Imports System.Collections.ObjectModel Imports System.ComponentModel Imports EgtUILib Public Class VacuumMachineButtonUC Implements INotifyPropertyChanged ' Costanti per nomi stati dei bottoni Private Const BTN_STATE_SPINDLE As String = "Spindle" Private Const BTN_STATE_COOLANT As String = "Coolant" Private Const BTN_STATE_LASER As String = "Laser" Private Const BTN_STATE_THREEAXIS As String = "ThreeAxis" Private Const BTN_STATE_FIVEAXIS As String = "FiveAxis" Private Const BTN_STATE_NOTHING As String = "Nothing" Private Enum MachineButtonType As Integer NOSTATE = 0 TWOSTATE = 1 THREESTATE = 2 DOUBLECOMMAND = 3 PRESSEDCOMMAND = 4 End Enum ' Dichiarazione delle Page UserControl Private m_MainWindow As MainWindow = DirectCast(Application.Current.MainWindow, MainWindow) Private m_DirectCutPage As DirectCutPageUC Friend m_CN As CN_generico Private m_bFirst As Boolean = True ' Creazione converter da String a ImageSource Dim ImageConverter As New ImageSourceConverter Private m_ButtonList As New ObservableCollection(Of MachineButton) Public ReadOnly Property ButtonList As ObservableCollection(Of MachineButton) Get Return m_ButtonList End Get End Property Private Sub ManualAxesMove_Initialized(sender As Object, e As EventArgs) Handles Me.Initialized Me.DataContext = Me End Sub Private Sub ManualAxesMove_Loaded(sender As Object, e As RoutedEventArgs) Handles Me.Loaded If m_bFirst Then m_DirectCutPage = m_MainWindow.m_DirectCutPageUC 'MachineButton.m_DirectCutPage = m_DirectCutPage 'MachineButton.m_CN = m_CN m_bFirst = False ' Lettura configurazione bottoni da Ini di macchina Dim m_nCount As Integer = 1 Dim bFoundedBtn As Boolean = True While bFoundedBtn Dim sNameBtn As String = K_BUTTON & (m_nCount).ToString() Dim sMachineButtonType As String = String.Empty Dim sTImageName As String = String.Empty Dim sTLuaScriptName As String = String.Empty Dim sFImageName As String = String.Empty Dim sFLuaScriptName As String = String.Empty Dim sStateFlag As String = String.Empty bFoundedBtn = GetPrivateProfileMachineButtons(S_VACUUMMACHBUTTONS, sNameBtn, sMachineButtonType, sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag, m_MainWindow.GetMachIniFile()) If bFoundedBtn Then 'And '(Not m_bOnlyLaser Or sButtonStateFlag = sNameBtn) Then m_nCount += 1 Dim ButtonToAdd As MachineButton = Nothing Select Case sMachineButtonType Case MachineButtonType.NOSTATE ButtonToAdd = New TwoStateButton(sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag) Case MachineButtonType.TWOSTATE ButtonToAdd = New TwoStateButton(sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag) Case MachineButtonType.THREESTATE ButtonToAdd = New ThreeStateButton(sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag) Case MachineButtonType.DOUBLECOMMAND ButtonToAdd = New DoubleCommandButton(sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag) Case MachineButtonType.PRESSEDCOMMAND ButtonToAdd = New PressedCommandButton(sTImageName, sTLuaScriptName, sFImageName, sFLuaScriptName, sStateFlag) End Select If Not IsNothing(ButtonToAdd) Then m_ButtonList.Add(ButtonToAdd) End If End While NotifyPropertyChanged("ButtonList") End If End Sub Friend Sub VacuumUpChanged(VacuumUpState As Boolean) Dim VacuumUpButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUMUP Then VacuumUpButton = MachineButton End If Next If Not IsNothing(VacuumUpButton) Then VacuumUpButton.SetIsChecked(VacuumUpState) End If End Sub Friend Sub VacuumDownChanged(VacuumDownState As Boolean) Dim VacuumDownButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUMDOWN Then VacuumDownButton = MachineButton End If Next If Not IsNothing(VacuumDownButton) Then VacuumDownButton.SetIsChecked(VacuumDownState) End If End Sub Friend Sub Vacuum0Changed(Vacuum0State As Boolean) Dim Vacuum0Button As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUM0 Then Vacuum0Button = MachineButton End If Next If Not IsNothing(Vacuum0Button) Then Vacuum0Button.SetIsChecked(Vacuum0State) End If End Sub Friend Sub Vacuum90Changed(Vacuum90State As Boolean) Dim VacuumRotButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUM90 Then VacuumRotButton = MachineButton End If Next If Not IsNothing(VacuumRotButton) Then VacuumRotButton.SetIsChecked(Vacuum90State) End If End Sub Friend Sub Vacuum3Changed(Vacuum3State As Boolean) Dim Vacuum3StateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUU3STATE Then Vacuum3StateButton = MachineButton End If Next If Not IsNothing(Vacuum3StateButton) Then Vacuum3StateButton.SetIsChecked(Vacuum3State) End If End Sub Friend Sub Vacuum4Changed(Vacuum4State As Boolean) Dim Vacuum4StateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUU4STATE Then Vacuum4StateButton = MachineButton End If Next If Not IsNothing(Vacuum4StateButton) Then Vacuum4StateButton.SetIsChecked(Vacuum4State) End If End Sub Friend Sub Vacuum135Changed(Vacuum135State As Boolean) Dim Vacuum135StateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUU135STATE Then Vacuum135StateButton = MachineButton End If Next If Not IsNothing(Vacuum135StateButton) Then Vacuum135StateButton.SetIsChecked(Vacuum135State) End If End Sub Friend Sub Vacuum246Changed(Vacuum246State As Boolean) Dim Vacuum246StateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUU246STATE Then Vacuum246StateButton = MachineButton End If Next If Not IsNothing(Vacuum246StateButton) Then Vacuum246StateButton.SetIsChecked(Vacuum246State) End If End Sub Friend Sub OpenAllChanged(OpenAllState As Boolean) Dim OpenAllStateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_OPENALLSTATE Then OpenAllStateButton = MachineButton End If Next If Not IsNothing(OpenAllStateButton) Then OpenAllStateButton.SetIsChecked(OpenAllState) End If End Sub Friend Sub CloseAllChanged(CloseAllState As Boolean) Dim CloseAllStateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_CLOSEALLSTATE Then CloseAllStateButton = MachineButton End If Next If Not IsNothing(CloseAllStateButton) Then CloseAllStateButton.SetIsChecked(CloseAllState) End If End Sub Friend Sub BlowChanged(BlowState As Boolean) Dim BlowStateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_BLOWSTATE Then BlowStateButton = MachineButton End If Next If Not IsNothing(BlowStateButton) Then BlowStateButton.SetIsChecked(BlowState) End If End Sub Friend Sub VacuumOnChanged(VacuumState As Boolean) Dim VacuumOnButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUMON Then VacuumOnButton = MachineButton End If Next If Not IsNothing(VacuumOnButton) Then VacuumOnButton.SetIsChecked(VacuumState) End If End Sub Friend Sub VacuumOffChanged(VacuumState As Boolean) Dim VacuumOffButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_VACUUMOFF Then VacuumOffButton = MachineButton End If Next If Not IsNothing(VacuumOffButton) Then VacuumOffButton.SetIsChecked(VacuumState) End If End Sub Friend Sub BypassChanged(BypassState As Boolean) Dim BypassStateButton As TwoStateButton = Nothing For Each MachineButton In m_ButtonList If MachineButton.StateFlag = K_BYPASSTATE Then BypassStateButton = MachineButton End If Next If Not IsNothing(BypassStateButton) Then BypassStateButton.SetIsChecked(BypassState) End If End Sub Public Function GetPrivateProfileMachineButtons( ByVal lpAppName As String, ByVal lpKeyName As String, ByRef lpMachineButtonType As String, ByRef lpTImageName As String, ByRef lpTLuaScriptName As String, ByRef lpFImageName As String, ByRef lpFLuaScriptName As String, ByRef lpStateFlag As String, ByVal lpFileName As String) As Boolean Dim sVal As String = String.Empty GetPrivateProfileString(lpAppName, lpKeyName, "", sVal, lpFileName) Dim sItems() As String = sVal.Split(",".ToCharArray) If sItems.Count() >= 3 Then lpMachineButtonType = sItems(0) lpTImageName = sItems(1) lpTLuaScriptName = sItems(2) If sItems.Count() >= 4 Then lpStateFlag = sItems(3) If sItems.Count() >= 6 Then lpFImageName = sItems(4) lpFLuaScriptName = sItems(5) End If Else lpStateFlag = BTN_STATE_NOTHING End If Return True End If Return False End Function Private Sub ManualAxesMove_UnLoaded(sender As Object, e As RoutedEventArgs) Handles Me.Unloaded End Sub Public Event PropertyChanged(sender As Object, e As PropertyChangedEventArgs) Implements INotifyPropertyChanged.PropertyChanged Public Sub NotifyPropertyChanged(propName As String) RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs(propName)) End Sub #Region "EVENTS" Private Sub PressedCommandButton_PreviewMouseUp(sender As Object, e As MouseButtonEventArgs) Dim Button As Button = DirectCast(sender, Button) If TypeOf Button.DataContext Is PressedCommandButton Then Dim PressedButton As PressedCommandButton = DirectCast(Button.DataContext, PressedCommandButton) PressedButton.OnMouseUp() End If End Sub Private Sub PressedCommandButton_PreviewMouseDown(sender As Object, e As MouseButtonEventArgs) Dim Button As Button = DirectCast(sender, Button) If TypeOf Button.DataContext Is PressedCommandButton Then Dim PressedButton As PressedCommandButton = DirectCast(Button.DataContext, PressedCommandButton) PressedButton.OnMouseDown() End If End Sub #End Region End Class