Riorganizzazione progetto EquaAuth

This commit is contained in:
Samuele Locatelli
2017-01-31 14:27:08 +01:00
parent a148637947
commit 7670d0bc21
22 changed files with 1833 additions and 0 deletions
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<%@ Control Language="C#" AutoEventWireup="true" CodeBehind="mod_login.ascx.cs" Inherits="Equa_Auth.WebUserControls.mod_login" %>
<link href="~/Style.css" rel="stylesheet" type="text/css" />
<asp:Panel ID="pnlForceUser" runat="server">
<table width="100%">
<tr>
<td class="chPwdTitle">
<asp:Label runat="server" ID="lblTitolo" />
</td>
</tr>
</table>
<table class="smallTable">
<tr>
<td>
<asp:Label CssClass="chPwdTxt" runat="server" ID="lblPwd" />
</td>
<td>
<asp:TextBox runat="server" ID="authKey" TextMode="Password" Width="210px"></asp:TextBox>
</td>
</tr>
<tr>
<td>
<asp:Label CssClass="chPwdTxt" runat="server" ID="lblDominio" />
</td>
<td>
<asp:TextBox runat="server" ID="dominio" Width="210px"></asp:TextBox>
</td>
</tr>
<tr>
<td>
<asp:Label CssClass="chPwdTxt" runat="server" ID="lblUser" />
</td>
<td>
<asp:TextBox runat="server" ID="user" Width="210px"></asp:TextBox>
</td>
</tr>
<tr>
<td colspan="2">
<asp:Button Width="100%" runat="server" ID="btnOk" CommandName="ok" CommandArgument="ok" OnClick="btnOk_Click"></asp:Button>
</td>
</tr>
</table>
</asp:Panel>
<table class="smallTable">
<tr>
<td colspan="2">
<asp:Label CssClass="chPwdTxt" ID="lblMessage" runat="server" />
</td>
</tr>
<tr>
<td colspan="2" align="center">
<asp:HyperLink ID="HypLinkSSO" runat="server" NavigateUrl="~/login.aspx" Text="Single-Sign-On Login"></asp:HyperLink>
</td>
</tr>
</table>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SteamWare;
namespace Equa_Auth.WebUserControls
{
/// <summary>
/// classe gestione login e forzatura login
/// </summary>
public partial class mod_login : ApplicationUserControl
{
#region area protected/private
#region area proprietà
private SteamWare.loginMode _isForceUser = SteamWare.loginMode.normale;
#endregion
#region area metodi
/// <summary>
/// imposta la modalità di login tra normale / forceUser
/// </summary>
private void setLoginMode()
{
if (_isForceUser == SteamWare.loginMode.forceUser)
{
pnlForceUser.Visible = true;
}
else
{
pnlForceUser.Visible = false;
}
}
protected override void traduciObj()
{
lblPwd.Text = user_std.UtSn.Traduci("lblPwd");
lblUser.Text = user_std.UtSn.Traduci("lblUser");
lblDominio.Text = user_std.UtSn.Traduci("lblDominio");
lblTitolo.Text = user_std.UtSn.Traduci("ForzaUtente");
btnOk.Text = user_std.UtSn.Traduci("btnCommit");
}
/// <summary>
/// prova a verificare se l'utente sia ok x AD credentials
/// </summary>
private void AdLogin()
{
lblMessage.Text = "User not authenticated...";
if (Page.User.Identity.IsAuthenticated)
{
//recupera user windows se c'è...
string ad_name = Page.User.Identity.Name;
string delimStr = "\\";
char[] delimiter = delimStr.ToCharArray();
string[] dom_user = ad_name.Split(delimiter, 2);
// salvo cookie!
string DeviceName = "";
string IPv4 = "";
string userAgent = "";
try
{
userAgent = Request.UserAgent;
DeviceName = Request.UserHostName;
IPv4 = Request.UserHostName;
}
catch
{ }
if (memLayer.ML.confReadBool("enableCookie"))
{
// elimino eventuali altri cookie x dominio/user/devName
//DataWrap.DW.taAnagDev.delByDominioUserDeviceName(dom_user[0], dom_user[1], DeviceName);
// creo nuovo cookie
authProxy.createNewCookie(dom_user[0], dom_user[1], 0, DeviceName, userAgent, IPv4, Page.Request.QueryString["AuthCookie"].ToString(), DateTime.Now.AddDays(memLayer.ML.confReadInt("cookieDayExp")));
}
// loggo
SteamWare.logger.lg.scriviLog(string.Format("L'utente {0}/{1} ha effettuato il login correttamente", dom_user[0], dom_user[1]), SteamWare.tipoLog.INFO);
if (Login_ok != null)
{
Login_ok(this, new EventArgs());
}
}
else
{
lblMessage.Text = user_std.UtSn.Traduci("AccessFail") + user_std.UtSn.Traduci("UsrNotAuth");
SteamWare.logger.lg.scriviLog(String.Format("Accesso fallito, utente non autenticato"), SteamWare.tipoLog.WARNING);
if (Login_Error != null)
{
Login_Error(this, new EventArgs());
}
}
}
/// <summary>
/// effettua verifiche e se concesso permette di forzare l'accesso utente
/// </summary>
private void ForceUserIdentity()
{
if (Page.User.Identity.IsAuthenticated)
{
bool _allowForceUser = false;
try
{
_allowForceUser = SteamWare.memLayer.ML.confReadBool("_allowForceUser");
}
catch
{
_allowForceUser = false;
}
if (_allowForceUser)
{
if (authKey.Text == "forzaInter") // verifica passphrase...
{
user_std _utente = new user_std();
user_std.UtSn.isForcedUser = true;
bool fatto = _utente.startUpUtente(dominio.Text, user.Text);
if (fatto)
{
string _rigaLog = String.Format("User {0} has forced user identity ok: logged as \t {1}\\{2}", Page.User.Identity.Name, dominio.Text, user.Text);
SteamWare.logger.lg.scriviLog(_rigaLog, SteamWare.tipoLog.INFO);
if (Login_ok != null)
{
Login_ok(this, new EventArgs());
}
}
}
else
{
lblMessage.Text = String.Format("{0}<br>key not allowed for operation!!! operation logged!!!", user_std.UtSn.Traduci("AccessFail"));
mandaEmail(_fromEmail, _adminEmail, "Attenzione: tentativo di accesso non autorizzato!", String.Format("Tentativo di forcing user non autorizzato!<br>L'utente {0} ha tentato di accedere a {1} forzando l'utente ma la sua key autorizzativa e' sbagliata...", Page.User.Identity.Name, user_std.UtSn.Traduci(SteamWare.memLayer.ML.confReadString("defaultApp"))));
string _rigaLog = String.Format("User {0}\t tried to force user - wrong password - he tried to log as \t {1}\\{2}", Page.User.Identity.Name, dominio.Text, user.Text);
SteamWare.logger.lg.scriviLog(_rigaLog, SteamWare.tipoLog.WARNING);
if (Login_Error != null)
{
Login_Error(this, new EventArgs());
}
}
}
else
{
mandaEmail(_fromEmail, _adminEmail, "Attenzione: tentativo di accesso non autorizzato!", String.Format("Tentativo di forcing user non autorizzato!<br>L'utente {0} ha tentato di accedere a {1} forzando l'utente ma la funzione e' disabilitata...", Page.User.Identity.Name, user_std.UtSn.Traduci(SteamWare.memLayer.ML.confReadString("defaultApp"))));
string _rigaLog = String.Format("User {0}\t tried to force user - access disabled - he tried to log as \t {1}\\{2}", Page.User.Identity.Name, dominio.Text, user.Text);
SteamWare.logger.lg.scriviLog(_rigaLog, SteamWare.tipoLog.WARNING);
if (Login_Error != null)
{
Login_Error(this, new EventArgs());
}
}
}
else
{
lblMessage.Text = string.Format("{0}<br>user not authenticated!<br>", user_std.UtSn.Traduci("AccessFail"));
if (Login_Error != null)
{
Login_Error(this, new EventArgs());
}
string _rigaLog = String.Format("\t Someone tried to force user - real user: \t - not autenticated - \t tried to log as \t {0}\\{1}", dominio.Text, user.Text);
SteamWare.logger.lg.scriviLog(_rigaLog, SteamWare.tipoLog.WARNING);
}
}
protected void btnOk_Click(object sender, EventArgs e)
{
ForceUserIdentity();
}
#endregion
#endregion
#region area public
#region eventi pubblici esposti
public event EventHandler Login_ok;
public event EventHandler Login_Error;
#endregion
#region area proprietà
/// <summary>
/// modalità funzionamento controllo tra normale (ActiveDirectory e user auth di default) e forceUser
/// </summary>
public SteamWare.loginMode modoLogin
{
get
{
return _isForceUser;
}
set
{
_isForceUser = value;
}
}
#endregion
/// <summary>
/// avvio pagina
/// </summary>
protected override void Page_Load(object sender, EventArgs e)
{
//carico da web.config i default values
loadDefaultsWebConfig();
// procedo...
setLoginMode();
Session.RemoveAll();
if (_isForceUser == SteamWare.loginMode.normale)
{
bool cookieLogin = false;
if (memLayer.ML.confReadBool("enableCookie"))
{
string cookieName = Page.Request.QueryString["AuthCookie"].ToString();
cookieLogin = authProxy.tryAuthByCookie(cookieName);
}
if (!cookieLogin)
{
AdLogin();
}
else
{
if (Login_ok != null)
{
Login_ok(this, new EventArgs());
}
}
}
}
#endregion
}
}
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Equa_Auth.WebUserControls {
public partial class mod_login {
/// <summary>
/// pnlForceUser control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Panel pnlForceUser;
/// <summary>
/// lblTitolo control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label lblTitolo;
/// <summary>
/// lblPwd control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label lblPwd;
/// <summary>
/// authKey control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.TextBox authKey;
/// <summary>
/// lblDominio control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label lblDominio;
/// <summary>
/// dominio control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.TextBox dominio;
/// <summary>
/// lblUser control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label lblUser;
/// <summary>
/// user control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.TextBox user;
/// <summary>
/// btnOk control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Button btnOk;
/// <summary>
/// lblMessage control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label lblMessage;
/// <summary>
/// HypLinkSSO control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.HyperLink HypLinkSSO;
}
}