-- -- EEEEEEEEEE GGGGGG TTTTTTTTTTTTTT -- EEEEEEEEEE GGGGGGGGGG TTTTTTTTTTTTTT -- EEEE GGGG GGGG TTTT -- EEEE GGGG TTTT -- EEEEEEE GGGG GGGGGGG TTTT -- EEEEEEE GGGG GGGGGGG TTTT -- EEEE GGGG GGGG TTTT -- EEEE GGGG GGGG TTTT -- EEEEEEEEEE GGGGGGGGGG TTTT -- EEEEEEEEEE GGGGGG TTTT -- -- by Egalware s.r.l. -- Window project software by Egalware s.r.l. 2023/05/02 -- Tabella per definizione modulo local WinManageProject = {} -- Include require( 'EgtBase') _G.package.loaded.WinConst = nil require( 'WinConst') _G.package.loaded.WinJWDConst = nil require( 'WinJWDConst') _G.package.loaded.WinCreate = nil local WinCreate = require( 'WinCreate') _G.package.loaded.JSON = nil local JSON = require( 'JSON') --------------------------------------------------------------------- local function GetJoints( tJoints) local vJoints = {} for i = 1, #tJoints do if tJoints[i][JWD_JOINT_TYPE] == 'FULL_H' then vJoints[i] = WIN_JNT.FULL_H elseif tJoints[i][JWD_JOINT_TYPE] == 'FULL_V' then vJoints[i] = WIN_JNT.FULL_V elseif tJoints[i][JWD_JOINT_TYPE] == 'ANGLED' then vJoints[i] = WIN_JNT.ANGLED end end return vJoints end --------------------------------------------------------------------- local function GetFrameShape( sShape) if sShape == 'RECTANGLE' then return WIN_FRAME_TYPES.RECT elseif sShape == 'RIGHTCHAMFER' or sShape == 'LEFTCHAMFER' then return WIN_FRAME_TYPES.CHAMFER_SIDE elseif sShape == 'DOUBLECHAMFER' then return WIN_FRAME_TYPES.CHAMFER elseif sShape == 'ARC_FULL' then return WIN_FRAME_TYPES.ROUND_ARC elseif sShape == 'ARC' then return WIN_FRAME_TYPES.SEGMENTAL_ARC elseif sShape == 'DOUBLEARC' then return WIN_FRAME_TYPES.POINTED_ARC elseif sShape == 'TRIANGLE' then return WIN_FRAME_TYPES.TRG end end --------------------------------------------------------------------- local function GetOpeningType( sOpeningType) if sOpeningType == 'NULL' then return WIN_OPENING_TYPES.NULL elseif sOpeningType == 'TURNONLY_LEFT' then return WIN_OPENING_TYPES.TURNONLY_LEFT elseif sOpeningType == 'TURNONLY_RIGHT' then return WIN_OPENING_TYPES.TURNONLY_RIGHT elseif sOpeningType == 'TILTTURN_LEFT' then return WIN_OPENING_TYPES.TILTTURN_LEFT elseif sOpeningType == 'TILTTURN_RIGHT' then return WIN_OPENING_TYPES.TILTTURN_RIGHT elseif sOpeningType == 'TILTONLY_TOP' then return WIN_OPENING_TYPES.TILTONLY_TOP elseif sOpeningType == 'TILTONLY_BOTTOM' then return WIN_OPENING_TYPES.TILTONLY_BOTTOM elseif sOpeningType == 'PIVOT' then return WIN_OPENING_TYPES.PIVOT elseif sOpeningType == 'FIXED' then return WIN_OPENING_TYPES.FIXED elseif sOpeningType == 'COPLANARSLIDE_LEFT' then return WIN_OPENING_TYPES.COPLANARSLIDE_LEFT elseif sOpeningType == 'COPLANARSLIDE_RIGHT' then return WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT elseif sOpeningType == 'LIFTSLIDE_LEFT' then return WIN_OPENING_TYPES.LIFTSLIDE_LEFT elseif sOpeningType == 'LIFTSLIDE_RIGHT' then return WIN_OPENING_TYPES.LIFTSLIDE_RIGHT end end --------------------------------------------------------------------- -- funzione che ricava la tipologia dell'anta in base al tipo di apertura e alla struttura local function GetSashTypes( tSashes, vOpeningTypes) -- alzante scorrevole local bSlideWindow = ( vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED or vOpeningTypes[1] == WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT or vOpeningTypes[1] == WIN_OPENING_TYPES.LIFTSLIDE_RIGHT) if bSlideWindow then if #tSashes == 2 then if vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED then return { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE}, 'Dx' elseif vOpeningTypes[2] == WIN_OPENING_TYPES.FIXED then return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED}, 'Sx' else -- TODO individuare parametro per disinguerle return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK}, 'Sx' end else if vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED then return { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED}, 'Sx' elseif vOpeningTypes[2] == WIN_OPENING_TYPES.FIXED then return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE}, 'Sx' else return { WIN_SASHTYPES.SLIDE_MOVABLE_BACK, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK}, 'Sx' end end end -- casi standard if #tSashes == 2 then if tSashes[1][JWD_HAS_HANDLE] then return { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE}, 'Sx' else return { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE}, 'Dx' end elseif #tSashes == 3 then if tSashes[1][JWD_HAS_HANDLE] then return { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT}, 'Sx' elseif tSashes[2][JWD_HAS_HANDLE] then if vOpeningTypes[2] == WIN_OPENING_TYPES.TURNONLY_LEFT or vOpeningTypes[2] == WIN_OPENING_TYPES.TILTTURN_LEFT then return { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE}, 'Sx' else return { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT}, 'Dx' end else return { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE}, 'Dx' end else if tSashes[2][JWD_HAS_HANDLE] then return { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT}, 'Sx' else return { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT}, 'Dx' end end end --------------------------------------------------------------------- -- funzione ricorsiva che legge le aree in tabella e crea le geometrie local function ConvertTableToGeometry( AreaTable, nParentId) if not AreaTable then return end -- TELAIO if AreaTable[JWD_AREA_TYPE] == 'FRAME' then -- recupero i dati del telaio ( forma, giunzioni, dimensioni) local nType = GetFrameShape( AreaTable[JWD_FRAME_SHAPE]) local vJoints = GetJoints( AreaTable[JWD_JOINTS]) local vDim = {} local tDimensions = AreaTable[JWD_DIMENSION_LIST] for i = 1, #tDimensions do vDim[i] = tDimensions[i][JWD_VALUE] end -- creo il telaio local nAreaId = WinCreate.CreateFrame( nType, vJoints, vDim[1], vDim[2], vDim[3]) -- verifico presenza bottomrail if AreaTable[JWD_BOTTOMRAIL] then WinCreate.AddBottomRail( nAreaId, AreaTable[JWD_BOTTOMRAIL_QTY]) end -- analizzo sottoaree if AreaTable[JWD_AREA_LIST] then ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nAreaId) end return nAreaId -- ANTA elseif AreaTable[JWD_AREA_TYPE] == 'SASH' then -- recupero dati local tSashes = AreaTable[JWD_SASH_LIST] local vJoints = GetJoints( AreaTable[JWD_JOINTS]) local nBottomRailNbr = 0 if AreaTable[JWD_BOTTOMRAIL] then nBottomRailNbr = AreaTable[JWD_BOTTOMRAIL_QTY] end -- anta singola if #tSashes == 1 then local nOpeningType = GetOpeningType( tSashes[1][JWD_OPENING_TYPE]) local nAreaId = WinCreate.AddSash( nParentId, vJoints, WIN_SASHTYPES.NULL, nOpeningType) -- aggiungo ferramenta sull'anta if nOpeningType == WIN_OPENING_TYPES.TURNONLY_LEFT or nOpeningType == WIN_OPENING_TYPES.TILTTURN_LEFT or nOpeningType == WIN_OPENING_TYPES.TILTONLY_TOP or nOpeningType == WIN_OPENING_TYPES.COPLANARSLIDE_LEFT or nOpeningType == WIN_OPENING_TYPES.LIFTSLIDE_LEFT then EgtSetInfo( nAreaId, WIN_HDW_HANDLE, 'Sx') elseif nOpeningType == WIN_OPENING_TYPES.TURNONLY_RIGHT or nOpeningType == WIN_OPENING_TYPES.TILTTURN_RIGHT or nOpeningType == WIN_OPENING_TYPES.TILTONLY_BOTTOM or nOpeningType == WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT or nOpeningType == WIN_OPENING_TYPES.LIFTSLIDE_RIGHT then EgtSetInfo( nAreaId, WIN_HDW_HANDLE, 'Dx') end WinCreate.AddHardware( nAreaId, AreaTable[JWD_HARDWARE]) -- bottomrail WinCreate.AddBottomRail( nAreaId, nBottomRailNbr) -- analizzo sottaree ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nAreaId) -- ante multiple else -- aggiungo la ferramenta sull'area parent WinCreate.AddHardware( nParentId, AreaTable[JWD_HARDWARE]) -- recupero dati delle ante local vDimensions = {} local vOpeningTypes = {} for i = 1, #tSashes do vDimensions[i] = tSashes[i][JWD_DIMENSION] / 100 vOpeningTypes[i] = GetOpeningType( tSashes[i][JWD_OPENING_TYPE]) end table.remove( vDimensions) local vSashTypes, sHandleSide = GetSashTypes( tSashes, vOpeningTypes) EgtSetInfo( nParentId, WIN_HDW_HANDLE, sHandleSide) -- aggiungo gli split local vSplitAreas = WinCreate.AddSplits( nParentId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.PERCENTAGE, vDimensions, 1, WIN_SPLITTYPES.FRENCH) -- aggiungo le ante for i = 1, #vSplitAreas do local nAreaId = WinCreate.AddSash( vSplitAreas[i], vJoints, vSashTypes[i], vOpeningTypes[i]) -- bottomrail WinCreate.AddBottomRail( nAreaId, nBottomRailNbr) -- analizzo sottaree ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][i], nAreaId) end end -- FILL elseif AreaTable[JWD_AREA_TYPE] == 'FILL' then local nFillType = EgtIf( AreaTable[JWD_FILL_TYPE] == 'GLASS', WIN_FILLTYPES.GLASS, WIN_FILLTYPES.WOOD) WinCreate.AddFill( nParentId, nFillType) -- SPLIT elseif AreaTable[JWD_AREA_TYPE] == 'SPLIT' then local vVertDimensions = {} local vSplitVertDimensions = AreaTable[JWD_SPLIT_VERT_POS] for i = 1, #vSplitVertDimensions - 1 do vVertDimensions[i] = vSplitVertDimensions[i][JWD_DIMENSION] / 100 end local vHorizDimensions = {} local vSplitHorizDimensions = AreaTable[JWD_SPLIT_HORIZ_POS] for i = 1, #vSplitHorizDimensions - 1 do vHorizDimensions[i] = vSplitHorizDimensions[i][JWD_DIMENSION] / 100 end local vSplitAreas if AreaTable[JWD_SPLIT_TYPE] == 'GRID' then vSplitAreas = WinCreate.AddGridSplits( nParentId, WIN_MEASURE.PERCENTAGE, vVertDimensions, vHorizDimensions, JWD_SPLIT_START_VERT) elseif AreaTable[JWD_SPLIT_TYPE] == 'VERTICAL' then vSplitAreas = WinCreate.AddSplits( nParentId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.PERCENTAGE, vVertDimensions) else vSplitAreas = WinCreate.AddSplits( nParentId, WIN_SPLITORIENTATION.HORIZONTAL, WIN_MEASURE.PERCENTAGE, vHorizDimensions) end for i = 1, #vSplitAreas do ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][i], vSplitAreas[i]) end -- NULL elseif AreaTable[JWD_AREA_TYPE] == 'SPLITTED' then if AreaTable[JWD_AREA_LIST] then ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nParentId) end end end --------------------------------------------------------------------- -- funzione che dato un file in json ne crea il progetto gerarchico function WinManageProject.ReadFromFile( sFilePath, sProfileDir) -- leggo il file local SouFh = io.open( sFilePath, "rb") if not SouFh then EgtOutBox( 'Error opening ' .. sFilePath, 'ReadFromFile', 'ERROR') return false end local content = SouFh:read( "*all") SouFh:close() local tData = JSON:decode( content) -- importo il profilo local sProfilePath = sProfileDir .. '\\' .. tData[JWD_PROFILE_PATH] .. '.nge' if not WinCreate.ImportProfile( sProfilePath) then return false end -- creo le aree ConvertTableToGeometry( tData[JWD_AREA_LIST][1], GDB_ID.ROOT) return true end -- funzione che apre un file jwd function WinManageProject.ReadFromJwd( sJwd) local tData = JSON:decode( sJwd) -- importo il profilo local sProfilePath = _G.sProfilePath .. '\\' .. tData[JWD_PROFILE_PATH] .. '.nge' if not WinCreate.ImportProfile( sProfilePath) then return false end -- creo le aree return ConvertTableToGeometry( tData[JWD_AREA_LIST][1], GDB_ID.ROOT) end --------------------------------------------------------------------- return WinManageProject