120 lines
4.3 KiB
C#
120 lines
4.3 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Text;
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using Opc.Ua;
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namespace Opc.Ua.Server
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{
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/// <summary>
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/// Stores information about a NodeId specified by the client.
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/// </summary>
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/// <remarks>
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/// A NodeHandle is created when GetManagerHandle is called and will only contain
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/// information found by parsing the NodeId. The ValidateNode method is used to
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/// verify that the NodeId refers to a real Node and find a NodeState object that
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/// can be used to access the Node.
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/// </remarks>
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public class NodeHandle
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{
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="NodeHandle"/> class.
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/// </summary>
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public NodeHandle()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="NodeHandle"/> class.
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/// </summary>
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/// <param name="nodeId">The node id.</param>
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/// <param name="node">The node.</param>
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public NodeHandle(NodeId nodeId, NodeState node)
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{
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this.NodeId = nodeId;
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this.Validated = true;
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this.Node = node;
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}
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#endregion
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#region Public Interface
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/// <summary>
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/// The NodeId provided by the client.
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/// </summary>
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public NodeId NodeId { get; set; }
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/// <summary>
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/// The parsed identifier (must not be null if Validated == False).
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/// </summary>
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public object ParsedNodeId { get; set; }
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/// <summary>
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/// A unique string identifier for the root of a complex object tree.
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/// </summary>
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public NodeId RootId { get; set; }
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/// <summary>
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/// A path to a component within the tree identified by the root id.
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/// </summary>
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public string ComponentPath { get; set; }
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/// <summary>
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/// An index associated with the handle.
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/// </summary>
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/// <remarks>
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/// This is used to keep track of the position in the complete list of Nodes provided by the Client.
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/// </remarks>
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public int Index { get; set; }
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/// <summary>
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/// Whether the handle has been validated.
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/// </summary>
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/// <remarks>
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/// When validation is complete the Node property must have a valid object.
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/// </remarks>
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public bool Validated { get; set; }
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/// <summary>
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/// An object that can be used to access the Node identified by the NodeId.
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/// </summary>
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/// <remarks>
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/// Not set until after the handle is validated.
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/// </remarks>
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public NodeState Node { get; set; }
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/// <summary>
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/// An object that can be used to manage the items which are monitoring the node.
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/// </summary>
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public MonitoredNode2 MonitoredNode { get; set; }
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#endregion
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}
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}
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