96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2013
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//----------------------------------------------------------------------------
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// File : EgkFrame3d.h Data : 20.11.13 Versione : 1.3a1
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// Contenuto : Dichiarazione della classe Reference Frame 3d.
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//
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//
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//
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// Modifiche : 04.01.12 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "/EgtDev/Include/EGKPoint3d.h"
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//----------------------- Macro per import/export ----------------------------
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#undef EGK_EXPORT
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#if defined( I_AM_EGK) // da definirsi solo nella DLL
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#define EGK_EXPORT __declspec( dllexport)
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#else
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#define EGK_EXPORT __declspec( dllimport)
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#endif
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//----------------------------------------------------------------------------
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class EGK_EXPORT Frame3d
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{
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public :
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enum Type { ERR = 0, TOP = 1, BOTTOM = 2, FRONT = 3,
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BACK = 4, LEFT = 5, RIGHT = 6, GEN = 7} ;
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public :
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Frame3d( void) ;
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bool Set( const Point3d& ptOrig, const Vector3d& vtDirX,
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const Vector3d& vtDirY, const Vector3d& vtDirZ) ;
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bool Set( const Point3d& ptOrig, const Point3d& ptOnX, const Point3d& ptNearY) ;
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bool Set( const Point3d& ptOrig, Type nType) ;
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bool Reset( void) ;
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void Translate( const Vector3d& vtMove) ;
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) ;
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// Scale non possibile (non previsti fattori di scala)
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// Mirror non possibile (cambia il senso destrorso in sinistrorso)
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bool ToGlob( const Frame3d& frRef) ;
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bool ToLoc( const Frame3d& frRef) ;
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inline const Frame3d operator*=( const Frame3d& frRef) { this->ToGlob( frRef) ; return *this ;}
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inline const Frame3d operator/=( const Frame3d& frRef) { this->ToLoc( frRef) ; return *this ;}
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inline int GetType( void) const { return m_nType ;}
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inline int GetZType( void) const { return m_nZType ;}
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inline const Point3d& Orig( void) const { return m_ptOrig ;}
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inline const Vector3d& VersX( void) const { return m_vtVersX ;}
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inline const Vector3d& VersY( void) const { return m_vtVersY ;}
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inline const Vector3d& VersZ( void) const { return m_vtVersZ ;}
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private :
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void CalculateType( void) ;
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private :
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Type m_nType ;
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Type m_nZType ;
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Point3d m_ptOrig ;
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Vector3d m_vtVersX ;
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Vector3d m_vtVersY ;
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Vector3d m_vtVersZ ;
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} ;
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//----------------------------------------------------------------------------
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// Prodotto di due frame (porta il primo dal secondo nel globale)
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//----------------------------------------------------------------------------
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inline const Frame3d
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operator*( const Frame3d& frRef1, const Frame3d& frRef2)
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{
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Frame3d frRefR ;
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frRefR = frRef1 ;
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frRefR.ToGlob( frRef2) ;
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return frRefR ;
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}
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//----------------------------------------------------------------------------
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// Divisione di due frame (porta il primo dal globale nel secondo)
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//----------------------------------------------------------------------------
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inline const Frame3d
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operator/( const Frame3d& frRef1, const Frame3d& frRef2)
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{
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Frame3d frRefR ;
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frRefR = frRef1 ;
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frRefR.ToLoc( frRef2) ;
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return frRefR ;
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}
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