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databeamnew/Strategies/Standard/STR0004/STR0004.lua
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348 lines
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Lua

-- Strategia: STR0004
-- Descrizione
-- motosega per slot
-- Feature: tipo lapjoint
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-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Smusso a V
-- 3 - Implementare lavorazione di geometrie inclinate
-- 4 - Gestire lavorazioni da sotto (ove possibile, in generale la motosega non lavora da sotto)
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-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamDataNew')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0004 = {}
local Strategy = {}
local Chainsaw = {}
Chainsaw.Result = {}
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local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
-- TODO si può unificare con Sorting generale
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
local function GetTotalAreaToMachine( Machinings)
local dTotalAreaToMachine = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
dTotalAreaToMachine = dTotalAreaToMachine + Machining.dAreaToMachine
end
return dTotalAreaToMachine
end
function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- calcolo estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- volume della feature
local dFeatureVolume = Proc.dVolume
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
-- TODO riuniure a IsTopologyOk?
if not Proc.MainFaces
or not Proc.MainFaces.LongFaces[1]
or not Proc.MainFaces.LongFaces[1].MainEdges then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
elseif Proc.Topology.sName == 'Groove-3-Through' then
local BottomFace = Proc.MainFaces.BottomFaces[1]
local frFrame = Frame3d( BottomFace.ptCenter, BottomFace.vtN, BottomFace.MainEdges.LongEdges[1].vtEdge)
local b3BottomFace = EgtSurfTmGetFacetBBoxRef( Proc.id, BottomFace.id, GDB_BB.STANDARD, frFrame)
dPocketHeight = b3BottomFace:getDimY()
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- riferimenti locali per leggibilità e performance
local LongFace = Proc.MainFaces.LongFaces[1]
local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
local OppositeEdge2 = LongFace.MainEdges.OppositeEdges[2]
local SideEdge1 = LongFace.MainEdges.SideEdges[1]
local SideEdge2 = LongFace.MainEdges.SideEdges[2]
local BottomEdge = LongFace.MainEdges.BottomEdge
-- calcolo lavorazioni
local Mortising = {}
-- parametri comuni a tutte le lavorazioni
OptionalParameters = {
dExtendAfterTail = dExtendAfterTail,
dPocketHeight = dPocketHeight,
bIsSplitFeature = bIsSplitFeature
}
-- TODO aggiungere verifica finecorsa e nel caso cambio lato
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora tutto il fondo
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable)
and #Proc.MainFaces.SideFaces == 1 then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
local dLengthAlreadyMachined = 0
if Chainsaw.Result.Bottom[1].bIsApplicable then
dLengthAlreadyMachined = Chainsaw.Result.Bottom[1].dDepthToMachine
end
if BottomEdge.bIsStartOpen then
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - dLengthAlreadyMachined)
elseif BottomEdge.bIsEndOpen then
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - dLengthAlreadyMachined)
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
-- si lavora tutto il fondo
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - si lavorano i lati
if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or
not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.bExtendWithCornerRadius = true
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
OptionalParameters.bExtendWithCornerRadius = true
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- se dal lato OppositeEdge1 non è applicabile (solitamente per finecorsa) si prova dal lato opposto
if not Chainsaw.Result.Opposite[1].bIsApplicable then
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- se lavorando solo da un lato rimane materiale residuo, si lavora da entrambi
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL
or ( Chainsaw.Result.Opposite[2] and Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL) then
Chainsaw.Result.Opposite[1].bIsApplicable = false
if Chainsaw.Result.Opposite[2] then
Chainsaw.Result.Opposite[2].bIsApplicable = false
end
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
-- lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = {}
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
end
end
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
end
end
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
-- ordinamento
-- TODO aggiungere ordinamento per utensile
table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
-- calcolo area lavorata
local dTotalAreaToMachine = GetTotalAreaToMachine( Chainsaw.Result.Sorted)
-- aggiunta lavorazioni
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Sorted do
if Chainsaw.Result.Sorted[i].bIsApplicable then
if bAddMachining then
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Chainsaw.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
end
end
-- calcolo risultati
Strategy.Result.dCompletionPercentage = dTotalAreaToMachine / LongFace.dArea * 100
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
if #Chainsaw.Result.Sorted > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Chainsaw.Result.Sorted)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Chainsaw.Result.Sorted)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
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return STR0004