-GetMainFaces completa, da testare; da risolvere problema tunnel

-in FaceData migliorie varie
This commit is contained in:
luca.mazzoleni
2024-04-22 18:37:46 +02:00
parent 8cda36a838
commit 7bcce7463b
2 changed files with 128 additions and 77 deletions
+1
View File
@@ -485,6 +485,7 @@ local function CollectFeatures( PartId, b3Raw)
Proc.MainId = Proc.Id + nAddMainId
end
Proc.Box = EgtGetBBoxGlob( ProcId, GDB_BB.STANDARD)
EgtOutLog( '------Feature ' .. Proc.FeatureId .. '------')
-- se esiste la geometria
if Proc.Box and not Proc.Box:isEmpty() then
-- TODO fare una funzione per recuperare i dati delle feature che non passano dal calcolo della topologia?
+127 -77
View File
@@ -51,24 +51,24 @@ function FaceData.GetTriangularFaces( Proc)
end
-------------------------------------------------------------------------------------------------------------
local function GetAdjacentFaces( Proc, idFace)
local AdjacentFaces = {}
local vAdj
if Proc.AdjacencyMatrix then
vAdj = Proc.AdjacencyMatrix
else
vAdj = FaceData.GetAdjacencyMatrix( Proc)
end
local function GetNotAdjacentFaces( Proc, idFace)
local NotAdjacentFaces = {}
for i = 1, Proc.Fct do
if vAdj[idFace + 1][i] and vAdj[idFace + 1][i] ~= 0 and ( idFace + 1 ~= i) then
AdjacentFaces[i] = {}
AdjacentFaces[i].Id = i - 1
if Proc.Faces[i].Id ~= idFace then
local bIsAdjacent = false
for j = 1, #Proc.Faces[idFace + 1].Adjacencies do
if Proc.Faces[i].Id == Proc.Faces[idFace + 1].Adjacencies[j] then
bIsAdjacent = true
end
end
if not bIsAdjacent then
table.insert( NotAdjacentFaces, Proc.Faces[i])
end
end
end
return AdjacentFaces
return NotAdjacentFaces
end
---------------------------------------------------------------------
@@ -84,11 +84,11 @@ end
function FaceData.GetFacesByAdjacencyNumber( Proc)
local FacesByAdjacencyNumber = {}
for i = 1, 10 do
FacesByAdjacencyNumber[i] = {}
end
for i = 1, Proc.Fct do
if not FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies] then
FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies] = {}
end
table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], i - 1)
table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], Proc.Faces[i])
end
return FacesByAdjacencyNumber
@@ -96,8 +96,16 @@ end
-------------------------------------------------------------------------------------------------------------
function FaceData.GetFacesInfo( Proc)
EgtOutLog( '---Faces START---')
local Faces = {}
local b3Solid = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Proc.PartId, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
local vAdj
if Proc.AdjacencyMatrix then
vAdj = Proc.AdjacencyMatrix
else
vAdj = FaceData.GetAdjacencyMatrix( Proc)
end
for i = 1, Proc.Fct do
Faces[i] = {}
@@ -113,46 +121,44 @@ function FaceData.GetFacesInfo( Proc)
Faces[i].Height = dFaceHeight
-- elevazione calcolata rispetto al box della parte
Faces[i].Elevation = EgtSurfTmFacetElevationInBBox( Proc.Id, i - 1, b3Solid, true, GDB_ID.ROOT)
-- TODO valutare se fare un output unico alla fine o gestire log in altro modo
EgtOutLog( 'Facet ' .. Faces[i].Id .. ' of ' .. Proc.Fct - 1)
EgtOutLog( ' VtN: ' .. tostring( Faces[i].VtN))
-- adiacenze della faccia
Faces[i].Adjacencies = GetAdjacentFaces( Proc, i - 1)
-- TODO chiamarle in modo che si capisca che sono solo gli id e non l'intero oggetto faccia
Faces[i].Adjacencies = {}
for j = 1, Proc.Fct do
if vAdj[i][j] and vAdj[i][j] ~= 0 and ( i ~= j) then
table.insert( Faces[i].Adjacencies, j - 1)
if EgtGetDebugLevel() >= 3 then
EgtOutLog( ' Adjacent to facet: ' .. j - 1)
end
end
end
end
end
EgtOutLog( '---Faces END---')
return Faces
end
-------------------------------------------------------------------------------------------------------------
local function GetFaceInfoFromId( Proc, idFace)
local Face = {}
if not Proc.Faces then
Proc.Faces = FaceData.GetFacesInfo( Proc)
end
Face.Id = idFace
Face.FrameHV = Proc.Faces[Face.Id + 1].FrameHV
Face.Width = Proc.Faces[Face.Id + 1].Width
Face.Height = Proc.Faces[Face.Id + 1].Height
Face.Elevation = Proc.Faces[Face.Id + 1].Elevation
Face.VtN = Proc.Faces[Face.Id + 1].VtN
return Face
end
-------------------------------------------------------------------------------------------------------------
-- TODO valutare se
-- TODO valutare refactoring per mettere i calcoli del tunnel in una funzione
-- TODO valutare se restituire anche altre informazioni oltre alle facce (es: box); magari metterle in funzione a parte chiamata allo stesso livello della GetMainFAces
local function GetTunnelFaces( Proc)
local TunnelAddedFaces = {}
-- TODO scrivere il box della parte nella Proc o fare funzione per recuperarlo
local b3Part = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Proc.PartId, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
if not ( Proc.Topology.IsThrough and Proc.Fct < 5) then
if not ( Proc.Topology.IsThrough and Proc.Topology.AllRightAngles and Proc.Fct < 5) then
error( 'GetTunnelFaces : Topology not implemented')
end
-- direzione del tunnel
local vtTunnelDirection = Proc.Faces[1].VtN ^ Proc.Faces[Proc.Faces[1].AdjacentFaces[1].Id + 1].VtN
local vtTunnelDirection = Proc.Faces[1].VtN ^ Proc.Faces[ Proc.Faces[1].Adjacencies[1] + 1].VtN
-- centro del tunnel
local frTunnel = Frame3d( Proc.Faces[1].PtCenter, vtTunnelDirection)
@@ -169,6 +175,7 @@ local function GetTunnelFaces( Proc)
end
-- faccia centrale, si crea larga come la parte e poi si trimma
TunnelAddedFaces.MiddleFaceTm = {}
TunnelAddedFaces.MiddleFaceTm.Id = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, b3Part, GDB_ID.ROOT)
-- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla??
for i = 1, Proc.Fct do
@@ -184,32 +191,25 @@ local function GetBottomFace( Proc)
if Proc.Topology.Family == 'Tunnel' then
return BottomFace
elseif not ( Proc.FeatureTopology.Family == 'Rabbet' or Proc.FeatureTopology.Family == 'VGroove' or Proc.FeatureTopology.Family == 'Groove' or Proc.FeatureTopology.Family == 'Pocket') then
elseif not ( Proc.Topology.Family == 'Rabbet' or Proc.Topology.Family == 'VGroove' or Proc.Topology.Family == 'Groove' or Proc.Topology.Family == 'Pocket') then
error( 'GetBottomFace : Topology not implemented')
end
-- la faccia di fondo ha sempre Fct - 1 adiacenze. Se si trovano più facce di fondo si sceglie quella con minor elevazione
local vFacesByAdjNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
local vBottomFace = vFacesByAdjNumber[ Proc.Fct - 1]
local idBottomFace
if #vBottomFace > 1 then
local FacesByAdjacencyNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
local BottomFaces = FacesByAdjacencyNumber[ Proc.Fct - 1]
if #BottomFaces > 1 then
local dMinElevation = GEO.INFINITO
for i = 1, #vBottomFace do
for j = 1, Proc.Fct do
if vBottomFace[i] == Proc.Faces[j].Id then
if Proc.Faces[j].Elevation < dMinElevation then
dMinElevation = Proc.Faces[j].Elevation
idBottomFace = Proc.Faces[j].Id
end
end
for i = 1, #BottomFaces do
if Proc.Faces[BottomFaces[i].Id + 1].Elevation < dMinElevation then
dMinElevation = Proc.Faces[BottomFaces[i].Id + 1].Elevation
BottomFace = Proc.Faces[BottomFaces[i].Id + 1]
end
end
else
idBottomFace = vBottomFace[1]
BottomFace = BottomFaces[1]
end
BottomFace = GetFaceInfoFromId( Proc, idBottomFace)
return BottomFace
end
@@ -242,57 +242,107 @@ local function GetLongFaces( Proc, MainFaces)
local FacesToAnalyze = {}
for i = 1, Proc.Fct do
if Proc.Faces[i].Id ~= idBottomFace then
FacesToAnalyze[i] = Proc.Faces[i]
table.insert( FacesToAnalyze, Proc.Faces[i])
if Proc.Topology.Family == 'Tunnel' then
FacesToAnalyze[i].LengthOnMainFace = GetFacesContactLength( Proc, idTunnelMiddleFace, Proc.Faces[i].Id)
-- TODO questo non funziona nei tunnel, da modificare
FacesToAnalyze[#FacesToAnalyze].LengthOnMainFace = GetFacesContactLength( Proc, idTunnelMiddleFace, Proc.Faces[i].Id)
else
FacesToAnalyze[i].LengthOnMainFace = GetFacesContactLength( Proc, idBottomFace, Proc.Faces[i].Id)
FacesToAnalyze[#FacesToAnalyze].LengthOnMainFace = GetFacesContactLength( Proc, idBottomFace, Proc.Faces[i].Id)
end
end
end
table.sort( FacesToAnalyze, function( a, b) return a.LengthOnMainFace > b.LengthOnMainFace end)
-- la prima faccia lunga è sempre la prima della lista
LongFaces[1].Id = FacesToAnalyze[1].Id
LongFaces[1] = FacesToAnalyze[1]
-- si cerca l'eventuale seconda faccia lunga, ossia quella non adiacente alla prima
if Proc.Fct > 3 then
for i = 1, #FacesToAnalyze do
if ( i - 1) ~= idBottomFace and ( i - 1) ~= LongFaces[1].Id then
local bIsAdjacent = false
for j = 1, #FacesToAnalyze[i].Adjacences do
if FacesToAnalyze[i].Adjacences[j].Id == LongFaces[i].Id then
bIsAdjacent = true
end
end
if not bIsAdjacent then
LongFaces[2].Id = i - 1
break
end
end
local NotAdjacentFaces = GetNotAdjacentFaces(Proc, LongFaces[1].Id)
if #NotAdjacentFaces > 0 then
LongFaces[2] = NotAdjacentFaces[1]
end
end
for i = 1, #LongFaces do
LongFaces[i] = GetFaceInfoFromId( Proc, LongFaces[i].Id)
end
return LongFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetSideFaces( Proc, MainFaces)
local SideFaces = {}
if Proc.Fct > 5 then
error( 'GetSideFaces : Topology not implemented')
end
local idBottomFace = GDB_ID.NULL
if MainFaces.BottomFace then
idBottomFace = MainFaces.BottomFace.Id
else
local BottomFace = GetBottomFace( Proc)
idBottomFace = BottomFace.Id or idBottomFace
end
local LongFaces = {}
if MainFaces.LongFaces then
LongFaces = MainFaces.LongFaces
else
LongFaces = GetLongFaces( Proc, MainFaces)
end
for i = 1, Proc.Fct do
if i ~= idBottomFace + 1 then
local bIsSideFace = true
for j = 1, #LongFaces do
if Proc.Faces[i].Id == LongFaces[j].Id then
bIsSideFace = false
break
end
end
if bIsSideFace then
table.insert( SideFaces, Proc.Faces[i])
end
end
end
return SideFaces
end
-------------------------------------------------------------------------------------------------------------
-- recupero facce principali della feature, in base alla topologia
function FaceData.GetMainFaces( Proc)
EgtOutLog( '---MainFaces START---')
local MainFaces = {}
if Proc.Topology.IsThrough and Proc.Fct < 5 then
if Proc.Topology.IsThrough and Proc.Topology.AllRightAngles and Proc.Fct < 5 then
MainFaces.TunnelAddedFaces = GetTunnelFaces( Proc)
end
if Proc.Topology.Family == 'Rabbet' or Proc.Topology.Family == 'VGroove' or Proc.Topology.Family == 'Groove' or Proc.Topology.Family == 'Pocket' or Proc.Topology.Family == 'Tunnel' then
MainFaces.BottomFace = GetBottomFace( Proc)
MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)
MainFaces.SideFaces = GetSideFaces( Proc, MainFaces)
end
-- TODO funzione apposita per informazioni log?
if EgtGetDebugLevel() >= 3 then
if MainFaces.BottomFace then
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFace.Id)
end
if MainFaces.LongFaces then
for i = 1, #MainFaces.LongFaces do
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].Id)
end
end
if MainFaces.SideFaces then
for i = 1, #MainFaces.SideFaces do
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].Id)
end
end
if MainFaces.TunnelAddedFaces then
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.Id)
end
end
EgtOutLog( '---MainFaces END---')
return MainFaces
end