DataWindow :

- aggiornato il main per ultime modifiche.
This commit is contained in:
SaraP
2026-02-10 17:04:53 +01:00
parent c5ce236cf7
commit 315a6159fe
+108 -86
View File
@@ -52,6 +52,7 @@ local dSashDim = 78
local vFrameDims = { dFrameDim, dFrameDim, dFrameDim, dFrameDim}
local vSashDims = { dSashDim, dSashDim, dSashDim, dSashDim}
local bDaylight = true -- true = dimensione luce / false = dimensione esterno anta
local sProfilePath = 'C:\\EgtData\\EgtWindowMaker\\Profiles\\Profilo78.nge'
-- local sProfilePath = 'C:\\EgtData\\EgtWindowMaker\\Profiles\\ProfiloSaomad.nge'
@@ -81,44 +82,44 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
------------------------ Aggiunta split a griglia ------------------------
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { 150, 300, 150, 300},
-- { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { 500, 600, 850}, false)
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 25}, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 30}, false)
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { 150, 300, 150, 900},
-- { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { 500, 600, 850}, false)
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 75}, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 30, 20}, false)
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL}, { 1, 4, 1, 2, 1},
-- { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL}, { 1, 2, 1, 2, 1}, false)
-- WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.ABSOLUTE}, { 2, 1, 200},
-- { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PROPORTIONAL}, { 1, 50, 1})
-- { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PROPORTIONAL}, { 1, 50, 1}, false)
------------------------ Cambi profilo ------------------------
-- vetro / anta
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 120})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- local nSashId = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_RIGHT)
-- WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
-- vetro / anta in orizzontale
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 120})
-- local nSashId = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- anta / vetro
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- local nSashId = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- vetro / anta / vetro
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { 90, 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.3333, 33.3333, 33.3333}, { 90, 120})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- local nSashId = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[3], WIN_FILLTYPES.GLASS)
-- vetro / anta / anta
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33, 34})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- local nSashId1 = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims)
-- local nSashId2 = WinCreate.AddSash( vAreas[3], vSashJoints, vSashDims)
@@ -126,17 +127,18 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSashId2, WIN_FILLTYPES.GLASS)
-- anta battente / anta ricevente / vetro
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 66}, { 90})
-- local vSashes = WinCreate.AddSashGroup( vAreas[1], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 66, 34}, { 90})
-- local vSashes = WinCreate.AddSashGroup( vAreas[1], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- vetro / anta / vetro / anta (1)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- local vAreas2 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- local vAreas3 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- local vAreas2 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- local vAreas3 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- WinCreate.AddFill( vAreas2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas3[1], WIN_FILLTYPES.GLASS)
-- local nSashId1 = WinCreate.AddSash( vAreas2[2], vSashJoints)
@@ -145,7 +147,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSashId2, WIN_FILLTYPES.GLASS)
-- vetro / anta / vetro / anta (2)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25}, { 90, 120, 90})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE},
-- { 25, 25, 25, 25}, { 90, 120, 90})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- local nSashId1 = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSashId1, WIN_FILLTYPES.GLASS)
@@ -154,7 +157,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSashId2, WIN_FILLTYPES.GLASS)
-- vetro / vetro / anta / anta
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25}, { 90, 90, 90})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE},
-- { 25, 25, 25, 25}, { 90, 90, 90})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- local nSashId1 = WinCreate.AddSash( vAreas[3], vSashJoints, vSashDims)
@@ -163,24 +167,24 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSashId2, WIN_FILLTYPES.GLASS)
-- anta / vetro con split
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 90})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 90})
-- local nSashId = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSashId, WIN_FILLTYPES.GLASS)
-- local vAreas2 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 60})
-- local vAreas2 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 60})
-- WinCreate.AddFill( vAreas2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas2[2], WIN_FILLTYPES.GLASS)
-- anta con split / vetro
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 90})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 90})
-- local nSashId = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims)
-- local vAreasSash = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 80})
-- local vAreasSash = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 80})
-- WinCreate.AddFill( vAreasSash[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreasSash[2], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- ante ( divise da split orizzontale) / vetro
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 90})
-- local vAreas2 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 30}, { 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 90})
-- local vAreas2 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 30, 70}, { 95})
-- local nSashId1 = WinCreate.AddSash( vAreas2[1], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSashId1, WIN_FILLTYPES.GLASS)
-- local nSashId2 = WinCreate.AddSash( vAreas2[2], vSashJoints, vSashDims)
@@ -197,7 +201,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddThreshold( nFrameId, 'Threshold')
-- anta mobile a sx
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED}, { WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.FIXED})
-- WinCreate.AddFill( vSash[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSash[2], WIN_FILLTYPES.GLASS)
@@ -205,7 +209,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000592', 'Sx')
-- anta mobile a dx
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE}, { WIN_OPENING_TYPES.FIXED, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT})
-- WinCreate.AddFill( vSash[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSash[2], WIN_FILLTYPES.GLASS)
@@ -213,7 +217,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000592', 'Dx')
-- 2 ante mobili, sx davanti
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK}, { WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT})
-- WinCreate.AddFill( vSash[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSash[2], WIN_FILLTYPES.GLASS)
@@ -221,7 +225,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000593', 'Sx')
-- 2 ante mobili, dx davanti
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight, { vSashJoints, vSashJoints}, { vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_MOVABLE_BACK, WIN_SASHTYPES.SLIDE_MOVABLE}, { WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT})
-- WinCreate.AddFill( vSash[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSash[2], WIN_FILLTYPES.GLASS)
@@ -231,7 +235,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- 4 ante, le centrali sono mobili
-- local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { 4500, 2100}, vFrameJoints, vFrameDims)
-- -- WinCreate.AddThreshold( nFrameId, 'Threshold')
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25, 25}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED},
-- { WIN_OPENING_TYPES.FIXED, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT, WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.FIXED})
@@ -245,7 +249,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- 4 ante mobili
-- local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { 4500, 2100}, vFrameJoints, vFrameDims)
-- -- WinCreate.AddThreshold( nFrameId, 'Threshold')
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25},
-- local vSash = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25, 25}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.SLIDE_MOVABLE_BACK, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK},
-- { WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT, WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT, WIN_OPENING_TYPES.COPLANARSLIDE_LEFT})
@@ -266,16 +270,16 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- divisione orizzontale / verticale
-- WinCreate.AddBottomRail( nFrameId, 2)
-- -- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 70}, { 60})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 70}, { 60})
-- -- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 70, 30}, { 60})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 70, 30}, { 60})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- divisione verticale ed orizzontale (1)
-- WinCreate.AddBottomRail( nFrameId, 1, { 60})
-- local vAreas1 = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 100})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 60})
-- local vAreas3 = WinCreate.AddSplits( vAreas1[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 60})
-- local vAreas1 = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 100})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 60})
-- local vAreas3 = WinCreate.AddSplits( vAreas1[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 60})
-- WinCreate.AddFill( vAreas2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas2[2], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas3[1], WIN_FILLTYPES.GLASS)
@@ -283,7 +287,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- divisione verticale ed orizzontale (2)
-- WinCreate.AddBottomRail( nFrameId, 1)
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { WIN_MEASURE.PERCENTAGE}, { 50}, true, { 100, 60, 60})
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50},
-- true, { 100}, { 60})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[3], WIN_FILLTYPES.GLASS)
@@ -301,16 +306,16 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- divisione orizzontale / verticale
-- local nSashId = WinCreate.AddSash( nFrameId, vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddBottomRail( nSashId, 1, { 100})
-- -- local vAreas = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- local vAreas = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50})
-- -- local vAreas = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- local vAreas = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50})
-- WinCreate.AddFill( vAreas[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas[2], WIN_FILLTYPES.GLASS)
-- divisione verticale e orizzontale
-- local nSashId = WinCreate.AddSash( nFrameId, vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local vAreas1 = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 100})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 60})
-- local vAreas3 = WinCreate.AddSplits( vAreas1[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 60})
-- local vAreas1 = WinCreate.AddSplits( nSashId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 100})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 60})
-- local vAreas3 = WinCreate.AddSplits( vAreas1[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 60})
-- WinCreate.AddFill( vAreas2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas2[2], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreas3[1], WIN_FILLTYPES.GLASS)
@@ -321,23 +326,23 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
------------------------ Finestre con più ante singole ------------------------
-- due ante divisione verticale
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 120})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_RIGHT)
-- WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- due ante divisione orizzontale
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 120})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTONLY_TOP)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTONLY_TOP)
-- WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- tre ante
-- -- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { WindowWidth / 3, WindowWidth / 3}, { 95, 95})
-- -- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE, WIN_MEASURE.ABSOLUTE}, { 500, 200, 800}, { 95, 95})
-- -- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL}, { 1, 1, 1}, { 95, 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { 95, 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, { 95, 95})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims)
@@ -345,10 +350,10 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- local nSash3Id = WinCreate.AddSash( vAreas[3], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
-- tre ante una sopra e due sotto
-- local vAreas1 = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 115})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas1[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.FIXED)
-- tre ante : una sopra e due sotto
-- local vAreas1 = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 115})
-- local vAreas2 = WinCreate.AddSplits( vAreas1[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas1[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.FIXED)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas2[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
@@ -356,9 +361,9 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSash3Id, WIN_FILLTYPES.GLASS)
-- sei ante (1)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 105})
-- local vAreas1 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { 95, 95})
-- local vAreas2 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { 95, 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 105})
-- local vAreas1 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, { 95, 95})
-- local vAreas2 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, { 95, 95})
-- local nSash1Id = WinCreate.AddSash( vAreas1[1], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas1[2], vSashJoints, vSashDims)
@@ -373,7 +378,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( nSash6Id, WIN_FILLTYPES.GLASS)
-- sei ante (2)
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { WIN_MEASURE.PERCENTAGE}, { 50}, false, { 120, 100, 85, 100, 85})
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333},
-- { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, false, { 100, 85}, { 120})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims)
@@ -392,13 +398,15 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
------------------------ Finestre con ante battenti e riceventi ------------------------
-- battente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
-- battente / ricevente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -406,7 +414,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( vSashes[3], WIN_FILLTYPES.GLASS)
-- battente / battente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -414,7 +423,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddFill( vSashes[3], WIN_FILLTYPES.GLASS)
-- battente / battente / ricevente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL}, { 1, 1, 1, 1},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL, WIN_MEASURE.PROPORTIONAL}, { 1, 1, 1, 1}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
@@ -428,63 +437,69 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
------------------------ Finestre con ante singole e ante battenti/riceventi ------------------------
-- tre ante : singola / ricevente / battente
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 33}, { 115})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 67}, { 115})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local vSashes = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- local vSashes = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
-- tre ante ( singola / ricevente/ battente) con split nelle ante
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 33}, { 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 67}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local vAreasSash1 = WinCreate.AddSplits( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE}, { WindowHeight * 3 / 5}, { 60})
-- local vAreasSash1 = WinCreate.AddSplits( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.PROPORTIONAL}, { WindowHeight / 5, 1}, { 60})
-- WinCreate.AddFill( vAreasSash1[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreasSash1[2], WIN_FILLTYPES.GLASS)
-- local vSashes2 = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- local vSashes2 = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- local vAreasSash2 = WinCreate.AddSplits( vSashes2[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE}, { WindowHeight * 3 / 5}, { 60})
-- local vAreasSash2 = WinCreate.AddSplits( vSashes2[1], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.PROPORTIONAL}, { WindowHeight / 5, 1}, { 60})
-- WinCreate.AddFill( vAreasSash2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreasSash2[2], WIN_FILLTYPES.GLASS)
-- local vAreasSash3 = WinCreate.AddSplits( vSashes2[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE}, { WindowHeight * 3 / 5}, { 60})
-- local vAreasSash3 = WinCreate.AddSplits( vSashes2[2], WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.ABSOLUTE, WIN_MEASURE.PROPORTIONAL}, { WindowHeight / 5, 1}, { 60})
-- WinCreate.AddFill( vAreasSash3[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vAreasSash3[2], WIN_FILLTYPES.GLASS)
-- 3 ante : sopra battente / ricevente, sotto singola
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 70}, { 105})
-- local nSash0Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.FIXED)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 30, 70}, { 105})
-- local nSash0Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.FIXED)
-- WinCreate.AddFill( nSash0Id, WIN_FILLTYPES.GLASS)
-- local vSashes = WinCreate.AddSashGroup( vAreas[1], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
-- 4 ante : sopra anta singola e sotto singola ( con split) / battente / ricevente
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 30}, { 95})
-- local vAreas1 = WinCreate.AddSplits( vAreas[2], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 30}, { 95})
-- local nSash0Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTONLY_TOP)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 70, 30}, { 95})
-- local vAreas1 = WinCreate.AddSplits( vAreas[1], WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 30, 70}, { 95})
-- local nSash0Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTONLY_TOP)
-- WinCreate.AddFill( nSash0Id, WIN_FILLTYPES.GLASS)
-- local nSash1Id = WinCreate.AddSash( vAreas1[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local vSashAreas = WinCreate.AddSplits( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 60}, { 60})
-- local vSashAreas = WinCreate.AddSplits( nSash1Id, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 60, 40}, { 60})
-- WinCreate.AddFill( vSashAreas[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashAreas[2], WIN_FILLTYPES.GLASS)
-- local vSashes = WinCreate.AddSashGroup( vAreas1[2], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes = WinCreate.AddSashGroup( vAreas1[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
-- sei ante : divisione orizzontale e per ogni divisione anta singola / battente/ ricevente
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 33}, { WIN_MEASURE.PERCENTAGE}, { 50}, false, { 115, 95, 95})
-- local vAreas = WinCreate.AddGridSplits( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 67}, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, false, { 95}, { 115})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims,WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- local nSash2Id = WinCreate.AddSash( vAreas[3], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash2Id, WIN_FILLTYPES.GLASS)
-- local vSashes1 = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes1 = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes1[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes1[2], WIN_FILLTYPES.GLASS)
-- local vSashes2 = WinCreate.AddSashGroup( vAreas[4], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes2 = WinCreate.AddSashGroup( vAreas[4], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes2[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes2[2], WIN_FILLTYPES.GLASS)
@@ -509,7 +524,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- -- WinCreate.AddHardware( nSashId, '000604', 'Sx') -- trapezio
-- 2 ante singole
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 95})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_RIGHT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
@@ -524,7 +539,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- -- WinCreate.AddHardware( nSash2Id, '000604', 'Dx')
-- 2 ante singole con apertura sul montante
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE}, { 50}, { 120})
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.VERTICAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, { 120})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local nSash2Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
@@ -533,11 +548,12 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSash2Id, '000558', 'Sx')
-- 3 ante : sotto singola, sopra battente / ricevente
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE}, { 60}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas[2], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- local vAreas = WinCreate.AddSplits( nFrameId, WIN_SPLITORIENTATION.HORIZONTAL, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 60, 40}, { 95})
-- local nSash1Id = WinCreate.AddSash( vAreas[1], vSashJoints, vSashDims, WIN_OPENING_TYPES.TILTTURN_LEFT)
-- WinCreate.AddFill( nSash1Id, WIN_FILLTYPES.GLASS)
-- WinCreate.AddHardware( nSash1Id, '000558', 'Sx')
-- local vSashes = WinCreate.AddSashGroup( vAreas[1], { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes = WinCreate.AddSashGroup( vAreas[2], { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
@@ -545,7 +561,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000559', 'Sx')
-- 2 ante : battente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
@@ -555,7 +572,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- -- WinCreate.AddHardware( nSashGrpId, '000599', 'Sx') -- arco ribassato
-- 2 ante : ricevente / battente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE}, { 50}, { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 50, 50}, bDaylight,
-- { vSashJoints, vSashJoints}, { vSashDims, vSashDims}, { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
-- WinCreate.AddFill( vSashes[2], WIN_FILLTYPES.GLASS)
@@ -563,7 +581,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000559', 'Dx')
-- 3 ante : battente / battente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -573,7 +592,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000564', 'Sx')
-- 3 ante : ricevente / battente / battente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -583,7 +603,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000564', 'Dx')
-- 3 ante : battente / ricevente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.33333, 33.33333, 33.3333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -593,7 +614,8 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000565', 'Sx')
-- 3 ante : ricevente / ricevente / battente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33, 33}, { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 33.333, 33.333, 33.333}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
-- WinCreate.AddFill( vSashes[1], WIN_FILLTYPES.GLASS)
@@ -603,7 +625,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000565', 'Dx')
-- 4 ante : battente / battente / ricevente / ricevente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25, 25}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})
@@ -615,7 +637,7 @@ local nFrameId = WinCreate.CreateFrame( WIN_FRAME_TYPES.RECT, { WindowWidth, Win
-- WinCreate.AddHardware( nSashGrpId, '000575', 'Sx')
-- 4 ante : ricevente / ricevente / battente / battente
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25},
-- local vSashes = WinCreate.AddSashGroup( nFrameId, { WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE, WIN_MEASURE.PERCENTAGE}, { 25, 25, 25, 25}, bDaylight,
-- { vSashJoints, vSashJoints, vSashJoints, vSashJoints}, { vSashDims, vSashDims, vSashDims, vSashDims},
-- { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT},
-- { WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_LEFT, WIN_OPENING_TYPES.TURNONLY_RIGHT, WIN_OPENING_TYPES.TURNONLY_RIGHT})