pipeline { // Declarative Pipeline MODE con Scripted Pipeline Syntax entro le chiamate script { } agent none environment { EMAIL_RECIPIENTS = 'samuele@steamware.net' publNuget = false } stages { stage('Checkout') { agent any steps { /* calcolo numero versione... diverso x branch MASTER/DEVELOP */ script { withEnv(['NEXT_BUILD_NUMBER=698']) { // env.versionNumber = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true) env.versionNumber = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}') env.versionNumberBeta = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}-beta.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}') env.APP_NAME = 'SteamWareLib' } } script { currentBuild.displayName = "${env.versionNumber}" currentBuild.description = "BUILD ${env.versionNumber}" } // CAMBIO numero versione + checkout NuGet in file sorgente!!! bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0" bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln" } } stage('Build') { agent any steps { script { properties([buildDiscarder(logRotator(artifactDaysToKeepStr: '180', artifactNumToKeepStr: '30', daysToKeepStr: '360', numToKeepStr: '30')), pipelineTriggers([])]) // CAMBIO numero versione + checkout NuGet in file sorgente!!! bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0" bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln" } script { bat "\"${tool 'MSBuild-15.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /m" } } } stage('Test') { steps { echo 'Testing.. 2 be done...' } } stage('Deploy') { agent any steps { // in primis compilo a seconda del branch... TUTTO tranne develop... script { // calcolo il config... if (env.BRANCH_NAME == "develop") { env.config = "Debug" env.packVers = env.versionNumberBeta } else if (env.BRANCH_NAME == "master") { env.config = "Release" env.packVers = env.versionNumber } // procedo solo se NON si tratta di commit in ramo UnitTesting... if (env.BRANCH_NAME != "UnitTesting") { // CAMBIO numero versione + checkout NuGet in file sorgente!!! bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0" bat "e:\\fart.exe SteamWareLib\\SteamWare.csproj 1.0.0.0 ${env.packVers} || EXIT /B 0" bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln" // elimino vecchie build... bat "del /f /q *.nupkg" // BUILD! bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /m" // creo package NuGet... con version in modo da fare ANCHE le beta bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWareLib\\SteamWare.csproj -properties Configuration=${env.config} -Version ${env.packVers}" } else { echo 'Nessun Deploy x UnitTesting' } } // ora mi occupo delle operazioni di invio a NEXUS... script { // se richiesta pubblicazione nuget (x develop) oppure master.. if ((env.BRANCH_NAME == "develop" && env.publNuget == true) || (env.BRANCH_NAME == "master")) { // lancio upload con nuget! echo 'Start upload with nuget push' bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-hosted" // bat "e:\\nuget.exe push SteamWare.${env.versionNumberBeta}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted" bat "e:\\nuget.exe push SteamWare.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted" } } } } } post { success { sendSlack("Successful", "good") } failure { sendSlack("Failed", "danger") } unstable { sendSlack("Unstable", "warning") } } } @NonCPS // Funzione x recupero changeLog def getChangeString() { MAX_MSG_LEN = 100 def changeString = "" echo "Gathering SCM changes" def changeLogSets = currentBuild.changeSets for (int i = 0; i < changeLogSets.size(); i++) { def entries = changeLogSets[i].items for (int j = 0; j < entries.length; j++) { def entry = entries[j] truncated_msg = entry.msg.take(MAX_MSG_LEN) changeString += " - ${truncated_msg} [${entry.author}]\n" } } if (!changeString) { changeString = " - Nessuna Modifica" } return changeString } // Funzione x invio email def sendEmail(status) { mail ( to: "$EMAIL_RECIPIENTS", subject: "Build $BUILD_NUMBER - " + status + " ($JOB_NAME)", body: "Modifiche:\n " + getChangeString() + "\n\n Verifica console output: $BUILD_URL/console" + "\n") } // Funzione x invio slack def sendSlack(status, colorCode) { slackSend ( color: colorCode, channel: "#steamware-dev", failOnError: false, message: "${env.JOB_NAME} ${env.versionNumber} | " + status + ": Build ${env.BUILD_NUMBER}\n\n" + "Modifiche:\n " + getChangeString() + "\n\n Verifica build: <${env.BUILD_URL}|Apri>" + "\n" ) }