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Include/EGkStringUtils3d.h
DarioS ab8ec30e29 Include :
- sistemato minuscole/maiuscole.
2022-02-26 17:46:21 +01:00

126 lines
4.7 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : EGkStringUtils3d.h Data : 10.03.14 Versione : 1.5c3
// Contenuto : Dichiarazione delle funzioni di utilità 3d per le stringhe.
//
//
//
// Modifiche : 31.01.14 DS Creazione modulo.
// 10.03.14 DS Aggiunte lettura/scrittura Frame3d.
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGkBBox3d.h"
#include "/EgtDev/Include/EGkFrame3d.h"
#include "/EgtDev/Include/EGkColor.h"
//----------------------- Macro per import/export -----------------------------
#undef EGK_EXPORT
#if defined( I_AM_EGK) // da definirsi solo nella DLL
#define EGK_EXPORT __declspec( dllexport)
#else
#define EGK_EXPORT __declspec( dllimport)
#endif
//----------------------------------------------------------------------------
inline bool FromString( const std::string& sVal, Vector3d& vtVal)
{ return FromString( sVal, vtVal.v) ; }
inline bool FromString( const std::string& sVal, Point3d& ptVal)
{ return FromString( sVal, ptVal.v) ; }
EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal, double& dW) ;
EGK_EXPORT bool FromString( const std::string& sVal, BBox3d& b3Box) ;
EGK_EXPORT bool FromString( const std::string& sVal, Frame3d& frFrame) ;
EGK_EXPORT bool FromString( const std::string& sVal, Color& cCol) ;
inline const std::string
ToString( const Vector3d& vtVal, int nPrec = 9)
{ std::string sBuff ;
sBuff.reserve( 64) ;
sBuff += ToString( vtVal.x, nPrec) ;
sBuff += ',' ;
sBuff += ToString( vtVal.y, nPrec) ;
sBuff += ',' ;
sBuff += ToString( vtVal.z, nPrec) ;
return sBuff ; }
inline const std::string
ToString( const Point3d& ptVal, int nPrec = 6)
{ std::string sBuff ;
sBuff.reserve( 64) ;
sBuff += ToString( ptVal.x, nPrec) ;
sBuff += ',' ;
sBuff += ToString( ptVal.y, nPrec) ;
sBuff += ',' ;
sBuff += ToString( ptVal.z, nPrec) ;
return sBuff ; }
inline const std::string
ToString( const Point3d& ptVal, double dW, int nPrecP = 6, int nPrecW = 9)
{ std::string sBuff ;
sBuff.reserve( 64) ;
sBuff += ToString( ptVal.x, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( ptVal.y, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( ptVal.z, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( dW, nPrecW) ;
return sBuff ; }
inline const std::string
ToString( const BBox3d& b3B, int nPrecP = 6)
{ std::string sBuff ;
sBuff.reserve( 128) ;
sBuff += ToString( b3B.GetMin().x, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( b3B.GetMin().y, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( b3B.GetMin().z, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( b3B.GetMax().x, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( b3B.GetMax().y, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( b3B.GetMax().z, nPrecP) ;
return sBuff ; }
inline const std::string
ToString( const Frame3d& frF, int nPrecP = 6, int nPrecV = 9)
{ std::string sBuff ;
sBuff.reserve( 256) ;
sBuff += ToString( frF.Orig().x, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( frF.Orig().y, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( frF.Orig().z, nPrecP) ;
sBuff += ',' ;
sBuff += ToString( frF.VersX().x, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersX().y, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersX().z, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersY().x, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersY().y, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersY().z, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersZ().x, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersZ().y, nPrecV) ;
sBuff += ',' ;
sBuff += ToString( frF.VersZ().z, nPrecV) ;
return sBuff ; }
inline const std::string
ToString( Color cCol)
{ std::string sBuff ;
sBuff.reserve( 32) ;
sBuff += ToString( cCol.GetIntRed()) ;
sBuff += ',' ;
sBuff += ToString( cCol.GetIntGreen()) ;
sBuff += ',' ;
sBuff += ToString( cCol.GetIntBlue()) ;
sBuff += ',' ;
sBuff += ToString( cCol.GetIntAlpha()) ;
return sBuff ; }