From a02d92fcc962f65d1098808cd7fa949e9986f1c7 Mon Sep 17 00:00:00 2001 From: Dario Sassi Date: Wed, 1 Feb 2017 17:58:41 +0000 Subject: [PATCH] Include : - aggiunto parametro con default a Validate di Triangle3d. --- EGkTriangle3d.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/EGkTriangle3d.h b/EGkTriangle3d.h index 1c8dbfb..9e5e1c8 100644 --- a/EGkTriangle3d.h +++ b/EGkTriangle3d.h @@ -34,15 +34,15 @@ class Triangle3d ptP[nId] = ptV ; return true ; } - bool Validate( void) + bool Validate( bool bOverwrite = false) { if ( AreSamePointApprox( ptP[0], ptP[1]) || AreSamePointApprox( ptP[0], ptP[2])) return false ; Vector3d vtV = ( ptP[1] - ptP[0]) ^ ( ptP[2] - ptP[0]) ; vtV.Normalize() ; - if ( ! vtN.IsZero()) - return AreSameVectorApprox( vtV, vtN) ; - vtN = vtV ; - return true ; + bool bOk = ( vtN.IsZero() || AreSameVectorApprox( vtV, vtN)) ; + if ( bOverwrite) + vtN = vtV ; + return bOk ; } bool ToGlob( const Frame3d& frRef) { return ( ptP[0].ToGlob( frRef) && ptP[1].ToGlob( frRef) && ptP[2].ToGlob( frRef)) ; }