In Process e BatchProcess forzato flag bCalcBestPieceUnloadPosition a true per calcolo prerotazioni in attesa della gestione completa da parte di Aedifica

This commit is contained in:
andrea.villa
2025-07-10 12:53:34 +02:00
parent 48e449d85a
commit d51f2bc7d5
3 changed files with 15 additions and 9 deletions
+8 -5
View File
@@ -201,13 +201,16 @@ elseif BEAM.FLAG == 8 then
elseif BEAM.FLAG == 9 then
sFlag = 'GET_TOPOLOGY'
elseif BEAM.FLAG == 10 then
sFlag = 'QUICK_VERIFY'
sFlag = 'FLIP_ROT'
else
sFlag = 'FLAG='..tostring( BEAM.FLAG)
end
local sLog = 'BatchProcess : ' .. BEAM.FILE .. ', ' .. BEAM.MACHINE .. ', ' .. sFlag
EgtOutLog( sLog)
-- TODO forzatura calcolo con prerotazioni. Cancellare dopo che è stata aggiunta la gestione corretta
local bCalcBestPieceUnloadPosition = true or BEAM.FLAG == 10
-- Dati dei file
-- TODO spostare a quando flag ~= 6 e 9
local sDir, sTitle = EgtSplitPath( BEAM.FILE)
@@ -502,7 +505,7 @@ if bToProcess then
end
-- Sistemo le travi nel grezzo
local bPbOk, sPbErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, nil, PARTS, BEAM.FLAG ~= 6, BEAM.FLAG == 10)
local bPbOk, sPbErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, nil, PARTS, BEAM.FLAG ~= 6, bCalcBestPieceUnloadPosition)
if not bPbOk then
BEAM.ERR = 18
BEAM.MSG = sPbErr
@@ -573,7 +576,7 @@ if bToProcess then
PARTS[i].dHeight = PARTS[i].b3Part:getDimZ()
PARTS[i].bSquareSection = abs( PARTS[i].dWidth - PARTS[i].dHeight) < 100 * GEO.EPS_SMALL
PARTS[i].nIndexInParts = i
PARTS[i].CombinationList = BeamExec.GetAvailableCombinations( PARTS[i], BEAM.FLAG == 10)
PARTS[i].CombinationList = BeamExec.GetAvailableCombinations( PARTS[i], bCalcBestPieceUnloadPosition)
PARTS[i].SplittingPoints = BeamLib.GetPartSplittingPoints( PARTS[i])
PARTS[i].NotClampableLength = { STD = { dHead = 0, dTail = 0}, SIDE = { dHead = 0, dTail = 0}, DOWN = { dHead = 0, dTail = 0}}
@@ -621,8 +624,8 @@ if bToProcess then
-- Lavoro le features
if not GetDataConfig() then return end
BeamExec.GetProcessings( PARTS, BEAM.FLAG == 10)
BeamExec.GetCombinationMatrix( PARTS, BEAM.FLAG == 10)
BeamExec.GetProcessings( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.GetCombinationMatrix( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.ProcessMachinings( PARTS)
local sOutput = ''