348 lines
14 KiB
Lua
348 lines
14 KiB
Lua
-- Strategia: STR0004
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-- Descrizione
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-- motosega per slot
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-- Feature: tipo lapjoint
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-------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------
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-- TODO
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-- 1 - Inserire antischeggia (fresa o lama)
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-- 2 - Smusso a V
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-- 3 - Implementare lavorazione di geometrie inclinate
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-- 4 - Gestire lavorazioni da sotto (ove possibile, in generale la motosega non lavora da sotto)
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-------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------
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-- carico librerie
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local BeamLib = require( 'BeamLib')
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local BeamData = require( 'BeamDataNew')
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local MachiningLib = require( 'MachiningLib')
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local FeatureLib = require( 'FeatureLib')
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-- strategie di base
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local FaceByChainsaw = require( 'FACEBYCHAINSAW')
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-- Tabella per definizione modulo
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local STR0004 = {}
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local Strategy = {}
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local Chainsaw = {}
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Chainsaw.Result = {}
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-------------------------------------------------------------------------------------------------------------
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local function IsTopologyOk( Proc)
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if Proc.Topology.bAllRightAngles and
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( Proc.Topology.sName == 'Pocket-5-Blind' or
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Proc.Topology.sName == 'Groove-3-Through' or
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Proc.Topology.sName == 'Groove-4-Blind' or
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Proc.Topology.sName == 'Tunnel-4-Through') then
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return true
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else
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return false
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end
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end
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-- TODO si può unificare con Sorting generale
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local function SortMachiningsBySegment( MachiningA, MachiningB)
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if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
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return false
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elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
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return true
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else
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if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
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return true
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elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
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return false
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end
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end
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end
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local function AddResult( Machining, Result)
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table.insert( Result, {})
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if not Result.Bottom then
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Result.Bottom = {}
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end
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if not Result.Side then
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Result.Side = {}
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end
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if not Result.Opposite then
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Result.Opposite = {}
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end
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if Machining.sEdgeType == 'Bottom' then
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table.insert( Result.Bottom, Machining)
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elseif Machining.sEdgeType == 'Side' then
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table.insert( Result.Side, Machining)
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elseif Machining.sEdgeType == 'Opposite' then
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table.insert( Result.Opposite, Machining)
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else
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error('AddResult : unknown edge type')
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end
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return Result
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end
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function Chainsaw.AddResult( Mortising)
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AddResult( Mortising, Chainsaw.Result)
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end
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local function GetTotalAreaToMachine( Machinings)
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local dTotalAreaToMachine = 0
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for i = 1, #Machinings do
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local Machining = Machinings[i]
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dTotalAreaToMachine = dTotalAreaToMachine + Machining.dAreaToMachine
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end
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return dTotalAreaToMachine
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end
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function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
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-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
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local StrategyLib = {}
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StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
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Strategy.sName = StrategyLib.Config.sStrategyId
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Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
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Strategy.Result = {}
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Strategy.Result.sInfo = ''
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Chainsaw.Result = {}
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if not IsTopologyOk( Proc) then
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Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
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return false, Strategy.Result
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end
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-- calcolo estensione oltre la coda
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local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
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if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
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dExtendAfterTail = 10000
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end
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-- volume della feature
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local dFeatureVolume = Proc.dVolume
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-- eventuali punti di spezzatura
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local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
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local bIsSplitFeature = false
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if #FeatureSplittingPoints > 0 then
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bIsSplitFeature = true
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end
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-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
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-- TODO riuniure a IsTopologyOk?
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if not Proc.MainFaces
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or not Proc.MainFaces.LongFaces[1]
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or not Proc.MainFaces.LongFaces[1].MainEdges then
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Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
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return false, Strategy.Result
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end
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-- altezza tasca
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local dPocketHeight = 0
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if Proc.Topology.sFamily == 'Tunnel' then
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dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
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elseif Proc.Topology.sName == 'Groove-3-Through' then
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local BottomFace = Proc.MainFaces.BottomFaces[1]
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local frFrame = Frame3d( BottomFace.ptCenter, BottomFace.vtN, BottomFace.MainEdges.LongEdges[1].vtEdge)
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local b3BottomFace = EgtSurfTmGetFacetBBoxRef( Proc.id, BottomFace.id, GDB_BB.STANDARD, frFrame)
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dPocketHeight = b3BottomFace:getDimY()
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else
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dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
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end
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-- riferimenti locali per leggibilità e performance
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local LongFace = Proc.MainFaces.LongFaces[1]
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local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
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local OppositeEdge2 = LongFace.MainEdges.OppositeEdges[2]
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local SideEdge1 = LongFace.MainEdges.SideEdges[1]
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local SideEdge2 = LongFace.MainEdges.SideEdges[2]
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local BottomEdge = LongFace.MainEdges.BottomEdge
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-- calcolo lavorazioni
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local Mortising = {}
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-- parametri comuni a tutte le lavorazioni
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OptionalParameters = {
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dExtendAfterTail = dExtendAfterTail,
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dPocketHeight = dPocketHeight,
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bIsSplitFeature = bIsSplitFeature
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}
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-- TODO aggiungere verifica finecorsa e nel caso cambio lato
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if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
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-- si lavora tutto il fondo
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- materiale residuo - se possibile si lavora dal lato
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if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
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or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable)
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and #Proc.MainFaces.SideFaces == 1 then
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OptionalParameters.OppositeToolDirectionMode = 'Enabled'
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local dLengthAlreadyMachined = 0
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if Chainsaw.Result.Bottom[1].bIsApplicable then
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dLengthAlreadyMachined = Chainsaw.Result.Bottom[1].dDepthToMachine
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end
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if BottomEdge.bIsStartOpen then
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
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Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - dLengthAlreadyMachined)
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elseif BottomEdge.bIsEndOpen then
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
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Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - dLengthAlreadyMachined)
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end
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Chainsaw.AddResult( Mortising)
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end
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elseif Proc.Topology.sName == 'Groove-3-Through' then
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-- si lavora tutto il fondo
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- materiale residuo - si lavorano i lati
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if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or
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not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
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OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
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OptionalParameters.OppositeToolDirectionMode = 'Enabled'
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
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Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
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Chainsaw.AddResult( Mortising)
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-- ancora materiale residuo - si lavora da entrambi i lati
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if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Side[1].bIsApplicable = false
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OptionalParameters.bExtendWithCornerRadius = true
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OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
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Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
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Chainsaw.AddResult( Mortising)
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OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
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Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
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Chainsaw.AddResult( Mortising)
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-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
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if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Bottom[1].bIsApplicable = false
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end
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end
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end
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elseif Proc.Topology.sName == 'Tunnel-4-Through' then
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OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
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OptionalParameters.OppositeToolDirectionMode = 'Enabled'
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OptionalParameters.bExtendWithCornerRadius = true
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- se dal lato OppositeEdge1 non è applicabile (solitamente per finecorsa) si prova dal lato opposto
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if not Chainsaw.Result.Opposite[1].bIsApplicable then
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OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation + BeamData.CUT_EXTRA
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Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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-- se lavorando solo da un lato rimane materiale residuo, si lavora da entrambi
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if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL
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or ( Chainsaw.Result.Opposite[2] and Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL) then
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Chainsaw.Result.Opposite[1].bIsApplicable = false
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if Chainsaw.Result.Opposite[2] then
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Chainsaw.Result.Opposite[2].bIsApplicable = false
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end
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OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
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FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
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FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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end
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-- lavorazioni raggruppate in unica lista
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Chainsaw.Result.Sorted = {}
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for i = 1, #Chainsaw.Result.Side do
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if Chainsaw.Result.Side[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
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end
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end
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for i = 1, #Chainsaw.Result.Bottom do
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if Chainsaw.Result.Bottom[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
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end
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end
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for i = 1, #Chainsaw.Result.Opposite do
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if Chainsaw.Result.Opposite[i].bIsApplicable then
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table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
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end
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end
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-- aggiunta eventuali lavorazioni splittate
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if bIsSplitFeature then
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Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
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end
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-- ordinamento
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-- TODO aggiungere ordinamento per utensile
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table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
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-- calcolo area lavorata
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local dTotalAreaToMachine = GetTotalAreaToMachine( Chainsaw.Result.Sorted)
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-- aggiunta lavorazioni
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local bAreAllMachiningsAdded = true
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for i = 1, #Chainsaw.Result.Sorted do
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if Chainsaw.Result.Sorted[i].bIsApplicable then
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if bAddMachining then
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local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Chainsaw.Result.Sorted[i])
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if not bIsMachiningAdded then
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bAreAllMachiningsAdded = false
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end
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end
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Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
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end
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end
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-- calcolo risultati
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Strategy.Result.dCompletionPercentage = dTotalAreaToMachine / LongFace.dArea * 100
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Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
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if #Chainsaw.Result.Sorted > 0 then
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if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
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Strategy.Result.sStatus = 'Completed'
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else
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Strategy.Result.sStatus = 'Not-Completed'
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end
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Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Chainsaw.Result.Sorted)
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Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Chainsaw.Result.Sorted)
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Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
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else
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Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
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end
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return bAreAllMachiningsAdded, Strategy.Result
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end
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-------------------------------------------------------------------------------------------------------------
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return STR0004 |