/* ======================================================================== * Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Threading.Tasks; using Opc.Ua; using Opc.Ua.Configuration; namespace Quickstarts.ConsoleReferenceClient { public static class Program { public static async Task Main(string[] args) { IOutput console = new ConsoleOutput(); console.WriteLine("OPC UA Console Reference Client"); try { // Define the UA Client application ApplicationInstance application = new ApplicationInstance(); application.ApplicationName = "Quickstart Console Reference Client"; application.ApplicationType = ApplicationType.Client; // load the application configuration. await application.LoadApplicationConfiguration("ConsoleReferenceClient.Config.xml", silent: false); // check the application certificate. await application.CheckApplicationInstanceCertificate(silent: false, minimumKeySize: 0); // create the UA Client object and connect to configured server. UAClient uaClient = new UAClient(application.ApplicationConfiguration, console, ClientBase.ValidateResponse); bool connected = await uaClient.ConnectAsync(); if (connected) { // Run tests for available methods. uaClient.ReadNodes(); uaClient.WriteNodes(); uaClient.Browse(); uaClient.CallMethod(); uaClient.SubscribeToDataChanges(); // Wait for some DataChange notifications from MonitoredItems await Task.Delay(20_000); uaClient.Disconnect(); } else { console.WriteLine("Could not connect to server!"); } console.WriteLine("\nProgram ended."); console.WriteLine("Press any key to finish..."); Console.ReadKey(); } catch (Exception ex) { console.WriteLine(ex.Message); } } } }