Include :
- aggiornamenti.
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@@ -115,6 +115,9 @@ class IEGrScene
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virtual bool GetGridSnapPointZ( bool bSketch, const Point3d& ptWin, const Point3d& ptGrid, Point3d& ptSel) = 0 ;
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virtual int GetLastSnapId( void) = 0 ;
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virtual bool GetLastSnapDir( Vector3d& vtDir) = 0 ;
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// Texture
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virtual bool LoadTexture( const std::string& sName, const std::string& sFile,
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double dDimX, double dDimY, bool bRepeat) = 0 ;
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} ;
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//-----------------------------------------------------------------------------
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