- PreSimulationLib.CheckOutOfStroke rinominata CheckOutOfStrokeFromPoints
- check finecorsa aggiunto a STR0006 (tenone)
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@@ -328,7 +328,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( Edge.ptStart + Edge.vtN * ( Edge.dElevation - dDepthToMachine), vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( Edge.ptEnd + Edge.vtN * ( Edge.dElevation - dDepthToMachine), vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStroke = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStroke = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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if bOutOfStroke then
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return false
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end
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@@ -349,7 +349,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStrokePerpendicular = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStrokePerpendicular = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- se non è in extracorsa si aggiunge come attacco possibile
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if not bOutOfStrokePerpendicular then
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LeadInOut.Perpendicular = PerpendicularLeadInOut
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@@ -372,7 +372,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
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PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
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PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
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}
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local bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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local bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- attacco tangenziale non in extracorsa: si verifica se è in collisione
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if not bOutOfStrokeTangent then
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local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters) -- TODO passare punti custom attacco tangenziale
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@@ -216,8 +216,8 @@ local function CheckOutOfStrokePoint( ptOnToolTipCenter, vtHead, nSCC, Tool)
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end
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-------------------------------------------------------------------------------------------------------------
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-- check extracorsa
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function PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- check extracorsa da punti sul tip dell'utensile
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function PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
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-- check collisione sui punti in centro lama su naso mandrino o aggregato. In base a direzione e punto
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for i = 1, #PointsOnToolTipCenter do
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@@ -236,6 +236,7 @@ end
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-------------------------------------------------------------------------------------------------------------
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-- check extracorsa da geometria
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-- TODO da considerare anche gli attacchi
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function PreSimulationLib.CheckOutOfStrokeFromGeometry( idGeometry, Proc, nSCC, Tool)
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local b3GeomMaxOffset = EgtGetBBoxGlob( idGeometry, GDB_BB.STANDARD)
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@@ -259,7 +260,7 @@ function PreSimulationLib.CheckOutOfStrokeFromGeometry( idGeometry, Proc, nSCC,
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-- Z-
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table.insert( PointsOnToolTipCenter, Point3d( ptBoxCenter - dBoxDimZ / 2 * Z_AX()))
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local bOutOfStroke = PreSimulationLib.CheckOutOfStroke( PointsOnToolTipCenter, Proc.FeatureInfo.vtTenonN, nSCC, Tool)
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local bOutOfStroke = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, Proc.FeatureInfo.vtTenonN, nSCC, Tool)
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return bOutOfStroke
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end
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