ---- aggiungo seconda anta --local nSash2Id = WinCreate.AddSash( nAreaList[2], SashJointType, SashJointType, SashJointType, SashJointType) -- ---- aggiungo vetro --local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- ---- aggiungo terza anta --local nSash3Id = WinCreate.AddSash( nAreaList[3], SashJointType, SashJointType, SashJointType, SashJointType) -- ---- aggiungo vetro --local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta con montante verticale e ante battente e ricevente ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta con montanti orizzontali ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 3) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ---------------------- Finestra tripla anta con montante orizzontale e verticale ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta battente / ricevente / ricevente ------------------------ -- -- definisco divisioni -- local nArea1Id, nArea0Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea0Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE_IN) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE_OUT) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tripla anta battente / battente / ricevente ------------------------ -- -- definisco divisioni -- local nArea1Id, nArea0Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea0Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE_OUT) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE_IN) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra quattro ante battente / battente / ricevente / ricevente ------------------------ -- -- definisco divisioni -- local nArea1Id, nAreaTmpId = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 4, _, WIN_SPLITTYPES.FRENCH) -- local nArea2Id, nAreaTmp1Id = WinCreate.AddSplit( nAreaTmpId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 4, _, WIN_SPLITTYPES.FRENCH) -- local nArea3Id, nArea4Id = WinCreate.AddSplit( nAreaTmp1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 4, _, WIN_SPLITTYPES.FRENCH) -- -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE_OUT) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE_IN) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE_IN) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) -- -- -- aggiungo quarta anta -- local nSash4Id = WinCreate.AddSash( nArea4Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE_OUT) -- -- aggiungo vetro -- local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra sei ante con montanti verticali e orizzontale ------------------------ -- -- definisco divisione orizzontale -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- definisco divisioni verticali -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- local nArea12Id, nArea13Id = WinCreate.AddSplit( nArea12Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- local nArea21Id, nArea23Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea21Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea11Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea12Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea13Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) -- -- aggiungo quarta anta -- local nSash4Id = WinCreate.AddSash( nArea21Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS) -- -- aggiungo quinta anta -- local nSash5Id = WinCreate.AddSash( nArea22Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill5Id = WinCreate.AddFill( nSash5Id, WIN_FILLTYPES.GLASS) -- -- aggiungo sesta anta -- local nSash6Id = WinCreate.AddSash( nArea23Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill6Id = WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra sei ante con montante verticale e orizzontale ed ante battente ricevente ------------------------ -- -- definisco divisione orizzontale -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight / 2) -- -- definisco divisioni verticali -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- local nArea12Id, nArea13Id = WinCreate.AddSplit( nArea12Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- local nArea21Id, nArea23Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nArea21Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea11Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill1Id = WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea12Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- aggiungo vetro -- local nFill2Id = WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea13Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- aggiungo vetro -- local nFill3Id = WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS) -- -- aggiungo quarta anta -- local nSash4Id = WinCreate.AddSash( nArea21Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- aggiungo vetro -- local nFill4Id = WinCreate.AddFill( nSash4Id, WIN_FILLTYPES.GLASS) -- -- aggiungo quinta anta -- local nSash5Id = WinCreate.AddSash( nArea22Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- aggiungo vetro -- local nFill5Id = WinCreate.AddFill( nSash5Id, WIN_FILLTYPES.GLASS) -- -- aggiungo sesta anta -- local nSash6Id = WinCreate.AddSash( nArea23Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetro -- local nFill6Id = WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tre ante con montante verticale, ante battente ricevente e split di tutte le ante ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- definisco divisione -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill11Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS) -- local nFill12Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- definisco divisione -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nSash2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill21Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS) -- local nFill22Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- definisco divisione -- local nArea31Id, nArea32Id = WinCreate.AddSplit( nSash3Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill31Id = WinCreate.AddFill( nArea31Id, WIN_FILLTYPES.GLASS) -- local nFill32Id = WinCreate.AddFill( nArea32Id, WIN_FILLTYPES.GLASS) ------------------------ Finestra tre ante con montante orizzontale e verticale, ante battente ricevente e split di tutte le ante ------------------------ -- -- definisco prima divisione -- local nArea1Id, nArea0Id = WinCreate.AddSplit( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight) -- -- definisco prima divisione -- local nArea1Id, nArea2Id = WinCreate.AddSplit( nArea1Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3) -- -- definisco seconda divisione -- local nArea2Id, nArea3Id = WinCreate.AddSplit( nArea2Id, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 3, _, WIN_SPLITTYPES.FRENCH) -- -- aggiungo anta sopra -- local SashJointType = WIN_JNT.FULL_V -- local nSash0Id = WinCreate.AddSash( nArea0Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- aggiungo vetri -- local nFill0Id = WinCreate.AddFill( nSash0Id, WIN_FILLTYPES.GLASS) -- -- aggiungo prima anta -- local SashJointType = WIN_JNT.FULL_V -- local nSash1Id = WinCreate.AddSash( nArea1Id, SashJointType, SashJointType, SashJointType, SashJointType) -- -- definisco divisione -- local nArea11Id, nArea12Id = WinCreate.AddSplit( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill11Id = WinCreate.AddFill( nArea11Id, WIN_FILLTYPES.GLASS) -- local nFill12Id = WinCreate.AddFill( nArea12Id, WIN_FILLTYPES.GLASS) -- -- aggiungo seconda anta -- local nSash2Id = WinCreate.AddSash( nArea2Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.INACTIVE) -- -- definisco divisione -- local nArea21Id, nArea22Id = WinCreate.AddSplit( nSash2Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill21Id = WinCreate.AddFill( nArea21Id, WIN_FILLTYPES.GLASS) -- local nFill22Id = WinCreate.AddFill( nArea22Id, WIN_FILLTYPES.GLASS) -- -- aggiungo terza anta -- local nSash3Id = WinCreate.AddSash( nArea3Id, SashJointType, SashJointType, SashJointType, SashJointType, WIN_SASHTYPES.ACTIVE) -- -- definisco divisione -- local nArea31Id, nArea32Id = WinCreate.AddSplit( nSash3Id, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.ABSOLUT, WindowHeight * 2 / 5) -- -- aggiungo vetri -- local nFill31Id = WinCreate.AddFill( nArea31Id, WIN_FILLTYPES.GLASS) -- local nFill32Id = WinCreate.AddFill( nArea32Id, WIN_FILLTYPES.GLASS) ----------------------------------------------------------------------------------- -- -- creo gruppo frame -- local nFrameLayerId = EgtGroup( GDB_ID.ROOT) -- EgtSetName( nFrameLayerId, WIN_FRAME) -- local nOutlineLayerId = EgtGroup( nFrameLayerId) -- EgtSetName( nOutlineLayerId, WIN_OUTLINE) -- -- disegno outline -- local nFrameBottomId = EgtLine( nOutlineLayerId, Point3d( 0, 0, 0), Point3d( WindowWidth, 0, 0)) -- EgtSetName( nFrameBottomId, WIN_BOTTOM) -- local nFrameRightId = EgtLine( nOutlineLayerId, Point3d( WindowWidth, 0, 0), Point3d( WindowWidth, WindowHeight, 0)) -- EgtSetName( nFrameRightId, WIN_RIGHT) -- local nFrameTopId = EgtLine( nOutlineLayerId, Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0), Vector3d( -1, 0.5, 0)) -- EgtSetName( nFrameTopId, WIN_TOP) -- local nFrameLeftId = EgtLine( nOutlineLayerId, Point3d( 0, WindowHeight, 0), Point3d( 0, 0, 0)) -- EgtSetName( nFrameLeftId, WIN_LEFT) -- -- cerchio -- local nFrameBottomId = EgtArcC2P( nOutlineLayerId, Point3d( WindowHeight / 2, WindowHeight / 2, 0), Point3d( 0, 0, 0), Point3d( WindowWidth, 0, 0)) -- EgtSetName( nFrameBottomId, WIN_BOTTOM) -- local nFrameRightId = EgtArcC2P( nOutlineLayerId, Point3d( WindowHeight / 2, WindowHeight / 2, 0), Point3d( WindowWidth, 0, 0), Point3d( WindowWidth, WindowHeight, 0)) -- EgtSetName( nFrameRightId, WIN_RIGHT) -- local nFrameTopId = EgtArcC2P( nOutlineLayerId, Point3d( WindowHeight / 2, WindowHeight / 2, 0), Point3d( WindowWidth, WindowHeight, 0), Point3d( 0, WindowHeight, 0)) -- EgtSetName( nFrameTopId, WIN_TOP) -- local nFrameLeftId = EgtArcC2P( nOutlineLayerId, Point3d( WindowHeight / 2, WindowHeight / 2, 0), Point3d( 0, WindowHeight, 0), Point3d( 0, 0, 0)) -- EgtSetName( nFrameLeftId, WIN_LEFT) -- -- disegno outline -- local nFrameBottomId = EgtLine( nOutlineLayerId, Point3d( 0, 0, 0), Point3d( WindowWidth, 0, 0)) -- EgtSetName( nFrameBottomId, WIN_BOTTOM) -- local nFrameRightId = EgtLine( nOutlineLayerId, Point3d( WindowWidth, 0, 0), Point3d( WindowWidth+400, WindowHeight, 0)) -- EgtSetName( nFrameRightId, WIN_RIGHT) -- local nFrameTopId = EgtLine( nOutlineLayerId, Point3d( WindowWidth+400, WindowHeight, 0), Point3d( -200, WindowHeight-300, 0)) -- --local nFrameTopId = EgtArc2PV( nOutlineLayerId, Point3d( WindowWidth+400, WindowHeight, 0), Point3d( -200, WindowHeight-300, 0), Vector3d( -1, 0.5, 0)) -- --local nFirstArcId = EgtArc2PDEx(nOutlineLayerId,{-200,1220,0},{0,1700,0},GDB_PT.STD,-1,90,GDB_RT.GRID) -- Id=369 -- --local nFrameTopId = EgtCurveCompo(nOutlineLayerId,nFirstArcId,true) -- Id=369 -- --local nSecondArcId = EgtArc2PDEx(nOutlineLayerId,{0,1700,0},{1700,1900,0},GDB_PT.STD,-1,44.7603,GDB_RT.GRID) -- Id=370 -- --EgtAddCurveCompoCurve(nFrameTopId,nSecondArcId,true,true) -- Ok=1 -- --local nThirdArcId = EgtArc2PDEx(nOutlineLayerId,{1700,1900,0},{1930,1520,0},GDB_PT.STD,199,328.6594,GDB_RT.GRID) -- Id=370 -- --EgtAddCurveCompoCurve(nFrameTopId,nThirdArcId,true,true) -- Ok=1 -- --EgtInvertCurve( nFrameTopId) -- --local nFrameTop1Id = EgtLine( nOutlineLayerId, Point3d( WindowWidth+400, WindowHeight, 0), Point3d( WindowWidth / 2, WindowHeight+100, 0)) -- --local nFrameTop2Id = EgtLine( nOutlineLayerId, Point3d( WindowWidth / 2, WindowHeight+100, 0), Point3d( -200, WindowHeight-300, 0)) -- --local nFrameTopId = EgtCurveCompo(nOutlineLayerId,nFrameTop1Id,true) -- Id=369 -- --EgtAddCurveCompoCurve(nFrameTopId,nFrameTop2Id,true,true) -- Ok=1 -- EgtSetName( nFrameTopId, WIN_TOP) -- local nFrameLeftId = EgtLine( nOutlineLayerId, Point3d( -200, WindowHeight-300, 0), Point3d( 0, 0, 0)) -- EgtSetName( nFrameLeftId, WIN_LEFT) -- -- scelgo tipo di giunzioni -- local JointType = WIN_JNT.FULL_H -- EgtSetInfo( nOutlineLayerId, WIN_JOINT_BL, JointType) -- EgtSetInfo( nOutlineLayerId, WIN_JOINT_BR, JointType) -- EgtSetInfo( nOutlineLayerId, WIN_JOINT_TL, JointType) -- EgtSetInfo( nOutlineLayerId, WIN_JOINT_TR, JointType) -- -- funzione che assegna i profili serramento ai vari outline -- -- per il momento li assegno a mano -- EgtSetInfo( nFrameBottomId, WIN_PROFILETYPE, WIN_SASH_BOTTOM) -- EgtSetInfo( nFrameRightId, WIN_PROFILETYPE, WIN_SASH_TOP) -- EgtSetInfo( nFrameTopId, WIN_PROFILETYPE, WIN_SASH_TOP) -- EgtSetInfo( nFrameLeftId, WIN_PROFILETYPE, WIN_SASH_TOP) -- -- definisco prima divisione -- WinLib.AddSplit( nHoleLayerId, WIN_SPLITTYPE.VERTICAL, WIN_MEASURE.ABSOLUT, WindowWidth / 2) -- WinLib.AddSplit( nFrameLayerId, WIN_SPLITTYPE.HORIZONTAL, WIN_MEASURE.PROPORTIONAL, 2, 3) --WinLib.AddSplits( nFrameLayerId, WIN_SPLITTYPE.VERTICAL, WIN_MEASURE.ABSOLUT, { WindowWidth / 5, WindowWidth / 3 * 2}) --WinLib.AddSplits( nFrameLayerId, WIN_SPLITTYPE.HORIZONTAL, WIN_MEASURE.PROPORTIONAL, { 1.5, 3}, 4.5) -- local nSplitId = EgtLine( nOutlineLayerId, Point3d( 0, WindowHeight / 2, 0), Point3d( WindowWidth, WindowHeight / 4, 0)) -- local nArc1Id = EgtArc2PDEx( nOutlineLayerId, { 600, 1500, 0}, { 900, 800, 0}, GDB_PT.STD, -1, 270, GDB_RT.GRID) -- Id=301 -- local nSplitId = EgtCurveCompo( nOutlineLayerId, nArc1Id, true) -- Id=301 -- local nArc2Id = EgtArc2PDEx( nOutlineLayerId, { 900, 800, 0}, { 900, 0, 0}, GDB_PT.STD, -1, 316.3972, GDB_RT.GRID) -- Id=302 -- EgtAddCurveCompoCurve( nSplitId, nArc2Id, true, true) -- Ok=1 -- EgtInvertCurve( nSplitId) -- WinLib.AddGenSplit( nFrameLayerId, nSplitId) -- local nArea1Id = EgtGetFirstNameInGroup( nHoleLayerId, WIN_AREA1) -- WinLib.AddSplit( nArea1Id, WIN_SPLITTYPE.HORIZONTAL, WIN_MEASURE.PROPORTIONAL, 2, 3) -- creo pezzi per outline -- local nCurrOutlineId = EgtGetFirstInGroup( nOutlineLayerId) -- while nCurrOutlineId do -- WinLib.CreatePartFromOutline( nFrameLayerId, nCurrOutlineId) -- nCurrOutlineId = EgtGetNext( nCurrOutlineId) -- end -- local nCurrOutlineId = EgtGetFirstNameInGroup( nOutlineLayerId, WIN_SPLIT) -- WinLib.CreatePartFromOutline( nFrameLayerId, nCurrOutlineId) -- aggiungo ferramenta WinCreate.AddHardware( nFrameId, '000545') -- imposto se calcolare i solidi o meno WinCalculate.SetCalcSolid( true) -- creo i pezzi WinCalculate.CreatePartFromArea( nFrameId) WinCalculate.AddHardware( nFrameId) -- preparo per automatismo lavorazioni -- WinCalculate.PrepareProject() -- -- creo tabella per salvataggio -- local sSaveFilePath = 'c:\\Temp\\WindowTest1.txt' -- local WinTable = WinManageProject.WriteToFile( nFrameId, sSaveFilePath) -- assemblo i pezzi --WinLib.AssembleFrame() EgtZoom( SCE_ZM.ALL) -- riporto tempi di esecuzione local sOut = string.format( ' ExecTime = %.2f ms', EgtStopCounter()) EgtOutLog( sOut)