445 lines
16 KiB
C#
445 lines
16 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Threading;
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namespace Opc.Ua.Server
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{
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/// <summary>
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/// Reverse connection states.
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/// </summary>
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public enum ReverseConnectState
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{
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/// <summary>
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/// The connection is closed.
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/// </summary>
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Closed = 0,
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/// <summary>
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/// The server is connecting.
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/// </summary>
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Connecting = 1,
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/// <summary>
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/// The server is connected with a client.
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/// </summary>
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Connected = 2,
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/// <summary>
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/// The client rejected the connection with the server.
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/// </summary>
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Rejected = 3,
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/// <summary>
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/// An error occurred connecting with the client.
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/// </summary>
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Errored = 4
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}
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/// <summary>
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/// Describes the properties of a server reverse connection.
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/// </summary>
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public class ReverseConnectProperty
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{
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/// <summary>
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/// Initialize a reverse connect server property.
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/// </summary>
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/// <param name="clientUrl">The Url of the reverse connect client.</param>
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/// <param name="timeout">The timeout to use for a reverse connect attempt.</param>
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/// <param name="maxSessionCount">The maximum number of sessions allowed to the client.</param>
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/// <param name="configEntry">If this is an application configuration entry.</param>
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/// <param name="enabled">If the connection is enabled.</param>
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public ReverseConnectProperty(
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Uri clientUrl,
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int timeout,
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int maxSessionCount,
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bool configEntry,
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bool enabled = true)
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{
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ClientUrl = clientUrl;
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Timeout = timeout > 0 ? timeout : ReverseConnectServer.DefaultReverseConnectTimeout;
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MaxSessionCount = maxSessionCount;
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ConfigEntry = configEntry;
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Enabled = enabled;
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}
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/// <summary>
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/// The Url of the reverse connect client.
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/// </summary>
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public readonly Uri ClientUrl;
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/// <summary>
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/// The timeout to use for a reverse connect attempt.
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/// </summary>
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public readonly int Timeout;
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/// <summary>
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/// If this is an application configuration entry.
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/// </summary>
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public readonly bool ConfigEntry;
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/// <summary>
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/// The service result of the last connection attempt.
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/// </summary>
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public ServiceResult ServiceResult;
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/// <summary>
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/// The last state of the reverse connection.
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/// </summary>
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public ReverseConnectState LastState = ReverseConnectState.Closed;
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/// <summary>
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/// The maximum number of sessions allowed to the client.
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/// </summary>
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public int MaxSessionCount;
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/// <summary>
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/// If the connection is enabled.
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/// </summary>
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public bool Enabled;
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/// <summary>
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/// The time when the connection was rejected.
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/// </summary>
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public DateTime RejectTime;
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}
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/// <summary>
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/// The standard implementation of a UA server with reverse connect.
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/// </summary>
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public class ReverseConnectServer : StandardServer
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{
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/// <summary>
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/// The default reverse connect interval.
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/// </summary>
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public static int DefaultReverseConnectInterval => 15000;
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/// <summary>
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/// The default reverse connect timeout.
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/// </summary>
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public static int DefaultReverseConnectTimeout => 30000;
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/// <summary>
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/// The default timeout after a rejected connection attempt.
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/// </summary>
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public static int DefaultReverseConnectRejectTimeout => 60000;
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/// <summary>
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/// Creates a reverse connect server based on a StandardServer.
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/// </summary>
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public ReverseConnectServer()
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{
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m_connectInterval = DefaultReverseConnectInterval;
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m_connectTimeout = DefaultReverseConnectTimeout;
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m_rejectTimeout = DefaultReverseConnectRejectTimeout;
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m_connections = new Dictionary<Uri, ReverseConnectProperty>();
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}
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#region StandardServer overrides
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/// <inheritdoc/>
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protected override void OnServerStarted(IServerInternal server)
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{
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base.OnServerStarted(server);
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UpdateConfiguration(base.Configuration);
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StartTimer(true);
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}
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/// <inheritdoc />
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protected override void OnUpdateConfiguration(ApplicationConfiguration configuration)
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{
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base.OnUpdateConfiguration(configuration);
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UpdateConfiguration(configuration);
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}
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/// <inheritdoc />
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protected override void OnServerStopping()
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{
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DisposeTimer();
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base.OnServerStopping();
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Add a reverse connection url.
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/// </summary>
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public virtual void AddReverseConnection(Uri url, int timeout = 0, int maxSessionCount = 0, bool enabled = true)
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{
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if (m_connections.ContainsKey(url))
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{
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throw new ArgumentException("Connection for specified clientUrl is already configured", nameof(url));
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}
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else
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{
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var reverseConnection = new ReverseConnectProperty(url, timeout, maxSessionCount, false, enabled);
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lock (m_connectionsLock)
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{
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m_connections[url] = reverseConnection;
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Utils.Trace("Reverse Connection added for EndpointUrl: {0}.", url);
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StartTimer(false);
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}
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}
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}
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/// <summary>
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/// Remove a reverse connection url.
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/// </summary>
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/// <returns>true if the reverse connection is found and removed</returns>
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public virtual bool RemoveReverseConnection(Uri url)
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{
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if (url == null) throw new ArgumentNullException(nameof(url));
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lock (m_connectionsLock)
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{
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bool connectionRemoved = m_connections.Remove(url);
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if (connectionRemoved)
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{
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Utils.Trace("Reverse Connection removed for EndpointUrl: {0}.", url);
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}
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if (m_connections.Count == 0)
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{
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DisposeTimer();
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}
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return connectionRemoved;
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}
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}
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/// <summary>
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/// Return a dictionary of configured reverse connection Urls.
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/// </summary>
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public virtual ReadOnlyDictionary<Uri, ReverseConnectProperty> GetReverseConnections()
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{
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lock (m_connectionsLock)
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{
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return new ReadOnlyDictionary<Uri, ReverseConnectProperty>(m_connections);
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}
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}
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#endregion
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#region Private Properties
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/// <summary>
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/// Timer callback to establish new reverse connections.
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/// </summary>
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private void OnReverseConnect(object state)
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{
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try
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{
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lock (m_connectionsLock)
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{
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foreach (var reverseConnection in m_connections.Values)
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{
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// recharge a rejected connection after timeout
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if (reverseConnection.LastState == ReverseConnectState.Rejected &&
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reverseConnection.RejectTime + TimeSpan.FromMilliseconds(m_rejectTimeout) < DateTime.UtcNow)
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{
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reverseConnection.LastState = ReverseConnectState.Closed;
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}
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// try the reverse connect
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if ((reverseConnection.Enabled) &&
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(reverseConnection.MaxSessionCount == 0 ||
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(reverseConnection.MaxSessionCount == 1 && reverseConnection.LastState == ReverseConnectState.Closed) ||
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reverseConnection.MaxSessionCount > ServerInternal.SessionManager.GetSessions().Count))
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{
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try
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{
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reverseConnection.LastState = ReverseConnectState.Connecting;
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base.CreateConnection(reverseConnection.ClientUrl,
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reverseConnection.Timeout > 0 ? reverseConnection.Timeout : m_connectTimeout);
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Utils.Trace($"Create Connection! [{reverseConnection.LastState}][{reverseConnection.ClientUrl}]");
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}
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catch (Exception e)
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{
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reverseConnection.LastState = ReverseConnectState.Errored;
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reverseConnection.ServiceResult = new ServiceResult(e);
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Utils.Trace($"Create Connection failed! [{reverseConnection.LastState}][{reverseConnection.ClientUrl}]");
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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Utils.Trace(ex, "OnReverseConnect unexpected error: {0}", ex.Message);
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}
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finally
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{
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StartTimer(true);
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}
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}
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/// <summary>
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/// Track reverse connection status.
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/// </summary>
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protected override void OnConnectionStatusChanged(object sender, ConnectionStatusEventArgs e)
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{
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lock (m_connectionsLock)
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{
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ReverseConnectProperty reverseConnection = null;
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if (m_connections.TryGetValue(e.EndpointUrl, out reverseConnection))
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{
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ServiceResult priorStatus = reverseConnection.ServiceResult;
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if (ServiceResult.IsBad(e.ChannelStatus))
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{
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reverseConnection.ServiceResult = e.ChannelStatus;
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if (e.ChannelStatus.Code == StatusCodes.BadTcpMessageTypeInvalid)
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{
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reverseConnection.LastState = ReverseConnectState.Rejected;
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reverseConnection.RejectTime = DateTime.UtcNow;
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Utils.Trace($"Client Rejected Connection! [{reverseConnection.LastState}][{e.EndpointUrl}]");
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return;
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}
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else
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{
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reverseConnection.LastState = ReverseConnectState.Closed;
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Utils.Trace($"Connection Error! [{reverseConnection.LastState}][{e.EndpointUrl}]");
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return;
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}
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}
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reverseConnection.LastState = e.Closed ? ReverseConnectState.Closed : ReverseConnectState.Connected;
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Utils.Trace($"New Connection State! [{reverseConnection.LastState}][{e.EndpointUrl}]");
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}
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else
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{
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Utils.Trace($"Warning: Status changed for unknown reverse connection: [{e.ChannelStatus}][{e.EndpointUrl}]");
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}
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}
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base.OnConnectionStatusChanged(sender, e);
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}
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/// <summary>
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/// Restart the timer.
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/// </summary>
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private void StartTimer(bool forceRestart)
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{
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if (forceRestart)
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{
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DisposeTimer();
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}
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lock (m_connectionsLock)
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{
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if (m_connectInterval > 0 &&
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m_connections.Count > 0 &&
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m_reverseConnectTimer == null)
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{
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m_reverseConnectTimer = new Timer(OnReverseConnect, this, m_connectInterval, Timeout.Infinite);
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}
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}
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}
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/// <summary>
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/// Dispose the current timer.
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/// </summary>
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private void DisposeTimer()
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{
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// start registration timer.
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lock (m_connectionsLock)
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{
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if (m_reverseConnectTimer != null)
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{
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Utils.SilentDispose(m_reverseConnectTimer);
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m_reverseConnectTimer = null;
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}
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}
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}
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/// <summary>
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/// Remove a reverse connection url.
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/// </summary>
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private void ClearConnections(bool configEntry)
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{
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lock (m_connectionsLock)
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{
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var toRemove = m_connections.Where(r => r.Value.ConfigEntry == configEntry);
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foreach (var entry in toRemove)
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{
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m_connections.Remove(entry.Key);
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}
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}
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}
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/// <summary>
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/// Update the reverse connect configuration from the application configuration.
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/// </summary>
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private void UpdateConfiguration(ApplicationConfiguration configuration)
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{
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ClearConnections(true);
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// get the configuration for the reverse connections.
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var reverseConnect = configuration.ServerConfiguration.ReverseConnect;
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// add configuration reverse client connection properties.
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if (reverseConnect != null)
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{
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lock (m_connectionsLock)
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{
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m_connectInterval = reverseConnect.ConnectInterval > 0 ? reverseConnect.ConnectInterval : DefaultReverseConnectInterval;
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m_connectTimeout = reverseConnect.ConnectTimeout > 0 ? reverseConnect.ConnectTimeout : DefaultReverseConnectTimeout;
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m_rejectTimeout = reverseConnect.RejectTimeout > 0 ? reverseConnect.RejectTimeout : DefaultReverseConnectRejectTimeout;
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foreach (var client in reverseConnect.Clients)
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{
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var uri = Utils.ParseUri(client.EndpointUrl);
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if (uri != null)
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{
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if (m_connections.ContainsKey(uri))
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{
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Utils.Trace("Warning: ServerConfiguration.ReverseConnect contains duplicate EndpointUrl: {0}.", uri);
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}
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else
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{
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m_connections[uri] = new ReverseConnectProperty(uri, client.Timeout, client.MaxSessionCount, true, client.Enabled);
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Utils.Trace("Reverse Connection added for EndpointUrl: {0}.", uri);
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}
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}
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}
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}
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}
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}
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#endregion
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#region Private Fields
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private Timer m_reverseConnectTimer;
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private int m_connectInterval;
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private int m_connectTimeout;
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private int m_rejectTimeout;
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private Dictionary<Uri, ReverseConnectProperty> m_connections;
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private object m_connectionsLock = new object();
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#endregion
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}
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}
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