/* ======================================================================== * Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * The complete license agreement can be found here: * http://opcfoundation.org/License/MIT/1.00/ * ======================================================================*/ using System; using System.Collections.Generic; using System.Text; using System.Globalization; namespace Opc.Ua.Aggregates { /// /// Calculates interpolated values. /// /// /// To correctly get the interpolated value, the raw data passed to this aggregator needs to have "GOOD" boundary values. That means, it's /// the user responsibility to find out a good value before/after the period of interest if the bounding values of that period are not good. /// public class InterpolativeAggregate : FloatInterpolatingCalculator { /// /// Updates the bounding values. /// public override void UpdateBoundingValues(TimeSlice bucket, AggregateState state) { base.UpdateBoundingValues(bucket, state); UpdatePriorPoint(bucket.EarlyBound, state); } /// /// Updates the value for the time slice. /// public override DataValue Compute(IAggregationContext context, TimeSlice bucket, AggregateState state) { DataValue retval = new DataValue { SourceTimestamp = bucket.From }; StatusCode code = StatusCodes.BadNoData; DataValue boundValue = context.IsReverseAggregation ? bucket.LateBound.Value : bucket.EarlyBound.Value; if (boundValue != null) { code = bucket.EarlyBound.Value.StatusCode.Code; code.AggregateBits = bucket.EarlyBound.Value.StatusCode.AggregateBits; retval.Value = Convert.ToDouble(bucket.EarlyBound.Value.Value, CultureInfo.InvariantCulture); } if (bucket.Incomplete) code.AggregateBits |= AggregateBits.Partial; retval.StatusCode = code; return retval; } } }