diff --git a/LuaLibs/BeamExec.lua b/LuaLibs/BeamExec.lua index f01e37f..f8bbd48 100644 --- a/LuaLibs/BeamExec.lua +++ b/LuaLibs/BeamExec.lua @@ -495,7 +495,7 @@ local function CollectFeatures( PartId, b3Raw) end -- informazioni facce e topologia Proc.AdjacencyMatrix = FaceData.GetAdjacencyMatrix( Proc) - Proc.Faces = FaceData.GetFacesInfo( Proc, b3Raw) + Proc.Faces = FaceData.GetFacesInfo( Proc) Proc.Topology = FeatureData.GetTopology( Proc, b3Raw) -- se topologia feature riconosciuta, oppure da non calcolare perchè il riconoscimento topologico è basato sulla feature stessa if Proc.Topology.Name ~= 'NOT_IMPLEMENTED' then diff --git a/LuaLibs/FaceData.lua b/LuaLibs/FaceData.lua index 9b7f28c..dc5d080 100644 --- a/LuaLibs/FaceData.lua +++ b/LuaLibs/FaceData.lua @@ -63,17 +63,22 @@ local function GetAdjacentFaces( Proc, idFace) for i = 1, Proc.Fct do if vAdj[idFace + 1][i] and vAdj[idFace + 1][i] ~= 0 and ( idFace + 1 ~= i) then - local _, ptP1, ptP2 = EgtSurfTmFacetsContact( Proc.Id, idFace, i - 1, GDB_ID.ROOT) - local dLength = dist( ptP1, ptP2) AdjacentFaces[i] = {} AdjacentFaces[i].Id = i - 1 - AdjacentFaces[i].LengthOnMainFace = dLength end end return AdjacentFaces end +--------------------------------------------------------------------- +local function GetFacesContactLength( Proc, idFace1, idFace2) + local _, ptP1, ptP2 = EgtSurfTmFacetsContact( Proc.Id, idFace1, idFace2, GDB_ID.ROOT) + local dLength = dist( ptP1, ptP2) + + return dLength +end + --------------------------------------------------------------------- -- restituisce una tabella che correla numero di adiacenze e id delle facce con quello stesso numero di adiacenze function FaceData.GetFacesByAdjacencyNumber( Proc) @@ -82,7 +87,7 @@ function FaceData.GetFacesByAdjacencyNumber( Proc) for i = 1, Proc.Fct do if not FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies] then FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies] = {} - end + end table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], i - 1) end @@ -90,123 +95,16 @@ function FaceData.GetFacesByAdjacencyNumber( Proc) end ------------------------------------------------------------------------------------------------------------- -local function GetBottomFace( Proc) - local BottomFace = {} - - if Proc.Topology.Family == 'Tunnel' then - return BottomFace - elseif not ( Proc.FeatureTopology.Family == 'Rabbet' or Proc.FeatureTopology.Family == 'VGroove' or Proc.FeatureTopology.Family == 'Groove' or Proc.FeatureTopology.Family == 'Pocket') then - error( 'GetBottomFace : Topology not implemented') - end - - -- la faccia di fondo ha sempre Fct - 1 adiacenze. Se si trovano più facce di fondo si sceglie quella con minor elevazione - local vFacesByAdjNumber = FaceData.GetFacesByAdjacencyNumber( Proc) - local vBottomFace = vFacesByAdjNumber[ Proc.Fct - 1] - local nBottomFace - if #vBottomFace > 1 then - local dMinElevation = GEO.INFINITO - for i = 1, #vBottomFace do - for j = 1, Proc.Fct do - if vBottomFace[i] == Proc.Faces[j].Id then - if Proc.Faces[j].Elevation < dMinElevation then - dMinElevation = Proc.Faces[j].Elevation - nBottomFace = Proc.Faces[j].Id - end - end - end - end - else - nBottomFace = vBottomFace[1] - end - - BottomFace.Id = nBottomFace - BottomFace.FrameHV = Proc.Faces[nBottomFace + 1].FrameHV - BottomFace.Width = Proc.Faces[nBottomFace + 1].Width - BottomFace.Height = Proc.Faces[nBottomFace + 1].Height - BottomFace.Elevation = Proc.Faces[nBottomFace + 1].Elevation - BottomFace.VtN = Proc.Faces[nBottomFace + 1].VtN - - return BottomFace -end - -------------------------------------------------------------------------------------------------------------- -local function GetLongFaces( Proc, MainFaces) - local LongFaces = {} - - if Proc.Fct > 5 then - error( 'GetLongFaces : Topology not implemented') - end - - local idBottomFace - if MainFaces.BottomFace then - idBottomFace = MainFaces.BottomFace.Id - else - local BottomFace = GetBottomFace( Proc) - idBottomFace = BottomFace.Id or GDB_ID.NULL - end - - local FacesToAnalyze = {} - for i = 1, Proc.Fct do - if Proc.Faces[i].Id ~= idBottomFace then - FacesToAnalyze[i] = Proc.Faces[i] - end - end - - - if Proc.FeatureTopology.Family == 'Tunnel' then - - else - -- facce adiacenti a quella di fondo, ordinate - FacesToAnalyze = GetAdjacentFaces( Proc, idBottomFace) - table.sort( FacesToAnalyze, function( a, b) return a.LengthOnMainFace > b.LengthOnMainFace end) - end - - -- la prima faccia lunga è sempre la prima della lista - LongFaces[1].Id = FacesToAnalyze[1].Id - -- si cerca l'eventuale seconda faccia lunga, ossia quella non adiacente alla prima - if Proc.Fct > 3 then - for i = 1, Proc.Fct do - if ( i - 1) ~= idBottomFace and ( i - 1) ~= LongFaces[1].Id then - local bIsAdjacent = false - for j = 1, #Proc.Faces[i].Adjacences do - if Proc.Faces[i].Adjacences[j].Id == LongFaces[i].Id then - bIsAdjacent = true - end - end - if not bIsAdjacent then - LongFaces[2].Id = i - 1 - break - end - end - end - end - - for i = 1, #LongFaces do - for j = 1, Proc.Fct do - if LongFaces[i].Id == Proc.Faces[j].Id then - LongFaces[i].Frame = Proc.Faces[j].FrameHV - LongFaces[i].Width = Proc.Faces[j].Width - LongFaces[i].Height = Proc.Faces[j].Height - LongFaces[i].Elevation = Proc.Faces[j].Elevation - LongFaces[i].VtN = Proc.Faces[j].VtN - end - end - end - - return LongFaces -end - -------------------------------------------------------------------------------------------------------------- -function FaceData.GetFacesInfo( Proc, b3Raw) +function FaceData.GetFacesInfo( Proc) local Faces = {} local b3Solid = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Proc.PartId, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD) for i = 1, Proc.Fct do Faces[i] = {} Faces[i].Id = i - 1 - Faces[i].VtN = EgtSurfTmFacetNormVersor( Proc.Id, i - 1, GDB_ID.ROOT ) + Faces[i].PtCenter, Faces[i].VtN = EgtSurfTmFacetCenter( Proc.Id, i - 1, GDB_ID.ROOT) if Proc.Fct < 6 then - local frHV, dFaceWidth, dFaceHeight = BeamLib.GetFaceHvRefDim( Proc.Id, i - 1, b3Raw) + local frHV, dFaceWidth, dFaceHeight = BeamLib.GetFaceHvRefDim( Proc.Id, i - 1) -- frame OCS faccia Faces[i].FrameHV = frHV -- larghezza OCS faccia @@ -223,12 +121,173 @@ function FaceData.GetFacesInfo( Proc, b3Raw) return Faces end +------------------------------------------------------------------------------------------------------------- +local function GetFaceInfoFromId( Proc, idFace) + local Face = {} + + if not Proc.Faces then + Proc.Faces = FaceData.GetFacesInfo( Proc) + end + + Face.Id = idFace + Face.FrameHV = Proc.Faces[Face.Id + 1].FrameHV + Face.Width = Proc.Faces[Face.Id + 1].Width + Face.Height = Proc.Faces[Face.Id + 1].Height + Face.Elevation = Proc.Faces[Face.Id + 1].Elevation + Face.VtN = Proc.Faces[Face.Id + 1].VtN + + return Face +end + +------------------------------------------------------------------------------------------------------------- +-- TODO valutare se +local function GetTunnelFaces( Proc) + local TunnelAddedFaces = {} + + -- TODO scrivere il box della parte nella Proc o fare funzione per recuperarlo + local b3Part = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Proc.PartId, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD) + + if not ( Proc.Topology.IsThrough and Proc.Fct < 5) then + error( 'GetTunnelFaces : Topology not implemented') + end + + -- direzione del tunnel + local vtTunnelDirection = Proc.Faces[1].VtN ^ Proc.Faces[Proc.Faces[1].AdjacentFaces[1].Id + 1].VtN + + -- centro del tunnel + local frTunnel = Frame3d( Proc.Faces[1].PtCenter, vtTunnelDirection) + local b3Tunnel = EgtGetBBoxRef( Proc.Id, GDB_BB.STANDARD, frTunnel) + local ptTunnelCenter = b3Tunnel:getCenter() + ptTunnelCenter:toGlob( frTunnel) + + -- recupero gruppo per geometria addizionale + local nAddGrpId = BeamLib.GetAddGroup( Proc.PartId) + if not nAddGrpId then + -- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste? + EgtOutLog( 'Error : missing AddGroup') + return TunnelAddedFaces + end + + -- faccia centrale, si crea larga come la parte e poi si trimma + TunnelAddedFaces.MiddleFaceTm.Id = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, b3Part, GDB_ID.ROOT) + -- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla?? + for i = 1, Proc.Fct do + EgtCutSurfTmPlane( TunnelAddedFaces.MiddleFaceTm.Id, Proc.Faces[i].PtCenter, -Proc.Faces[i].VtN, false, GDB_ID.ROOT) + end + + return TunnelAddedFaces +end + +------------------------------------------------------------------------------------------------------------- +local function GetBottomFace( Proc) + local BottomFace = {} + + if Proc.Topology.Family == 'Tunnel' then + return BottomFace + elseif not ( Proc.FeatureTopology.Family == 'Rabbet' or Proc.FeatureTopology.Family == 'VGroove' or Proc.FeatureTopology.Family == 'Groove' or Proc.FeatureTopology.Family == 'Pocket') then + error( 'GetBottomFace : Topology not implemented') + end + + -- la faccia di fondo ha sempre Fct - 1 adiacenze. Se si trovano più facce di fondo si sceglie quella con minor elevazione + local vFacesByAdjNumber = FaceData.GetFacesByAdjacencyNumber( Proc) + local vBottomFace = vFacesByAdjNumber[ Proc.Fct - 1] + local idBottomFace + if #vBottomFace > 1 then + local dMinElevation = GEO.INFINITO + for i = 1, #vBottomFace do + for j = 1, Proc.Fct do + if vBottomFace[i] == Proc.Faces[j].Id then + if Proc.Faces[j].Elevation < dMinElevation then + dMinElevation = Proc.Faces[j].Elevation + idBottomFace = Proc.Faces[j].Id + end + end + end + end + else + idBottomFace = vBottomFace[1] + end + + BottomFace = GetFaceInfoFromId( Proc, idBottomFace) + + return BottomFace +end + +------------------------------------------------------------------------------------------------------------- +local function GetLongFaces( Proc, MainFaces) + local LongFaces = {} + + if Proc.Fct > 5 then + error( 'GetLongFaces : Topology not implemented') + end + + local idBottomFace = GDB_ID.NULL + if MainFaces.BottomFace then + idBottomFace = MainFaces.BottomFace.Id + else + local BottomFace = GetBottomFace( Proc) + idBottomFace = BottomFace.Id or idBottomFace + end + + local idTunnelMiddleFace = GDB_ID.NULL + if Proc.Topology.Family == 'Tunnel' then + if MainFaces.TunnelAddedFaces then + idTunnelMiddleFace = MainFaces.TunnelAddedFaces.MiddleFaceTm.Id + else + local TunnelAddedFaces = GetTunnelFaces( Proc) + idTunnelMiddleFace = TunnelAddedFaces.MiddleFaceTm.Id or idTunnelMiddleFace + end + end + + local FacesToAnalyze = {} + for i = 1, Proc.Fct do + if Proc.Faces[i].Id ~= idBottomFace then + FacesToAnalyze[i] = Proc.Faces[i] + if Proc.Topology.Family == 'Tunnel' then + FacesToAnalyze[i].LengthOnMainFace = GetFacesContactLength( Proc, idTunnelMiddleFace, Proc.Faces[i].Id) + else + FacesToAnalyze[i].LengthOnMainFace = GetFacesContactLength( Proc, idBottomFace, Proc.Faces[i].Id) + end + end + end + table.sort( FacesToAnalyze, function( a, b) return a.LengthOnMainFace > b.LengthOnMainFace end) + + -- la prima faccia lunga è sempre la prima della lista + LongFaces[1].Id = FacesToAnalyze[1].Id + -- si cerca l'eventuale seconda faccia lunga, ossia quella non adiacente alla prima + if Proc.Fct > 3 then + for i = 1, #FacesToAnalyze do + if ( i - 1) ~= idBottomFace and ( i - 1) ~= LongFaces[1].Id then + local bIsAdjacent = false + for j = 1, #FacesToAnalyze[i].Adjacences do + if FacesToAnalyze[i].Adjacences[j].Id == LongFaces[i].Id then + bIsAdjacent = true + end + end + if not bIsAdjacent then + LongFaces[2].Id = i - 1 + break + end + end + end + end + + for i = 1, #LongFaces do + LongFaces[i] = GetFaceInfoFromId( Proc, LongFaces[i].Id) + end + + return LongFaces +end + ------------------------------------------------------------------------------------------------------------- -- recupero facce principali della feature, in base alla topologia function FaceData.GetMainFaces( Proc) local MainFaces = {} - -- faccia di fondo + if Proc.Topology.IsThrough and Proc.Fct < 5 then + MainFaces.TunnelAddedFaces = GetTunnelFaces( Proc) + end + if Proc.Topology.Family == 'Rabbet' or Proc.Topology.Family == 'VGroove' or Proc.Topology.Family == 'Groove' or Proc.Topology.Family == 'Pocket' then MainFaces.BottomFace = GetBottomFace( Proc) MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)