bb82dcb724
- in SLOTBYBLADE aggiunta gestione lavorazioni di coda - in STR0003 > lama aggiunta gestione lavorazioni di coda - in Config STR0003 e STR0004 aggiunto parametro dExtendAfterTail per decidere di quanto estendere una lavorazione oltre la coda
286 lines
13 KiB
Lua
286 lines
13 KiB
Lua
-- Strategia: STR0004
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-- Descrizione
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-- motosega per slot
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-- Feature: tipo lapjoint
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-- carico librerie
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local BeamLib = require( 'BeamLib')
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local BeamData = require( 'BeamData')
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local MachiningLib = require( 'MachiningLib')
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local FeatureLib = require( 'FeatureLib')
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-- strategie di base
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local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
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-- Tabella per definizione modulo
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local STR0004 = {}
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local Strategy = {}
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local Chainsaw = {}
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Chainsaw.Result = {}
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-------------------------------------------------------------------------------------------------------------
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local function IsTopologyOk( Proc)
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if Proc.Topology.bAllRightAngles and
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( Proc.Topology.sName == 'Pocket-5-Blind' or
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Proc.Topology.sName == 'Groove-3-Through' or
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Proc.Topology.sName == 'Groove-4-Blind' or
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Proc.Topology.sName == 'Tunnel-4-Through') then
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return true
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else
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return false
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end
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end
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local function GetCompletionPercentage( Proc, Result)
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local dNotMachinedArea = 0
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local dCompletionPercentage = 0
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if Proc.Topology.sFamily == 'Tunnel' then
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dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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if #Result == 2 then
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dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
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end
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else
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if #Result == 1 then
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dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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elseif #Result == 2 then
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dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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elseif #Result == 3 then
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dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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end
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end
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dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
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return dCompletionPercentage
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end
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local function CompareMachinings( MachiningA, MachiningB)
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if MachiningA.nSegment > MachiningB.nSegment then
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return false
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elseif MachiningB.nSegment > MachiningA.nSegment then
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return true
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else
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if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
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return true
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elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
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return false
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end
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end
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end
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local function AddResult( Machining, Result)
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table.insert( Result, {})
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if not Result.Bottom then
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Result.Bottom = {}
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end
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if not Result.Side then
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Result.Side = {}
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end
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if not Result.Opposite then
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Result.Opposite = {}
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end
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if Machining.sEdgeType == 'Bottom' then
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table.insert( Result.Bottom, Machining)
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elseif Machining.sEdgeType == 'Side' then
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table.insert( Result.Side, Machining)
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elseif Machining.sEdgeType == 'Opposite' then
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table.insert( Result.Opposite, Machining)
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else
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error('AddResult : unknown edge type')
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end
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return Result
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end
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function Chainsaw.AddResult( Mortising)
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AddResult( Mortising, Chainsaw.Result)
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end
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function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
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local bMachiningAdded = false
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if not AuxiliaryData then
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AuxiliaryData = {}
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end
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AuxiliaryData.Clones = {}
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local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
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for i = Mortising.VerticalSteps.nCount, 1, -1 do
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AuxiliaryData.Clones[i] = {}
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AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
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end
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bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
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return bMachiningAdded
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end
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function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
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-- TODO da implementare gestione feature lunghe e spezzatura
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-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
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local StrategyLib = {}
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StrategyLib.Config = require( 'STR0004\\STR0004Config')
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Strategy.sName = StrategyLib.Config.sStrategyId
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CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
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Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
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Strategy.Result = {}
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Strategy.Result.sInfo = ''
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Chainsaw.Result = {}
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if not IsTopologyOk( Proc) then
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local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
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EgtOutLog( sErr)
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Strategy.Result.sStatus = 'Not-Applicable'
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Strategy.Result.sInfo = 'Topology'
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return false, Strategy.Result
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end
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-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
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if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
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local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
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EgtOutLog( sErr)
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Strategy.Result.sStatus = 'Not-Applicable'
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Strategy.Result.sInfo = 'Direction'
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return false, Strategy.Result
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end
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local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
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if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
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dExtendAfterTail = 10000
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end
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-- calcolo lavorazioni
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local Mortising = {}
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OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
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-- si lavora tutto il fondo
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- materiale residuo - se possibile si lavora dal lato
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if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) and #Proc.MainFaces.SideFaces == 1 then
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if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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end
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Chainsaw.AddResult( Mortising)
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end
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elseif Proc.Topology.sName == 'Groove-3-Through' then
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-- si lavora tutto il fondo
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- materiale residuo - si lavorano i lati
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if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- ancora materiale residuo - si lavora da entrambi i lati
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if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Side[1].bIsApplicable = false
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local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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OptionalParameters = {}
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OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
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if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Bottom[1].bIsApplicable = false
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end
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end
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end
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elseif Proc.Topology.sName == 'Tunnel-4-Through' then
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local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Opposite[1].bIsApplicable = false
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local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
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SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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OptionalParameters = {}
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OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
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SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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end
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-- lavorazioni raggruppate in unica lista
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Chainsaw.Result.Sorted = {}
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for i = 1, #Chainsaw.Result.Side do
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if Chainsaw.Result.Side[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
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end
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end
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for i = 1, #Chainsaw.Result.Bottom do
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if Chainsaw.Result.Bottom[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
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end
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end
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for i = 1, #Chainsaw.Result.Opposite do
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if Chainsaw.Result.Opposite[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
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end
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end
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-- aggiunta eventuali lavorazioni splittate
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local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
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if #vFeatureSplittingPoints > 0 then
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Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, vFeatureSplittingPoints, Part)
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end
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-- ordinamento
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table.sort( Chainsaw.Result.Sorted, CompareMachinings)
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-- aggiunta lavorazioni
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local nIsApplicableCount = 0
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local dFinalCompletionPercentage = 100
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local bAreAllMachiningsAdded = true
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for i = 1, #Chainsaw.Result.Sorted do
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if Chainsaw.Result.Sorted[i].bIsApplicable then
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nIsApplicableCount = nIsApplicableCount + 1
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if bAddMachining then
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local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Sorted[i])
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if not bIsMachiningAdded then
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bAreAllMachiningsAdded = false
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end
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end
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Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
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end
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end
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if nIsApplicableCount > 0 then
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if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
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Strategy.Result.sStatus = 'Completed'
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else
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Strategy.Result.sStatus = 'Not-Completed'
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-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
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dFinalCompletionPercentage = Mortising.dCompletionPercentage
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end
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else
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Strategy.Result.sStatus = 'Not-Applicable'
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end
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Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
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Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
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local MRRParametersChainsaw = {
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dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
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dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
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dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
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local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
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Strategy.Result.dMRR = dMRRChainsaw
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return bAreAllMachiningsAdded, Strategy.Result
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end
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-------------------------------------------------------------------------------------------------------------
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return STR0004 |