- HEADCUT ore chiama SPLITCUT in caso di PreCut e BLADETOWASTE per materiale residuo.
- Modifiche varie minori per gestire HEADCUT con librerie standard
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@@ -462,6 +462,7 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, b
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PARTS[i].CombinationList = BeamExec.GetAvailableCombinations( PARTS[i], bCalcBestPieceUnloadPosition)
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PARTS[i].SplittingPoints = BeamLib.GetPartSplittingPoints( PARTS[i])
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PARTS[i].NotClampableLength = { STD = { dHead = 0, dTail = 0}, SIDE = { dHead = 0, dTail = 0}, DOWN = { dHead = 0, dTail = 0}}
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PARTS[i].dHeadOverMaterial = dDeltaS
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else
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local sOut = 'Error: part L(' .. EgtNumToString( dPartLen, 1) .. ') too big for raw part L(' .. EgtNumToString( dLen - 0.1, 1) .. ')'
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return false, sOut
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