Files
databeamnew/StrategyLibs/FACEBYBLADE.lua
T
luca.mazzoleni 2c77277c85 - alle StrategyLibs aggiunta ANTISPLINTONFACE per calcolare le lavorazioni antischeggia passando una faccia; STR0010 e BLADEKEEPWASTE modificate di conseguenza
- in BLADEKEEPWASTE migliorie e correzioni; manca ancora la pulitura con fresa
- in FACEBYBLADE rimossa dimensione minima lato maggiore del diametro lama. Si può avere un accorciamento massimo pari alla lunghezza lato
2026-03-06 18:23:24 +01:00

629 lines
27 KiB
Lua

-- Strategia: FACEBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione delle facce con lama
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamDataNew')
local MachiningLib = require( 'MachiningLib')
local FaceData = require( 'FaceData')
local LeadInOutLib = require( 'LeadInOutLib')
-- Tabella per definizione modulo
local FACEBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
-- i parametri si leggono da LeadInOut (engagement) e si modificano solo se necessario
local function GetLeadInOut( Machining, EdgeToMachine, bIsSplitFeature)
local LeadIn
local LeadOut
-- in certe condizioni si deve forzare attacco perpendicolare
if Machining.bIsStartClosed
or Machining.bIsEndClosed
or Machining.CloneStepsRadial.nCount > 1
or Machining.Steps.nCount > 1
or bIsSplitFeature then
if Machining.LeadInOut.Perpendicular then
Machining.sLeadInOutType = 'Perpendicular'
-- se attacco perpendicolare richiesto ma non disponibile, la lavorazione non è fattibile
else
return
end
else
Machining.sLeadInOutType = Machining.LeadInOut.sChosen
end
-- si prendono i valori che arrivano da LeadInOut (engagement)
LeadIn = BeamLib.TableCopyDeep( Machining.LeadInOut[Machining.sLeadInOutType].LeadIn)
LeadOut = BeamLib.TableCopyDeep( Machining.LeadInOut[Machining.sLeadInOutType].LeadOut)
-- se senso di percorrenza invertito si invertono anche gli attacchi
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
LeadIn, LeadOut = LeadInOutLib.InvertLeadInOut( LeadIn, LeadOut)
end
-- in caso di percorso ridotto gli attacchi vanno adeguati
if Machining.sEdgeUsage == 'Guillotine' then
local dGuillotineLengthToMachine = 1
LeadIn.dStartAddLength = ( - EdgeToMachine.dLength + dGuillotineLengthToMachine) / 2
LeadOut.dEndAddLength = ( - EdgeToMachine.dLength + dGuillotineLengthToMachine) / 2
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadIn.dTangentDistance = 0
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dTangentDistance = 0
LeadIn.dTotalLength = sqrt( LeadIn.dPerpDistance ^ 2 + LeadIn.dTangentDistance ^ 2)
LeadOut.dTotalLength = sqrt( LeadOut.dPerpDistance ^ 2 + LeadOut.dTangentDistance ^ 2)
elseif Machining.sEdgeUsage == 'Reduced' then
LeadIn.dStartAddLength = - FACEBYBLADE.GetPathReductionLength( Machining.nToolIndex, Machining.dMaxRadialOffset)
LeadOut.dEndAddLength = - FACEBYBLADE.GetPathReductionLength( Machining.nToolIndex, Machining.dMaxRadialOffset)
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadIn.dTangentDistance = 0
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dTangentDistance = 0
LeadIn.dTotalLength = sqrt( LeadIn.dPerpDistance ^ 2 + LeadIn.dTangentDistance ^ 2)
LeadOut.dTotalLength = sqrt( LeadOut.dPerpDistance ^ 2 + LeadOut.dTangentDistance ^ 2)
end
-- se accorciamenti maggiori della lunghezza lato, la lavorazione non è fattibile
if LeadIn.dStartAddLength + LeadOut.dEndAddLength + EdgeToMachine.dLength < 1 then
return
end
-- se lavorazione con OppositeToolDirection o ridotta l'attacco va corretto
if not AreSameVectorApprox( Machining.vtToolDirection, EdgeToMachine.vtN) then
LeadIn.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
end
-- stima lunghezza reale attacchi per calcolo lunghezza lavorata
-- TODO sistemare per nuovi attacchi
local dEstimatedLeadInPerpDistance = 0
local dEstimatedLeadInTangentDistance = 0
local dEstimatedLeadOutPerpDistance = 0
local dEstimatedLeadOutTangentDistance = 0
if LeadIn.dPerpDistance > 0 then
dEstimatedLeadInPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadIn.dTangentDistance > 0 then
dEstimatedLeadInTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
end
if LeadOut.dPerpDistance > 0 then
dEstimatedLeadOutPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadOut.dTangentDistance > 0 then
dEstimatedLeadOutTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
end
LeadIn.dTotalEstimatedDistance = sqrt( dEstimatedLeadInPerpDistance ^ 2 + dEstimatedLeadInTangentDistance ^ 2) + Machining.dStartSafetyLength
LeadOut.dTotalEstimatedDistance = sqrt( dEstimatedLeadOutPerpDistance ^ 2 + dEstimatedLeadOutTangentDistance ^ 2) + Machining.dStartSafetyLength
return LeadIn, LeadOut
end
-- TODO da eliminare, sostituita da funzione macchina
function FACEBYBLADE.GetSCC( vtMachiningDirection, vtEdgeDirection, vtNFace)
local nSCC = MCH_SCC.NONE
if abs( vtMachiningDirection:getX()) > abs( vtMachiningDirection:getY()) - GEO.EPS_SMALL then
-- se il taglio è orizzontale, si gira aggregato lama per facilitare caduta del legno
if abs( vtEdgeDirection:getZ()) < 10 * GEO.EPS_SMALL and not AreSameOrOppositeVectorApprox( vtNFace, Z_AX()) then
nSCC = EgtIf( ( vtMachiningDirection:getX() > -GEO.EPS_SMALL), MCH_SCC.ADIR_XM, MCH_SCC.ADIR_XP)
else
nSCC = EgtIf( ( vtMachiningDirection:getX() > -GEO.EPS_SMALL), MCH_SCC.ADIR_XP, MCH_SCC.ADIR_XM)
end
else
-- se il taglio è orizzontale, si gira aggregato lama per facilitare caduta del legno
if abs( vtEdgeDirection:getZ()) < 10 * GEO.EPS_SMALL and not AreSameOrOppositeVectorApprox( vtNFace, Z_AX()) then
nSCC = EgtIf( ( vtMachiningDirection:getY() > -GEO.EPS_SMALL), MCH_SCC.ADIR_YM, MCH_SCC.ADIR_YP)
else
nSCC = EgtIf( ( vtMachiningDirection:getY() > -GEO.EPS_SMALL), MCH_SCC.ADIR_YP, MCH_SCC.ADIR_YM)
end
end
return nSCC
end
-- dato un certo offset radiale (uscente) e la distanza da mantenere dallo spigolo, calcola di quanto la lama deve arretrare lateralmente rispetto al centro per lavorare il lato
function FACEBYBLADE.GetPathReductionLength( nToolIndex, dRadialOffset, OptionalParameters)
local Tool = TOOLS[nToolIndex]
local dToolRadius = Tool.dDiameter / 2
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dExtra = OptionalParameters.dExtra or BeamData.CUT_EXTRA
-- calcolo
local dReductionLength = -dExtra
if dRadialOffset > dExtra + 10 * GEO.EPS_SMALL then
dReductionLength = sqrt( ( dToolRadius - dExtra)^2 - ( dToolRadius - dRadialOffset)^2)
end
return dReductionLength
end
-- data la lunghezza del lato da lavorare e la distanza da mantenere dallo spigolo, calcola di quanto la lama deve andare oltre per lavorare il lato
function FACEBYBLADE.GetRadialOffsetForGuillotine( nToolIndex, dEdgeLength, OptionalParameters)
local Tool = TOOLS[nToolIndex]
local dToolRadius = Tool.dDiameter / 2
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dExtra = OptionalParameters.dExtra or BeamData.CUT_EXTRA
-- calcolo
local dRadialOffset = dToolRadius - sqrt( ( dToolRadius - dExtra)^2 - ( dEdgeLength / 2)^2)
if dRadialOffset < dExtra + 10 * GEO.EPS_SMALL then
dRadialOffset = GEO.INFINITO
end
return dRadialOffset
end
function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Cutting.bIsApplicable = true
Cutting.dDepthToMachine = 0
Cutting.sMessage = ''
Cutting.idProc = Proc.id
Cutting.dResidualDepth = EdgeToMachine.dElevation
Cutting.dCompletionPercentage = 0
Cutting.dToolMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local dDepthToMachine = OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local OppositeToolDirectionMode = OptionalParameters.OppositeToolDirectionMode or 'Disabled'
local bReduceBladePath = OptionalParameters.bReduceBladePath or false
local sDepth = OptionalParameters.sDepth or 0
local nToolIndex = OptionalParameters.nToolIndex
local dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
if OptionalParameters.dPocketHeight then
dLongitudinalOffset = 0
end
local dRadialStepSpan = OptionalParameters.dRadialStepSpan
local sUserNotes = OptionalParameters.sUserNotes or ''
local bIsDicing = OptionalParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
-- lunghezze, direzioni e punti caratteristici della lavorazione e del lato lavorato
Cutting.dEdgeLength = EdgeToMachine.dLength
-- TODO questa deve essere ptEnd - ptStart
Cutting.vtEdgeDirection = Vector3d( EdgeToMachine.vtEdge)
Cutting.vtToolDirection = EdgeToMachine.vtN
Cutting.ptEdge1, Cutting.ptEdge2 = EdgeToMachine.ptStart, EdgeToMachine.ptEnd
local EdgeToMachineOpposite = BeamLib.FindEdgeBestOrientedAsDirection( FaceToMachine.Edges, -EdgeToMachine.vtN)
-- l'utensile arriva da fuori: si determina se il taglio è fattibile e il modo di lavorare della lama
if nToolIndex then
Cutting.nToolIndex = nToolIndex
local BladeEngagementParameters = {
Face = FaceToMachine,
Edge = EdgeToMachine,
Part = Part,
Tool = TOOLS[Cutting.nToolIndex],
dDepthToMachine = dDepthToMachine
}
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
local Engagement
TIMER:startElapsed( 'GetBladeEngagement')
Cutting.bIsApplicable, Engagement = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters)
TIMER:stopElapsed( 'GetBladeEngagement')
if Cutting.bIsApplicable then
Cutting.sBladeEngagement = Engagement.sBladeEngagement
Cutting.bMoveAfterSplit = Engagement.bMoveAfterSplit
Cutting.LeadInOut = Engagement.LeadInOut
end
-- utensile da cercare: si prende la lama migliore che può effettuare questo taglio, senza particolari analisi
else
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = dDepthToMachine
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
ToolSearchParameters.FaceToMachine = FaceToMachine
ToolSearchParameters.EdgeToMachine = EdgeToMachine
ToolSearchParameters.Part = Part
ToolSearchParameters.sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation
ToolSearchParameters.bCannotSplitRestLength = bCannotSplitRestLength
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
Cutting.nToolIndex = ToolInfo.nToolIndex
if Cutting.nToolIndex then
Cutting.sBladeEngagement = ToolInfo.Engagement.sBladeEngagement
Cutting.bMoveAfterSplit = ToolInfo.Engagement.bMoveAfterSplit
Cutting.LeadInOut = ToolInfo.Engagement.LeadInOut
end
-- se non trovato utensile, la lavorazione non è applicabile
if not Cutting.nToolIndex then
Cutting.bIsApplicable = false
end
end
-- orientamento non raggiungibile o lama non trovata: non applicabile
if not Cutting.bIsApplicable then
Cutting.sMessage = 'Blade not found'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della lama la lavorazione non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Cutting.sMessage = 'Pocket too narrow for blade thickness'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- TODO vedere se la rimozione di questo crea problemi
-- se tasca chiusa da entrambi i lati e più stretta della lama la lavorazione non è applicabile
-- if not ( EdgeToMachine.bIsStartOpen or EdgeToMachine.bIsEndOpen) then
-- if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
-- Cutting.sMessage = 'Pocket too narrow for blade diameter'
-- Cutting.bIsApplicable = false
-- EgtOutLog( Cutting.sMessage)
-- return Cutting, EdgeToMachine.dElevation
-- end
-- end
-- parametri della lavorazione
-- profondità (parametro DEPTH)
Cutting.sDepth = sDepth
-- inizio e fine aperti o chiusi
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- si settano lato di lavoro e inversione per avere concordanza
if TOOLS[Cutting.nToolIndex].bIsCCW then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
end
-- ToolInvert
if Cutting.sBladeEngagement == 'DownUp' then
Cutting.bToolInvert = true
Cutting.bInvert = not Cutting.bInvert
end
-- se dicing, lato di lavoro e inversione per avere taglio sempre verso l'alto
if bIsDicing
and ( Cutting.bInvert and Cutting.vtEdgeDirection:getZ() > 100 * GEO.EPS_SMALL)
or ( ( not Cutting.bInvert) and Cutting.vtEdgeDirection:getZ() < -100 * GEO.EPS_SMALL) then
Cutting.bInvert = not Cutting.bInvert
if Cutting.nWorkside == MCH_MILL_WS.LEFT then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
end
end
-- analisi fattibilità lavorazione dal lato opposto
if OppositeToolDirectionMode ~= 'Disabled' then
-- lavorando dalla direzione opposta si verifica come se si lavorasse il lato opposto
local BladeEngagementParameters = {
Face = FaceToMachine,
Edge = EdgeToMachineOpposite,
Part = Part,
Tool = TOOLS[Cutting.nToolIndex],
dDepthToMachine = dDepthToMachine
}
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
TIMER:startElapsed( 'GetBladeEngagement')
local bIsApplicableOpposite, EngagementOpposite = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters)
TIMER:stopElapsed( 'GetBladeEngagement')
-- taglio opposto non fattibile
if not bIsApplicableOpposite then
-- se richiesto, si ritorna non applicabile
if OppositeToolDirectionMode == 'Enabled' then
Cutting.sMessage = 'Orientation not reachable'
Cutting.bIsApplicable = false
return Cutting, EdgeToMachine.dElevation
-- se opzionale, si disabilita
elseif OppositeToolDirectionMode == 'Optimized' then
OppositeToolDirectionMode = 'Disabled'
end
end
-- se OppositeToolDirectionMode è Optimized, se possibile e necessario, si attiva la lavorazione dal lato opposto per garantire taglio concorde e verso l'alto (massima qualità)
if ( OppositeToolDirectionMode == 'Optimized') and ( Proc.nFct == 1) and ( FaceData.IsFaceRectangle( FaceToMachine)) then
OppositeToolDirectionMode = 'Disabled'
-- la direzione di percorrenza del lato deve essere verso l'alto; bInvert va considerata perchè inverte la direzione di percorrenza
-- il BladeEngagement non deve cambiare, altrimenti è inutile invertire la direzione
if ( EngagementOpposite.sBladeEngagement == Cutting.sBladeEngagement)
and ( EngagementOpposite.bMoveAfterSplit == Cutting.bMoveAfterSplit)
and ( Cutting.bInvert and Cutting.vtEdgeDirection:getZ() > 100 * GEO.EPS_SMALL)
or ( ( not Cutting.bInvert) and Cutting.vtEdgeDirection:getZ() < -100 * GEO.EPS_SMALL) then
OppositeToolDirectionMode = 'Enabled'
end
end
if OppositeToolDirectionMode == 'Enabled' then
Cutting.vtToolDirection = EdgeToMachineOpposite.vtN
Cutting.ptEdge1, Cutting.ptEdge2 = EdgeToMachineOpposite.ptStart, EdgeToMachineOpposite.ptEnd
Cutting.bInvert = not Cutting.bInvert
-- TODO da migliorare!!!!!!!!!
if not EngagementOpposite.LeadInOut.Perpendicular then
Cutting.LeadInOut.Perpendicular = nil
end
if not EngagementOpposite.LeadInOut.Tangent then
Cutting.LeadInOut.Tangent = nil
end
end
end
-- TODO implementare lavorazione in DownUp se non è già DownUp e non si è riusciti a mantenere verso l'alto e concorde (testare solo DownUp))
-- profondità da lavorare e offset radiale
if OptionalParameters.dPocketHeight then
if TOOLS[Cutting.nToolIndex].dMaxDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
else
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
Cutting.dResidualDepth = dDepthToMachine - Cutting.dDepthToMachine
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -Cutting.dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
end
end
else
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
Cutting.sEdgeUsage = 'Standard'
if bReduceBladePath
and ( Proc.nFct == 1)
and FaceData.IsFaceRectangle( FaceToMachine) then
-- TODO la lama sotto deve poter ridurre. Ghigliottina sì o no?
local bIsTopBlade = TOOLS[Cutting.nToolIndex].SetupInfo.HeadType.bTop
Cutting.dMaxRadialOffset = TOOLS[Cutting.nToolIndex].dMaxMaterial - Cutting.dDepthToMachine - BeamData.CUT_SIC
Cutting.dRadialOffsetGuillotine = FACEBYBLADE.GetRadialOffsetForGuillotine( Cutting.nToolIndex, EdgeToMachine.dLength)
if Cutting.dMaxRadialOffset > 10 * GEO.EPS_SMALL then
-- taglio a ghigliottina
if bIsTopBlade and ( Cutting.dRadialOffsetGuillotine < Cutting.dMaxRadialOffset - 10 * GEO.EPS_SMALL) then
dDepthToMachine = Cutting.dDepthToMachine + Cutting.dRadialOffsetGuillotine
Cutting.sEdgeUsage = 'Guillotine'
-- taglio ridotto
else
dDepthToMachine = Cutting.dDepthToMachine + Cutting.dMaxRadialOffset
Cutting.sEdgeUsage = 'Reduced'
end
end
end
-- se cambiata la profondità dDepthToMachine, si ritesta la fattibilità del taglio
if Cutting.sEdgeUsage ~= 'Standard' then
local EdgeToMachineForEngagement = EdgeToMachine
if OppositeToolDirectionMode == 'Enabled' then
EdgeToMachineForEngagement = EdgeToMachineOpposite
end
local BladeEngagementParameters = {
Face = FaceToMachine,
Edge = EdgeToMachineForEngagement,
Part = Part,
Tool = TOOLS[Cutting.nToolIndex],
dDepthToMachine = dDepthToMachine
}
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
TIMER:startElapsed( 'GetBladeEngagement')
local bIsApplicable, CurrentEngagement = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters )
TIMER:stopElapsed( 'GetBladeEngagement')
-- se non fattibile o cambiano le condizioni BladeEngagement, non si riduce
if not ( bIsApplicable and ( CurrentEngagement.sBladeEngagement == Cutting.sBladeEngagement) and ( CurrentEngagement.bMoveAfterSplit == Cutting.bMoveAfterSplit)) then
Cutting.sEdgeUsage = 'Standard'
dDepthToMachine = Cutting.dDepthToMachine
end
end
-- offset radiale (cambia se taglio opposto)
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
end
-- completamento
Cutting.dCompletionPercentage = ( 1 - Cutting.dResidualDepth / Cutting.dDepthToMachine) * 100
-- step verticale e offset longitudinale
Cutting.Steps = MachiningLib.GetMachiningSteps( true, dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
if Cutting.bToolInvert then
if Cutting.Steps.nCount > 1 then
Cutting.dLongitudinalOffset = - dPocketHeight
else
Cutting.dLongitudinalOffset = - TOOLS[Cutting.nToolIndex].dThickness - dLongitudinalOffset
end
else
Cutting.dLongitudinalOffset = dLongitudinalOffset
end
-- distanza di sicurezza
Cutting.dStartSafetyLength = BeamData.CUT_SIC
-- overlap
Cutting.dOverlap = 0
-- EdgeUse e frame lavorazione
if OppositeToolDirectionMode == 'Enabled' then
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -Cutting.vtToolDirection)
--Cutting.vtFaceUse = -Cutting.vtToolDirection
Cutting.nEdgesFaceUse = EdgeToMachine.id
else
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( Cutting.vtToolDirection)
--Cutting.vtFaceUse = Cutting.vtToolDirection
Cutting.nEdgesFaceUse = EdgeToMachine.id
end
-- SCC
Cutting.nSCC = TOOLS[Cutting.nToolIndex].SetupInfo.GetSCC( Cutting.vtToolDirection, Cutting.vtEdgeDirection, FaceToMachine.vtN)
-- asse bloccato
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
-- eventuale step orizzontale
Cutting.CloneStepsRadial = {}
if not dRadialStepSpan then
dRadialStepSpan = Cutting.dDepthToMachine
end
if dRadialStepSpan > 10 * GEO.EPS_SMALL and TOOLS[Cutting.nToolIndex].dSideStep then
Cutting.CloneStepsRadial = MachiningLib.GetMachiningSteps( true, dRadialStepSpan, TOOLS[Cutting.nToolIndex].dSideStep)
else
Cutting.CloneStepsRadial.nCount = 1
Cutting.CloneStepsRadial.dStep = Cutting.dDepthToMachine
end
-- approccio e retrazione
Cutting.LeadIn, Cutting.LeadOut = GetLeadInOut( Cutting, EdgeToMachine, bIsSplitFeature)
-- se il calcolo attacchi fallisce, la lavorazione non è fattibile
if not Cutting.LeadIn or not Cutting.LeadOut then
Cutting.bIsApplicable = false
return Cutting
end
-- solo per debug
--Cutting.nOutRaw = 3
-- lunghezza lavorata
-- TODO per il calcolo del dLengthOnX si deve correggere con allungamento / accorciamento percorso
Cutting.dLengthToMachine = EdgeToMachine.dLength + Cutting.LeadIn.dStartAddLength + Cutting.LeadOut.dEndAddLength
local b3BoxEdge = BBox3d( Cutting.ptEdge1, Cutting.ptEdge2)
Cutting.dLengthOnX = b3BoxEdge:getDimX()
Cutting.dTimeToMachine, Cutting.dLengthToMachineAllStepsWithLeadInOut = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Cutting, Part)
-- lunghezza impronta lama
-- TODO rimpiazzare con LeadInOut.dToolMarkLength
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
Cutting.dToolMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
elseif Cutting.bIsStartClosed then
Cutting.dToolMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dToolMarkLength = abs( Cutting.LeadOut.dEndAddLength)
end
-- area lavorata
Cutting.dAreaToMachine = min( EdgeToMachine.dElevation, Cutting.dDepthToMachine) * ( min( Cutting.dEdgeLength, Cutting.dLengthToMachine + 2 * Cutting.dToolMarkLength))
-- geometria
Cutting.Geometry = {{Cutting.idProc, FaceToMachine.id}}
-- note utente
Cutting.sUserNotes = sUserNotes
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
Cutting.bMoveAfterSplit = Cutting.bMoveAfterSplit or Cutting.LeadIn.bMoveAfterSplit or Cutting.LeadOut.bMoveAfterSplit
local bIsTruncatingCutOnTail = Proc.Topology and ( Proc.Topology.sName == 'Cut-1-Through' or Proc.Topology.sName == 'TailCut') and Proc.AffectedFaces.bLeft
if Cutting.bMoveAfterSplit or bIsTruncatingCutOnTail then
Cutting.sStage = 'AfterTail'
elseif Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Cutting.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Cutting.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
Cutting.bMoveAfterSplit = true
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
Cutting.bMoveAfterSplit = true
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Cutting
end
-------------------------------------------------------------------------------------------------------------
return FACEBYBLADE