using static Egw.Data.Window.Enums; namespace Egw.Data.Window { public class Hardware { #region Public Constructors public Hardware(string Id, string FamilyName, string Description, OpeningTypes OpeningType, string Shape, int SashQty, int SashPosition) { this.Id = Id; this.FamilyName = FamilyName; this.Description = Description; this.OpeningType = OpeningType; this.Shape = Shape; this.SashQty = SashQty; this.SashPosition = SashPosition; } #endregion Public Constructors #region Public Properties public string Description { get; set; } public string FamilyName { get; set; } public string Id { get; set; } public OpeningTypes OpeningType { get; set; } public int SashPosition { get; set; } public int SashQty { get; set; } public string Shape { get; set; } #endregion Public Properties #if false private string m_Id; public string Id { get { return m_Id; } } private string m_FamilyName; public string FamilyName { get { return m_FamilyName; } } private string m_Description; public string Description { get { return m_Description; } } private OpeningTypes m_OpeningType; public OpeningTypes OpeningType { get { return m_OpeningType; } } private string m_Shape; public string Shape { get { return m_Shape; } } private int m_SashQty; public int SashQty { get { return m_SashQty; } } private int m_SashPosition; public int SashPosition { get { return m_SashPosition; } } #endif } }