Files
SteamWare/Jenkinsfile
T
Samuele E. Locatelli 4f4cbdb8c9 Refresh
2019-11-27 09:06:36 +01:00

149 lines
5.9 KiB
Groovy

pipeline {
// Declarative Pipeline MODE con Scripted Pipeline Syntax entro le chiamate script { }
agent none
environment {
EMAIL_RECIPIENTS = 'samuele@steamware.net'
publNuget = false
}
stages {
stage('Checkout') {
agent any
steps {
/* calcolo numero versione... diverso x branch MASTER/DEVELOP */
script {
withEnv(['NEXT_BUILD_NUMBER=691']) {
// env.versionNumber = VersionNumber(versionNumberString : '3.4.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true)
env.versionNumber = VersionNumber(versionNumberString : '3.4.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
env.versionNumberBeta = VersionNumber(versionNumberString : '3.4.${BUILD_DATE_FORMATTED, "yyMM"}-beta.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
env.APP_NAME = 'SteamWareLib'
}
}
script {
currentBuild.displayName = "${env.versionNumber}"
currentBuild.description = "BUILD ${env.versionNumber}"
}
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
}
}
stage('Build') {
agent any
steps {
script {
properties([buildDiscarder(logRotator(artifactDaysToKeepStr: '180', artifactNumToKeepStr: '30', daysToKeepStr: '360', numToKeepStr: '30')), pipelineTriggers([])])
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
}
script {
bat "\"${tool 'MSBuild-15.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /m"
}
}
}
stage('Test') {
steps {
echo 'Testing.. 2 be done...'
}
}
stage('Deploy') {
agent any
steps {
// in primis compilo a seconda del branch... TUTTO tranne develop...
script {
// calcolo il config...
if (env.BRANCH_NAME == "develop") {
env.config = "Debug"
env.packVers = env.versionNumberBeta
}
else if (env.BRANCH_NAME == "master") {
env.config = "Release"
env.packVers = env.versionNumber
}
// procedo solo se NON si tratta di commit in ramo UnitTesting...
if (env.BRANCH_NAME != "UnitTesting") {
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
bat "e:\\fart.exe SteamWareLib\\SteamWare.csproj 1.0.0.0 ${env.packVers} || EXIT /B 0"
bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
// elimino vecchie build...
bat "del /f /q *.nupkg"
// BUILD!
bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWareLib\\SteamWare.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
}
else
{
echo 'Nessun Deploy x UnitTesting'
}
}
// ora mi occupo delle operazioni di invio a NEXUS...
script {
// se richiesta pubblicazione nuget (x develop) oppure master..
if ((env.BRANCH_NAME == "develop" && env.publNuget == true) || (env.BRANCH_NAME == "master")) {
// lancio upload con nuget!
echo 'Start upload with nuget push'
bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-hosted"
// bat "e:\\nuget.exe push SteamWare.${env.versionNumberBeta}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
}
}
}
}
}
post {
success {
sendSlack("Successful", "good")
}
failure {
sendSlack("Failed", "danger")
}
unstable {
sendSlack("Unstable", "warning")
}
}
}
@NonCPS
// Funzione x recupero changeLog
def getChangeString() {
MAX_MSG_LEN = 100
def changeString = ""
echo "Gathering SCM changes"
def changeLogSets = currentBuild.changeSets
for (int i = 0; i < changeLogSets.size(); i++) {
def entries = changeLogSets[i].items
for (int j = 0; j < entries.length; j++) {
def entry = entries[j]
truncated_msg = entry.msg.take(MAX_MSG_LEN)
changeString += " - ${truncated_msg} [${entry.author}]\n"
}
}
if (!changeString) {
changeString = " - Nessuna Modifica"
}
return changeString
}
// Funzione x invio email
def sendEmail(status) {
mail (
to: "$EMAIL_RECIPIENTS",
subject: "Build $BUILD_NUMBER - " + status + " ($JOB_NAME)",
body: "Modifiche:\n " + getChangeString() + "\n\n Verifica console output: $BUILD_URL/console" + "\n")
}
// Funzione x invio slack
def sendSlack(status, colorCode) {
slackSend (
color: colorCode,
channel: "#steamware-dev",
failOnError: false,
message: "${env.JOB_NAME} ${env.versionNumber} | " + status + ": Build ${env.BUILD_NUMBER}\n\n" +
"Modifiche:\n " + getChangeString() + "\n\n Verifica build: <${env.BUILD_URL}|Apri>" + "\n"
)
}