//---------------------------------------------------------------------------- // EgalTech 2013-2014 //---------------------------------------------------------------------------- // File : EGkStringUtils3d.h Data : 10.03.14 Versione : 1.5c3 // Contenuto : Dichiarazione delle funzioni di utilità 3d per le stringhe. // // // // Modifiche : 31.01.14 DS Creazione modulo. // 10.03.14 DS Aggiunte lettura/scrittura Frame3d. // //---------------------------------------------------------------------------- #pragma once #include "/EgtDev/Include/EGnStringUtils.h" #include "/EgtDev/Include/EGkBBox3d.h" #include "/EgtDev/Include/EGkFrame3d.h" #include "/EgtDev/Include/EGkColor.h" //----------------------- Macro per import/export ----------------------------- #undef EGK_EXPORT #if defined( I_AM_EGK) // da definirsi solo nella DLL #define EGK_EXPORT __declspec( dllexport) #else #define EGK_EXPORT __declspec( dllimport) #endif //---------------------------------------------------------------------------- inline bool FromString( const std::string& sVal, Vector3d& vtVal) { return FromString( sVal, vtVal.v) ; } inline bool FromString( const std::string& sVal, Point3d& ptVal) { return FromString( sVal, ptVal.v) ; } EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal, double& dW) ; EGK_EXPORT bool FromString( const std::string& sVal, BBox3d& b3Box) ; EGK_EXPORT bool FromString( const std::string& sVal, Frame3d& frFrame) ; EGK_EXPORT bool FromString( const std::string& sVal, Color& cCol) ; inline const std::string ToString( const Vector3d& vtVal, int nPrec = 9) { std::string sBuff ; sBuff.reserve( 64) ; sBuff += ToString( vtVal.x, nPrec) ; sBuff += ',' ; sBuff += ToString( vtVal.y, nPrec) ; sBuff += ',' ; sBuff += ToString( vtVal.z, nPrec) ; return sBuff ; } inline const std::string ToString( const Point3d& ptVal, int nPrec = 6) { std::string sBuff ; sBuff.reserve( 64) ; sBuff += ToString( ptVal.x, nPrec) ; sBuff += ',' ; sBuff += ToString( ptVal.y, nPrec) ; sBuff += ',' ; sBuff += ToString( ptVal.z, nPrec) ; return sBuff ; } inline const std::string ToString( const Point3d& ptVal, double dW, int nPrecP = 6, int nPrecW = 9) { std::string sBuff ; sBuff.reserve( 64) ; sBuff += ToString( ptVal.x, nPrecP) ; sBuff += ',' ; sBuff += ToString( ptVal.y, nPrecP) ; sBuff += ',' ; sBuff += ToString( ptVal.z, nPrecP) ; sBuff += ',' ; sBuff += ToString( dW, nPrecW) ; return sBuff ; } inline const std::string ToString( const BBox3d& b3B, int nPrecP = 6) { std::string sBuff ; sBuff.reserve( 128) ; sBuff += ToString( b3B.GetMin().x, nPrecP) ; sBuff += ',' ; sBuff += ToString( b3B.GetMin().y, nPrecP) ; sBuff += ',' ; sBuff += ToString( b3B.GetMin().z, nPrecP) ; sBuff += ',' ; sBuff += ToString( b3B.GetMax().x, nPrecP) ; sBuff += ',' ; sBuff += ToString( b3B.GetMax().y, nPrecP) ; sBuff += ',' ; sBuff += ToString( b3B.GetMax().z, nPrecP) ; return sBuff ; } inline const std::string ToString( const Frame3d& frF, int nPrecP = 6, int nPrecV = 9) { std::string sBuff ; sBuff.reserve( 256) ; sBuff += ToString( frF.Orig().x, nPrecP) ; sBuff += ',' ; sBuff += ToString( frF.Orig().y, nPrecP) ; sBuff += ',' ; sBuff += ToString( frF.Orig().z, nPrecP) ; sBuff += ',' ; sBuff += ToString( frF.VersX().x, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersX().y, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersX().z, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersY().x, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersY().y, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersY().z, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersZ().x, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersZ().y, nPrecV) ; sBuff += ',' ; sBuff += ToString( frF.VersZ().z, nPrecV) ; return sBuff ; } inline const std::string ToString( Color cCol) { std::string sBuff ; sBuff.reserve( 32) ; sBuff += ToString( cCol.GetIntRed()) ; sBuff += ',' ; sBuff += ToString( cCol.GetIntGreen()) ; sBuff += ',' ; sBuff += ToString( cCol.GetIntBlue()) ; sBuff += ',' ; sBuff += ToString( cCol.GetIntAlpha()) ; return sBuff ; }