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databeamnew/Strategies/Standard/HEADCUT/HEADCUT.lua
T

149 lines
6.3 KiB
Lua

-- Strategia: HEADCUT
-- Descrizione
-- HeadCut
-- Feature: HeadCut
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamDataNew')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
local SPLITCUT = require( 'SPLITCUT')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local HEADCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalità da aggiungere
end
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function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.SplitStrategy = {}
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
local OptionalParameters = { bForceChainSaw = Strategy.Parameters.bForceChainSaw, bReduceBladePath = Strategy.Parameters.bReduceBladePath,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength, dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume }
OptionalParameters.sRestLengthSideForPreSimulation = 'Head'
OptionalParameters.bCannotSplitRestLength = true
local bAreAllMachiningsAdded = true
-- si setta che è taglio di testa
Strategy.bIsHeadCut = true
-- quando si aggiunge la lavorazione, si cambia il nome della feature
if bAddMachining then
-- si forza il nome della feature
EgtSetName( Proc.id, 'StartCut')
end
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetMachining( Proc, Part, OptionalParameters)
-- se non faccio tagli PRECUT, imposto tabella Result direttamente. Non serve verificare che riesca a rimuovere il materiale extra
-- if not Strategy.SplitStrategy or #Strategy.SplitStrategy == 0 then
-- Strategy.Result.sInfo = 'PreCut on head not possible'
-- end
if Strategy.Result.sStatus ~= 'Completed' then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Precut Head not possible')
return false, Strategy.Result
end
end
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = 1
-- TODO di quale utensile si deve impostare la qualità qui?
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SAWBLADE')
-- se coincide con inizio grezzo, non va fatto
if abs( Proc.b3Box:getCenter():getX() - Part.b3Raw:getMax():getX()) < 10 * GEO.EPS_SMALL then
return true, Strategy.Result
end
-- se devo applicare le lavorazioni
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local MachiningsToAdd = {}
local bExecutePrecutOnly = false
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
bExecutePrecutOnly = Part.dHeadOverMaterial < 20
if Strategy.SplitStrategy and #Strategy.SplitStrategy > 0 then
for i = 1, #Strategy.SplitStrategy do
local TempList = {}
TempList = Strategy.SplitStrategy[i]
if bExecutePrecutOnly then
TempList.dLongitudinalOffset = 0
else
TempList.bIsPreCut = true
TempList.dLongitudinalOffset = Part.dHeadOverMaterial
end
table.insert( MachiningsToAdd, TempList)
end
end
end
if not bExecutePrecutOnly then
-- si recuperano gli estremi del box del materiale di testa da togliere
local b3PartWithHead = BeamLib.GetPartBoxWithHeadTail( Part, 'Head')
local ptStartRestLength = Point3d( Part.b3Part:getMax():getX() - 1, Part.b3Part:getMax():getY(), Part.b3Part:getMax():getZ())
local ptEndRestLength = Point3d( b3PartWithHead:getMax():getX(), Part.b3Part:getMin():getY(), Part.b3Part:getMin():getZ())
local OptionalParametersBladeToWaste = {}
OptionalParametersBladeToWaste.b3BoxDicing = BBox3d( ptStartRestLength, ptEndRestLength)
OptionalParametersBladeToWaste.dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume
OptionalParametersBladeToWaste.dMaxWasteLength = Strategy.Parameters.dMaxWasteLength
OptionalParametersBladeToWaste.bReduceBladePath = Strategy.Parameters.bReduceBladePath
OptionalParametersBladeToWaste.sRestLengthSideForPreSimulation = 'Head'
OptionalParametersBladeToWaste.bCannotSplitRestLength = true
Strategy.Machining, _ = BladeToWaste.Make( Proc, Part, OptionalParametersBladeToWaste)
-- se taglio non riuscito, si riprova con il riduci percorso forzato (collisione possibile in separazione pezzi alti)
if ( not Strategy.Machining) or ( #Strategy.Machining == 0) then
OptionalParametersBladeToWaste.bReduceBladePath = true
Strategy.Machining, _ = BladeToWaste.Make( Proc, Part, OptionalParametersBladeToWaste)
end
if Strategy.Machining and #Strategy.Machining > 0 then
for i = 1, #Strategy.Machining do
local TempList = {}
TempList = Strategy.Machining[i]
table.insert( MachiningsToAdd, TempList)
end
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Head machining not possible')
return false, Strategy.Result
end
end
-- aggiungo lavorazioni trovate alla lista generale
for i = 1, #MachiningsToAdd do
MachiningsToAdd[i].sStage = 'Head'
MachiningLib.AddMachinings( Proc, MachiningsToAdd[i], MachiningsToAdd[i].AuxiliaryData)
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
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return HEADCUT