Public Class FiniteStateMachine Private m_State As Integer Private m_sLuaPath As String Friend ReadOnly Property sLuaPath As String Get Return m_sLuaPath End Get End Property Sub New(sLuaPath As String) m_sLuaPath = sLuaPath LuaManager.ExecFile(Map.refMainWindowVM.MainWindowM.sScriptDir & "\" & sLuaPath) End Sub End Class