using MP_MON.Models; using System; using System.Linq; using System.Web.Mvc; using SteamWare; using System.Data; using Newtonsoft.Json; using System.Collections.Generic; namespace MP_MON.Controllers { public class MSEController : Controller { private MoonProEntities db = new MoonProEntities(); // GET: StatusMap public ActionResult StatusMap(string baseCss) { int dataRefresh = 2000; try { dataRefresh = Convert.ToInt32(System.Web.Configuration.WebConfigurationManager.AppSettings["dataRefreshMs"]); } catch { } // cerco su REDIS... string hMSE = MapoDb.DataLayer.hMSE(); string dataSer = memLayer.ML.getRSV(hMSE); List dati= new List(); if (dataSer != "" && dataSer != null) { try { dati = JsonConvert.DeserializeObject>(dataSer); } catch(Exception exc) { dati = db.stp_MSE_getData(dataRefresh).ToList(); logger.lg.scriviLog(string.Format("Recuperata MSE da DB{0}{1}", Environment.NewLine, exc)); } } else { // se non c'è rileggo... dati = db.stp_MSE_getData(dataRefresh).ToList(); // serializzo dataSer = JsonConvert.SerializeObject(dati); // metto in redis memLayer.ML.setRSV(hMSE, dataSer, memLayer.ML.CRI("MSE_cacheDuration")); } ViewBag.baseCss = baseCss; return PartialView("_StatusMap", dati); } protected override void Dispose(bool disposing) { if (disposing) { db.Dispose(); } base.Dispose(disposing); } } }