-- Strategia: STR0005 -- Descrizione -- lama per taglio facce con cubetti se necessario -- Feature: tagli singoli con eventuali cubetti -- carico librerie local BeamLib = require( 'BeamLib') local BeamData = require( 'BeamData') local MachiningLib = require( 'MachiningLib') local FeatureLib = require( 'FeatureLib') -- strategie di base local BladeToWaste = require( 'BLADETOWASTE') local BladeKeepWaste = require( 'BLADEKEEPWASTE') -- Tabella per definizione modulo local STR0005 = {} local Strategy = {} local Blade = {} Blade.Result = {} ------------------------------------------------------------------------------------------------------------- function STR0005.Make( bAddMachining, Proc, Part, CustomParameters) -- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti) local StrategyLib = {} StrategyLib.Config = require( 'STR0005\\STR0005Config') Strategy.sName = StrategyLib.Config.sStrategyId Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, CustomParameters, StrategyLib.Config) Strategy.Result = {} Strategy.Result.sInfo = '' Blade.Result = {} local dMRRBlade = 0 local dCompletionPercentage = 0 -- estensione oltre la coda local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0) if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then dExtendAfterTail = 10000 end -- considerazioni necessarie a determinare se lavorare con codolo oppure no local bKeepWasteAttached = ( Strategy.Parameters.sCuttingStrategy == 'KEEP_WASTE_ATTACHED') local bDropWaste = ( Strategy.Parameters.sCuttingStrategy == 'DROP_WASTE') local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part) local bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN}) -- lavorazione con codolo if ( not bDropWaste and bFeatureHindersClamping) or bKeepWasteAttached then local BladeKeepWasteResult local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dStripWidth = Strategy.Parameters.dStripWidth} Blade.Result.Sorted, BladeKeepWasteResult = BladeKeepWaste.Make( Proc, Part, OptionalParameters) dMRRBlade = BladeKeepWasteResult.dMRR dCompletionPercentage = BladeKeepWasteResult.dCompletionPercentage end -- lavorazione a cubetti / taglio singolo if #Blade.Result == 0 and not bKeepWasteAttached then local dMinZTopBlade local dMaxNyTopBlade local BladeToWasteResult if Strategy.Parameters.dMinZAngleTopBlade then dMinZTopBlade = sin( Strategy.Parameters.dMinZAngleTopBlade) end if Strategy.Parameters.dMaxYAngleTopBlade then dMaxNyTopBlade = sin( Strategy.Parameters.dMaxYAngleTopBlade) end local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume, dMaxWasteLength = Strategy.Parameters.dMaxWasteLength, dMinNzTopBlade = dMinZTopBlade, dMaxNyTopBlade = dMaxNyTopBlade, bSaveAddedGeometries = bAddMachining, dExtendAfterTail = dExtendAfterTail } Blade.Result.Sorted, BladeToWasteResult = BladeToWaste.Make( Proc, Part, OptionalParameters) dMRRBlade = BladeToWasteResult.dMRR dCompletionPercentage = BladeToWasteResult.dCompletionPercentage end -- aggiunta lavorazioni local nIsApplicableCount = 0 local dFinalCompletionPercentage = 100 local bAreAllMachiningsAdded = true for i = 1, #Blade.Result.Sorted do if Blade.Result.Sorted[i].bIsApplicable then nIsApplicableCount = nIsApplicableCount + 1 if bAddMachining then local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Blade.Result.Sorted[i]) if not bIsMachiningAdded then bAreAllMachiningsAdded = false end end Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Sorted[i].sMessage end end -- TODO migliorare calcolo area lavorata; se ho il codolo ha senso l'incompleta? se incompleta con codolo faccio i cubetti?? if nIsApplicableCount > 0 then if dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then Strategy.Result.sStatus = 'Completed' else Strategy.Result.sStatus = 'Not-Completed' -- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante dFinalCompletionPercentage = dCompletionPercentage end else Strategy.Result.sStatus = 'Not-Applicable' end Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage) Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade') Strategy.Result.dMRR = dMRRBlade return bAreAllMachiningsAdded, Strategy.Result end ------------------------------------------------------------------------------------------------------------- return STR0005