- Report TXT ora gestisce bene le prerotazioni

- Corretta info indice rotazione su Proc
This commit is contained in:
andrea.villa
2026-04-13 13:01:56 +02:00
parent 6fe6b41e87
commit b68bbb2c48
3 changed files with 36 additions and 40 deletions
+2 -2
View File
@@ -737,7 +737,7 @@ if bToProcess then
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = 19
BEAM.MSG = sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.ROT = -( ( RESULT[i].nRotation - ( BEAM.PREROTATE90 or 0)) or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
@@ -763,7 +763,7 @@ if bToProcess then
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = -19
BEAM.MSG = 'Incomplete : Completion index ' .. RESULT[i].ChosenStrategy.dCompletionIndex .. '/5\n' .. sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.ROT = -( ( RESULT[i].nRotation - ( BEAM.PREROTATE90 or 0)) or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
+33 -37
View File
@@ -1197,7 +1197,7 @@ local function CalculateMachinings( vProc, Part, nInitialRotation)
else
local nOffsetIndex = EgtIf( Part.bPartInCombiIsInverted, 4, 0)
-- se non esiste una strategia scelta (non dovrebbe mai succedere) cancello da lista generale
PROCESSINGS[Proc.nIndexPartInParts].Rotation[Proc.nIndexRotation][Proc.nIndexInVProc].ChosenStrategy = nil
PROCESSINGS[Proc.nIndexPartInParts].Rotation[Proc.nIndexRotation+nOffsetIndex][Proc.nIndexInVProc].ChosenStrategy = nil
-- TODO dare messaggio che la feature non è stata eseguita nonostante la presenza di strategie disponibili
@@ -1718,36 +1718,34 @@ function BeamExec.ProcessMachinings( PARTS, bIsFlipRot)
if nRotHeadCut > 4 then
nRotHeadCut = nRotHeadCut - 4
end
nRotHeadCut = nRotHeadCut + nOffsetIndex
local nRotSplitCut = MatrixResult.nInitialPosition + MACHININGS.Info.nSplitCutRotation - 1
if nRotSplitCut > 4 then
nRotSplitCut = nRotSplitCut - 4
end
nRotSplitCut = nRotSplitCut + nOffsetIndex
-- setto nella Proc l'indice rotazione nella quale deve essere lavorata
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
-- si imposta flag rotazione per taglio di testa
if MACHININGS.Info.nHeadCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = true
elseif MACHININGS.Info.nHeadCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = true
else
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = true
end
-- si imposta flag rotazione per taglio di coda
if MACHININGS.Info.nSplitCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = true
elseif MACHININGS.Info.nSplitCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = true
else
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = true
end
local vProcHeadTail = {}
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc])
MACHININGS = CalculateMachinings( vProcHeadTail, PARTS[nPart], MatrixResult.nInitialPosition)
@@ -2127,48 +2125,46 @@ function BeamExec.ProcessAlternatives( PARTS)
if nRotHeadCut > 4 then
nRotHeadCut = nRotHeadCut - 4
end
nRotHeadCut = nRotHeadCut + nOffsetIndex
local nRotSplitCut = MatrixResult.nInitialPosition + MACHININGS.Info.nSplitCutRotation - 1
if nRotSplitCut > 4 then
nRotSplitCut = nRotSplitCut - 4
end
nRotSplitCut = nRotSplitCut + nOffsetIndex
-- setto nella Proc l'indice rotazione nella quale deve essere lavorata
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
-- si imposta flag rotazione per taglio di testa
if MACHININGS.Info.nHeadCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = nil
elseif MACHININGS.Info.nHeadCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = nil
else
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = true
end
-- si imposta flag rotazione per taglio di coda
if MACHININGS.Info.nSplitCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = nil
elseif MACHININGS.Info.nSplitCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = nil
else
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = true
end
local vProcHeadTail = {}
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc])
MACHININGS = CalculateMachinings( vProcHeadTail, PARTS[nPart], MatrixResult.nInitialPosition)
+1 -1
View File
@@ -1367,7 +1367,7 @@ function MachiningLib.AddOperations( MACHININGS, Part, sRotation)
nErr, sErr = EgtGetLastMachMgrError()
EgtSetOperationMode( nOperationId, false)
local nOffsetIndex = EgtIf( Part.bPartInCombiIsInverted, 4, 0)
local CurrProc = PROCESSINGS[MACHININGS[i].Proc.nIndexPartInParts].Rotation[MACHININGS[i].Proc.nIndexRotation][MACHININGS[i].Proc.nIndexInVProc]
local CurrProc = PROCESSINGS[MACHININGS[i].Proc.nIndexPartInParts].Rotation[MACHININGS[i].Proc.nIndexRotation+nOffsetIndex][MACHININGS[i].Proc.nIndexInVProc]
-- si annulla la feature scelta, in modo che un successivo ricalcolo non la tenga in considerazione
CurrProc.AvailableStrategies[CurrProc.nIndexBestStrategy].Result.sStatus = 'Not-Applicable'
CurrProc.AvailableStrategies[CurrProc.nIndexBestStrategy].Result.sInfo = 'REJECTED (' .. sErr .. ')'