- in MachiningLib CheckCollisionAxisAB sostituito con CheckCollisionWithAxis
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@@ -301,7 +301,8 @@ function MachiningLib.GetBladeEngagement( Face, Edge, Part, Tool, dDepthToMachin
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local bCollisionFoundZ, bMoveAfterSplitZ = PreCollisionLib.CheckCollisionWithAxis( 'Z', Edge, Face.vtN, Face.vtN, Part, Tool, dDepthToMachine)
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TIMER:stopElapsed( 'CollisionZ')
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local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionAxisAB( Edge, Face.vtN, Face.vtN, Part, Tool, dDepthToMachine)
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--local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionAxisAB( Edge, Face.vtN, Face.vtN, Part, Tool, dDepthToMachine)
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local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionWithAxis( 'AB', Edge, Face.vtN, Face.vtN, Part, Tool, dDepthToMachine)
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if bCollisionCheckForDownUpOnly or not bCollisionFound then
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return true, sBladeEngagement, bMoveAfterSplit
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@@ -327,7 +328,8 @@ function MachiningLib.GetBladeEngagement( Face, Edge, Part, Tool, dDepthToMachin
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end
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-- orientamento faccia / utensile compatibili con DownUp: lavorabile
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local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionAxisAB( Edge, Face.vtN, -Face.vtN, Part, Tool, dDepthToMachine)
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--local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionAxisAB( Edge, Face.vtN, -Face.vtN, Part, Tool, dDepthToMachine)
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local bCollisionFound, bMoveAfterSplit = PreCollisionLib.CheckCollisionWithAxis( 'AB', Edge, Face.vtN, -Face.vtN, Part, Tool, dDepthToMachine)
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if not bCollisionFound then
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sBladeEngagement = 'DownUp'
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