- PreSimulationLib.CheckOutOfStroke rinominata CheckOutOfStrokeFromPoints
- check finecorsa aggiunto a STR0006 (tenone)
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@@ -328,7 +328,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( Edge.ptStart + Edge.vtN * ( Edge.dElevation - dDepthToMachine), vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( Edge.ptEnd + Edge.vtN * ( Edge.dElevation - dDepthToMachine), vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStroke = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStroke = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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if bOutOfStroke then
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return false
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end
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@@ -349,7 +349,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStrokePerpendicular = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStrokePerpendicular = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- se non è in extracorsa si aggiunge come attacco possibile
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if not bOutOfStrokePerpendicular then
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LeadInOut.Perpendicular = PerpendicularLeadInOut
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@@ -372,7 +372,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- attacco tangenziale non in extracorsa: si verifica se è in collisione
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if not bOutOfStrokeTangent then
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local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters) -- TODO passare punti custom attacco tangenziale
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