Files
cms_thermo_active/Step/Attributes/SignalRAuthorizeAttribute.cs
T
Lucio Maranta fa485d902b * Added machine model, and new database relations
* Added first centralized database config and  added machine self-registration into db
* Fix database migration with new database
* Refactor
2018-01-17 10:24:18 +01:00

76 lines
2.7 KiB
C#

using System;
using System.Linq;
using System.Security.Claims;
using System.Security.Principal;
using Microsoft.AspNet.SignalR;
using Step.Config;
using Step.Database.Controllers;
using Step.Model.DatabaseModels;
using static Step.Utils.Constants;
using static Step.Config.ServerConfig;
namespace Step.Attributes
{
class SignalRAuthorizeAttribute : AuthorizeAttribute
{
public string FunctionAccess;
public ACTIONS Action;
protected override bool UserAuthorized(IPrincipal user)
{
if (!base.UserAuthorized(user))
return false;
// Get user level stored in the bearer token
ClaimsIdentity identity = user.Identity as ClaimsIdentity;
var userRoleLevel = identity.Claims.Where(c => c.Type == ROLE_LEVEL_KEY).SingleOrDefault();
// Get machine unique id stored in the bearer token
var machineUniqueId = identity.Claims.Where(c => c.Type == MACHINE_ID_KEY).SingleOrDefault();
// User data not found -> not authorized
if (userRoleLevel == null || machineUniqueId == null)
return false;
// check authorization
if (!CheckAuthorization(machineUniqueId.ToString(), Convert.ToInt32(userRoleLevel.Value), FunctionAccess))
return false;
return true;
}
private bool CheckAuthorization(string machineUniqueId, int userLevel, string functionName)
{
using (FunctionAccessController acController = new FunctionAccessController())
{
// Check if the machine is the same where the user logged in
if (machineUniqueId != MachineConfig.UniqueId)
return false;
// Read from db category levels
FunctionAccessModel functionAccess = acController.FindEnabledFunctionByName(functionName);
if (functionAccess != null && ServerConfigController.CheckAreaStatus(functionAccess.Area))
{
if (Action == ACTIONS.READ)
{ // Check read permissions
if (functionAccess.ReadLevelMin > userLevel)
return false; // Not authorized
}
else
{ // Check write permissions
if (functionAccess.WriteLevelMin > userLevel)
return false; // Not authorized
}
}
else
{
return false;
}
}
// Authorized
return true;
}
}
}