Files
Include/EGkUserObj.h
Dario Sassi 085b36788d Include :
- aggiornamento prototipi.
2019-06-17 15:39:47 +00:00

56 lines
3.0 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2019
//----------------------------------------------------------------------------
// File : EGkUserObj.h Data : 17.06.19 Versione : 2.1f2
// Contenuto : Dichiarazione della interfaccia IUserObj.
//
//
//
// Modifiche : 22.05.15 DS Creazione modulo.
// 25.05.19 DS Aggiunta Relocate.
// 17.06.19 DS Aggiunta Removing.
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EgtStringBase.h"
class IGeomDB ;
//----------------------------------------------------------------------------
class __declspec( novtable) IUserObj
{
public : // standard
virtual ~IUserObj( void) {}
virtual IUserObj* Clone( void) const = 0 ;
virtual const std::string& GetClassName( void) const = 0 ;
virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const = 0 ;
virtual bool SetOwner( int nId, IGeomDB* pGDB) = 0 ;
virtual int GetOwner( void) const = 0 ;
virtual IGeomDB* GetGeomDB( void) const = 0 ;
public : // save & load
virtual bool ToSave( void) const { return false ; }
virtual bool Save( int nBaseId, STRVECTOR& vString) const { return false ; }
virtual bool Load( const STRVECTOR& vString, int nBaseGdbId) { return false ; }
public : // general GDB
virtual bool Removing( int nParentId, int nNextId) { return true ; }
virtual bool Relocate( int nOrigParentId, int nOrigNextId, int nRefId, int nSonBeforeAfter, bool bGlob) { return true ; }
public : // show & texture (only if with a GeoObj)
virtual bool GetDrawPolyLines( POLYLINELIST& lstPL) const { return false ; }
virtual bool GetDimensions( double& dDimX, double& dDimY) const { return false ; }
public : // transform geometry (only if with a GeoObj)
virtual bool Translate( const Vector3d& vtMove) { return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { return true ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { return true ; }
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { return true ; }
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) { return true ; }
virtual bool ToGlob( const Frame3d& frRef) { return true ; }
virtual bool ToLoc( const Frame3d& frRef) { return true ; }
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) { return true ; }
public : // reserved
virtual bool IsDefault( void) const { return false ; }
} ;